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  1. Contest link: http://gamebanana.com/contests/86 Deadline Jun 18th, 2017 @ 11:00 pm UTC Prizes 1st Place: $250, 2nd Place: $175, 3rd Place: $100, 4th place: $ 50 + Dying Light Steam Game, 5th Place: $25 + Dying Light Steam Game Introduction: Surf is one of the best known and oldest custom gamemode for Counter-Strike. Many of the most popular maps from the 1.6 & Source days are still in use to this day, making their way to CS:GO via countless variations and ports. As such we feel it’s time to get some brand new maps for play alongside the classics! Furious-clan.com are collaborating with Gamebanana.com to bring new and exciting Combat Surf maps to Counter-Strike: Global Offensive. Your task is to create an appealing, fun and competitive arena based surf map that centers on the aspect of Team Deathmatch. If you are new to Surf Combat mapping, consider checking out this tutorial with hints and tips on what to do. http://gamebanana.com/tuts/12297 Judging: The gameplay is essential, this is where maps will gain the most points via judging. We’ve gathered a list of ideas you can consider for your maps. We will also look at the quality in the visual aspect, and we cannot wait to see your creativity! Together with the gameplay we will also look at the flow of the map. Do you often get stuck in ramps, are there enough mid-air action together with ground action, did you combine teleporters in a creative and fun way, did you add a Jail and does it make sense to the map and theme? Special thanks to these lovely people who contributed to the prize pool: Twiistedq, Leonard, Pixel, Ubahnschubser, Mikzen, Mistrox, Exi7 To qualify, the maps must be uploaded to Gamebanana.com and tagged as a contest entry before the DEADLINE! Rules: EVERY SUBMISSION MUST BE A PLAYABLE AND SURFABLE COMBAT SURF LEVEL FOR CS:GO! ENTRIES MUST BE SUBMITTED ONTO THE SITE AND TAGGED AS A CONTEST ENTRY BEFORE THE DEADLINE. SUBMITTED CONTENT MUST BE CONSIDERED "ORIGINAL", ENTRIES SHOULD NOT BE RETHEMES OR COPIES OF OTHER COMBAT SURF MAPS. THE SUBMISSION CAN USE PRE-EXISTING ASSETS SUCH AS EXISTING MODELS AND TEXTURES, BUT ENOUGH WORK SHOULD BE DONE TO CONSIDER THE SUBMISSION A 'NEW RELEASE' MADE FOR THIS COMPETITION. SIMPLY RE-UPLOADING A PREVIOUS PIECE OF WORK WILL NOT COUNT. THIS CONTEST IS FOR SURF COMBAT MAPS AND SO SURF SKILL ONLY MAPS SHOULD NOT BE ENTERED. MULTIPLE ENTRIES ARE ALLOWED, HOWEVER QUALITY IS BETTER THAN QUANTITY. EACH ENTRANT MAY ONLY WIN A MAXIMUM OF ONE (1) PRIZE. TEAM BASED ENTRIES ARE ALLOWED, BUT THE ENTRANTS WILL HAVE TO DECIDE AND AGREE ON HOW TO SPLIT ANY PRIZES AWARDED. ENTRIES CANNOT BE MODIFIED AFTER THE DEADLINE EXCEPT FOR CHANGES TO THE SUBMISSION PROFILE (CHANGING THE DESCRIPTION, NOTES OR SCREENSHOTS). IF THE ENTRY IS UPLOADED TO AN EXTERNAL SITE, IT MUST STATE THAT IT WAS CREATED FOR THE FURIOUS CLAN & GAMEBANANA CS:GO COMBAT SURF MAPPING CONTEST. JUDGES CANNOT ENTER OR ASSIST ENTRANTS. UPON ENTERING THE CONTEST YOU AGREE ON RECEIVING YOUR CASH PRIZE VIA PAYPAL OR AS THE EQUIVALENT IN STEAM GAMES. IF THIS CONTEST RECEIVES 5 OR LESS ENTRANTS WITH FINISHED ENTRIES, ALL PRIZES WILL BE HALVED.
  2. Hello, Quick small question. I am very restricted to where i can start topics, how can i get more forums open for me? What's the deal with Loading screen tokens? How do you use them, how do you generate them? Source: http://blog.counter-strike.net/index.php/2016/12/17280/ Valve restricted for about a half year ago, radar, text and image from map loading, when connecting to a community server. I am curious to wether this allows mappers to implement some of the features again? Does anyone have further information about this? A link? A "step by step"?
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