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Buzzbrad got a reaction from TheOnlyDoubleF in [Unreal Tournament] CTF-Forest (WIP)
I am just starting out and definitely lack practice and experience. I appreciate you being honest with me and recommending that book. Now I will go read it and hopefully get a better understanding of the fundamentals.
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Buzzbrad got a reaction from TheOnlyDoubleF in [Unreal Tournament] CTF-Forest (WIP)
Hey Mapcore!
After creating my first CTF map in UT a while back, I wanted my next one to be more ambitious. My first map was much more conservative, and I wanted to really push myself and learn a lot with this one. This is the second time ever I am making a map, so I am still learning.
I thought I would share the progress on this map I have been working on, CTF Forest. (Generic name I know, :P, still a WIP) Currently I envision it as 10v10, possibly higher, possibly a bit lower. It is still in the greybox phase but feedback and criticism is more than welcome! Mostly I am still adding proper cover, and pickups such as health and weapons.
The story of the map is that a logging company has started taking over the forest from the native population. So I tried to make each side unique showing manufactured vs natural areas.
My initial bubble diagram for the map showing the areas and their connections
Engagement diagram showing where offensive and defensive spots would be. Along with a sniper position
This is the native spawn in the back and base in the front
This is the Logging Companies spawn in the back with the base in the front.
The cylinders represent trees, the eventual art pass will sell the forest look much more. I hope to have a .pak uploaded soon for testing! Any and all feedback is welcome
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Buzzbrad got a reaction from TheOnlyDoubleF in [Unreal Tournament] First map creation feedback
Hello!
After reading your comments and some more articles about level design, I have updated my map. I tried to make the side lanes much more interesting, and also tried my best to eliminate very long sight lines. Along with adding some elevation changes and different angles. Please let me know what you think!
So as you can tell from the pictures I made various changes.
changed the spawns from being at the side to now being in the middle with a ramp leading up to the battlefield changed the hallways drastically, they each have a unique design to them changed the catwalk so one side now requires wall running to get across added a dipped area to each teams first defensive room changed the flags to now be more open and in the centre of the room added an entrance from the catwalk into the flag room the one side wall now has large crack in the wall allowing for passage between the middle and the hall I redid the centre area so it is smaller and more confined changed some of the health/armor/weapon placements to better suit the new design the map now better suits 4v4 or 5v5 gameplay
I also built a playable .pak file which supports AI. Any testing would be greatly appreciated! https://goo.gl/wdduM8
Please let me know what you think, feedback is more then welcome. Hopefully the .pak file allows you all to try it.
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Buzzbrad reacted to 2d-chris in [Unreal Tournament] First map creation feedback
I like the Zigzags, not easy to do!
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Buzzbrad got a reaction from -HP- in [Unreal Tournament] First map creation feedback
Hello!
After reading your comments and some more articles about level design, I have updated my map. I tried to make the side lanes much more interesting, and also tried my best to eliminate very long sight lines. Along with adding some elevation changes and different angles. Please let me know what you think!
So as you can tell from the pictures I made various changes.
changed the spawns from being at the side to now being in the middle with a ramp leading up to the battlefield changed the hallways drastically, they each have a unique design to them changed the catwalk so one side now requires wall running to get across added a dipped area to each teams first defensive room changed the flags to now be more open and in the centre of the room added an entrance from the catwalk into the flag room the one side wall now has large crack in the wall allowing for passage between the middle and the hall I redid the centre area so it is smaller and more confined changed some of the health/armor/weapon placements to better suit the new design the map now better suits 4v4 or 5v5 gameplay
I also built a playable .pak file which supports AI. Any testing would be greatly appreciated! https://goo.gl/wdduM8
Please let me know what you think, feedback is more then welcome. Hopefully the .pak file allows you all to try it.
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Buzzbrad got a reaction from 2d-chris in [Unreal Tournament] First map creation feedback
Hello!
After reading your comments and some more articles about level design, I have updated my map. I tried to make the side lanes much more interesting, and also tried my best to eliminate very long sight lines. Along with adding some elevation changes and different angles. Please let me know what you think!
So as you can tell from the pictures I made various changes.
changed the spawns from being at the side to now being in the middle with a ramp leading up to the battlefield changed the hallways drastically, they each have a unique design to them changed the catwalk so one side now requires wall running to get across added a dipped area to each teams first defensive room changed the flags to now be more open and in the centre of the room added an entrance from the catwalk into the flag room the one side wall now has large crack in the wall allowing for passage between the middle and the hall I redid the centre area so it is smaller and more confined changed some of the health/armor/weapon placements to better suit the new design the map now better suits 4v4 or 5v5 gameplay
I also built a playable .pak file which supports AI. Any testing would be greatly appreciated! https://goo.gl/wdduM8
Please let me know what you think, feedback is more then welcome. Hopefully the .pak file allows you all to try it.
