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Posts posted by Hollandje
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We have released our final update to de_Studio for the top 10 qualifications. We will to continue to update the map in the meantime where we seem necessary!

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On 29/11/2017 at 7:51 AM, Andre Valera said:Studio looks great, very clean and each area is unique
Thank you André!
21 hours ago, sibulo said:I couldn't test it with friends, but I can't wait for it.
I really enjoy the map, it has really good quality, and also love the amount of diversity and colour that has.
I'm not sure about the difficulty of retakes.
How long is the rotation in seconds? Because it seemed too long for me to go from a to bRotation times are similair to Cache from what I was told. If there is normal communication between teammates you should have more than sufficient time to rotate to either site

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On 20/11/2017 at 8:02 PM, Recki said:
Haven't had time to check it out ingame yet but just from the screenshots it looks amazing
On 21/11/2017 at 12:00 AM, SirK said:Looks amazing! Great job on the visuals and I really like the changes you've made to the layout since the last time I've played the map!
Thank you guys so much! It means a lot to us! <3
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8 hours ago, CuervoSp said:
Thank you very much! We'll get those fixed as soon as possible!
3 hours ago, Andres Marcano said:Ran around in it today and it looks fantastic. Love the layout! You guys killed it again!
Thank you very much Andres! Really apprecaite it ♥
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Thank you @Andres Marcano!

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I'm sorry Jules, we'll get you a new pair of pants in the next update
- Freaky_Banana, poLemin and Rad
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Studio has just had a teeny-tiny update to the upper route leading from T-Spawn to inner site. We are starting to fill in the area with props and materials after being stuck a bit on the art style of this route. Some materials and props are there to stay and some are just quick placeholders.
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=810842743
Images of most recent work (01/07/2017):
Spoiler
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Thank you a lot @DirtyG! I appreciate it

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Thank you very much @NikiOo. The truck is not a custom asset as far as I know
Edit: It consists of 2 models, 1 being the actual truck and the other is the container. Combing the 2 results in a complete truck

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Damn that's pretty neat! Good luck to all







[RELEASED] - Studio
in Level Design
Posted
the clipping weird invisble clipbrush has been fixed in today's update. The visibility issue (the bench behind the fountain) will be tackled in the next update!