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Jdbener

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  1. Like
    Jdbener got a reaction from maxlevelboi in [Unreal Tournament][WiP] Facility #17   
    Here you go!
  2. Like
    Jdbener got a reaction from Furiosa in [CSGO] De_Angels (WiP)   
    My first attempt at finishing a Counter-Strike map. After many abandoned attempts... I present Angels!
    Story:
    A Venetian-themed hotel on the southern coast of California is being besieged by attacking Terrorist! Obviously, the job was done by racist anarchists... or does this grudge run deeper?
    Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=901966234
    Flythrough:
    Set to music far too epic for this map...
    Screenshots (slightly outdated):
    Thanks in advance for any feedback or words of wisdom you might have
  3. Like
    Jdbener got a reaction from RA7 in [CSGO] De_Angels (WiP)   
    New update
     
  4. Like
    Jdbener got a reaction from maxlevelboi in [CSGO] De_Angels (WiP)   
    So far there haven't been any problems... However, I have been keeping an eye on them.
    I plan to make some signs advertising St. Marcs Hotel boasting of an "accurate" recreation of the Campanile di San Marco. 
  5. Like
    Jdbener got a reaction from RA7 in [CSGO] De_Angels (WiP)   
    My first attempt at finishing a Counter-Strike map. After many abandoned attempts... I present Angels!
    Story:
    A Venetian-themed hotel on the southern coast of California is being besieged by attacking Terrorist! Obviously, the job was done by racist anarchists... or does this grudge run deeper?
    Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=901966234
    Flythrough:
    Set to music far too epic for this map...
    Screenshots (slightly outdated):
    Thanks in advance for any feedback or words of wisdom you might have
  6. Like
    Jdbener reacted to text_fish in [CSGO] De_Angels (WiP)   
    Hello! Looks like you've made some good progress so far. I can't comment much on game-play, but I have a few thoughts on the aesthetics:
    "Venetian-themed hotel on the southern coast of California" is a bit of a weird theme. I'm sure there are Venetian-themed hotels all over the world, but it's never going to be immediately identifiable for the very reason that it's something pretending to be something it's not -- that's getting way too meta when you factor in that a cs:go version would be something pretending to be something pretending to be something it's not.
     The majority of players aren't going to read the story or map description, so they'll just end up thinking "Hey, this mapper doesn't really know where he wants to set his map". Judging by the video it doesn't look like it would be too difficult to just run with the Venetian theme -- all you'd really need to do is turn the sewer area in to a small canal and change up some of the texturing on a few buildings. There are too many doors. Hotels have a lot of doors yes, but hotels are boring, repetitive places and you don't want your map to be boring and repetitive. There are too many crates and they were clearly stacked by an insane person who never took any health and safety training. If you're just trying to full up empty space, consider some fenced off garden areas or just extending the surrounding architecture out a bit. A lot of it looks quite narrow. This is immediately obvious at the beginning of the video, where the player is bouncing off of the surrounding geometry, but it seems to be a problem throughout. Narrow areas of a map can be useful, but they should be carefully designed in contrast to more open areas, so that players don't feel like they have to bounce off each other and the environment, and also to mix up gameplay styles.
  7. Like
    Jdbener got a reaction from leplubodeslapin in [CSGO] De_Angels (WiP)   
    My first attempt at finishing a Counter-Strike map. After many abandoned attempts... I present Angels!
    Story:
    A Venetian-themed hotel on the southern coast of California is being besieged by attacking Terrorist! Obviously, the job was done by racist anarchists... or does this grudge run deeper?
    Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=901966234
    Flythrough:
    Set to music far too epic for this map...
    Screenshots (slightly outdated):
    Thanks in advance for any feedback or words of wisdom you might have
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