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Buzzbrad got a reaction from Radu in [Unreal Tournament] First map creation feedback
Hello!
After reading your comments and some more articles about level design, I have updated my map. I tried to make the side lanes much more interesting, and also tried my best to eliminate very long sight lines. Along with adding some elevation changes and different angles. Please let me know what you think!
So as you can tell from the pictures I made various changes.
changed the spawns from being at the side to now being in the middle with a ramp leading up to the battlefield changed the hallways drastically, they each have a unique design to them changed the catwalk so one side now requires wall running to get across added a dipped area to each teams first defensive room changed the flags to now be more open and in the centre of the room added an entrance from the catwalk into the flag room the one side wall now has large crack in the wall allowing for passage between the middle and the hall I redid the centre area so it is smaller and more confined changed some of the health/armor/weapon placements to better suit the new design the map now better suits 4v4 or 5v5 gameplay
I also built a playable .pak file which supports AI. Any testing would be greatly appreciated! https://goo.gl/wdduM8
Please let me know what you think, feedback is more then welcome. Hopefully the .pak file allows you all to try it.
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Buzzbrad got a reaction from FMPONE in [Unreal Tournament] First map creation feedback
Hello!
After reading your comments and some more articles about level design, I have updated my map. I tried to make the side lanes much more interesting, and also tried my best to eliminate very long sight lines. Along with adding some elevation changes and different angles. Please let me know what you think!
So as you can tell from the pictures I made various changes.
changed the spawns from being at the side to now being in the middle with a ramp leading up to the battlefield changed the hallways drastically, they each have a unique design to them changed the catwalk so one side now requires wall running to get across added a dipped area to each teams first defensive room changed the flags to now be more open and in the centre of the room added an entrance from the catwalk into the flag room the one side wall now has large crack in the wall allowing for passage between the middle and the hall I redid the centre area so it is smaller and more confined changed some of the health/armor/weapon placements to better suit the new design the map now better suits 4v4 or 5v5 gameplay
I also built a playable .pak file which supports AI. Any testing would be greatly appreciated! https://goo.gl/wdduM8
Please let me know what you think, feedback is more then welcome. Hopefully the .pak file allows you all to try it.
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Buzzbrad got a reaction from Squad in [Unreal Tournament] First map creation feedback
Hi everyone! I am a beginner level designer, just recently started learning actually. Through my research I found Unreal Tournament to be a good place to start so that is where I built my first level. There is currently no art, it is just a greybox. The level is roughly based on an area on my campus, so that is where the inspiration is from. It is built to be a 3v3 CTF map.
Here are my diagrams:
This is a map of the main floor and item locations
This is the map of the catwalk, which overlooks the main floor.
This is a diagram of how I envisioned the engagement throughout the map
After making these diagrams I then tried to create the level within Unreal Tournament. Here are the screenshots from the engine:
I would love for some feedback on my first level! Looking back at it, it does seem to be very simple but I learned a lot during the process. Though I am still open to any changes and would love to hear what you think.
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Buzzbrad got a reaction from 2d-chris in [Unreal Tournament] First map creation feedback
Hi everyone! I am a beginner level designer, just recently started learning actually. Through my research I found Unreal Tournament to be a good place to start so that is where I built my first level. There is currently no art, it is just a greybox. The level is roughly based on an area on my campus, so that is where the inspiration is from. It is built to be a 3v3 CTF map.
Here are my diagrams:
This is a map of the main floor and item locations
This is the map of the catwalk, which overlooks the main floor.
This is a diagram of how I envisioned the engagement throughout the map
After making these diagrams I then tried to create the level within Unreal Tournament. Here are the screenshots from the engine:
I would love for some feedback on my first level! Looking back at it, it does seem to be very simple but I learned a lot during the process. Though I am still open to any changes and would love to hear what you think.
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Buzzbrad got a reaction from FMPONE in [Unreal Tournament] First map creation feedback
Hi everyone! I am a beginner level designer, just recently started learning actually. Through my research I found Unreal Tournament to be a good place to start so that is where I built my first level. There is currently no art, it is just a greybox. The level is roughly based on an area on my campus, so that is where the inspiration is from. It is built to be a 3v3 CTF map.
Here are my diagrams:
This is a map of the main floor and item locations
This is the map of the catwalk, which overlooks the main floor.
This is a diagram of how I envisioned the engagement throughout the map
After making these diagrams I then tried to create the level within Unreal Tournament. Here are the screenshots from the engine:
I would love for some feedback on my first level! Looking back at it, it does seem to be very simple but I learned a lot during the process. Though I am still open to any changes and would love to hear what you think.