Jump to content

Rump3L

Members
  • Posts

    31
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Rump3L

  1. Hey there, I've been working on this map for a quite some time, trying to balance things off, experimenting and getting some private feedback. Now I decided that it's time for me to show this "attempt" to this community. Would be great if you took a look at it and give it a go with some feedback. Map setting Riverdust is a (hopefully competitive) 5v5 defusal map set in a dusty environment that tries to implement a river as a gameplay element. Despite it's seemingly more of a complex layout, it strives to still be and feel pretty simple as well as easy to navigate. Background story The terrorists try to weaken the economy of a local village/small town that is located somewhere in the coastal deserts, divided by a river. Terrorists have already managed to contaminate the river with deadly chemicals and to finish their job they have to blow up the local bomb and food stocks. The counterterrorists are the only hope of local people, trying to hold off this strategic geographical point from the intruders. Will they save the day? Contains: 10 player spawns for each team working radar autogenerated nav. mesh clipping basic optimization Workshop Link Imgur Album Layout Overview And here are just a few images ... T spawn B long (T side) T riverbank River mid (T side) Mid (CTs peak out from the broken wall ahead, forgot to take a reversed scrnt. :/ ) Bombsite B Bombsite B B underpass ( yeah I know the lamplight is messed up a bit atm..) B to "overwatch'' connector ''Overwatch'' (low) ''Overwatch'' (heaven) CT spawn CT mid (facing spawn entrance) Bombsite A Bombsite A A "palm'' (bombsite A behind the doors) So what do you think ? Thanks !
×
×
  • Create New...