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Joeganaut

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  1. Like
    Joeganaut reacted to Zimuus in [CS:GO] de_Recycle   
    Honestly the layout doesn't seem that bad its just very dull looking so far. Add more colours, different props, and maybe different ground in some places.
  2. Like
    Joeganaut got a reaction from Radu in [CS:GO] Voodoo (alpha)   
    Love the mood and atmosphere. That skybox is sweet! Nice Job
  3. Like
    Joeganaut got a reaction from Mr.Yeah! in [CS:GO] de_Recycle   
    Hey everyone!
    Been lurking here for a while and decided I really need to start putting my work out there to gather feedback. So, I did an 11 day level design challenge ( shout out World of Level Design!) and came out with de_Recycle. It's my first 'finished' map for CS:GO and I primarily wanted to practice with level geo. There was a lot of iterating to get it to where its at and I feel okay about it. 
    Known Issues;
    Clipping - I haven't gone through and clipped the map at all. So you can easily get out of the map/ up to certain areas you shouldn't. For the 11 day challenge I didn't quite get to this part, but I will be polishing up the map after gathering feedback.
    No Minimap - Just didn't get around to it yet, but will add soon!
    Skybox - It's a big hollow box
    Assets - I pretty much made everything crates/ containers... not the most unique. 
    Theme - Because I mainly wanted to focus on the geo I didn't pay a lot of attention to the theme. This is something I need to work on.
     
    Anyways; 
    Any feedback would be greatly appreciated! Specially feedback on the layout, sightlines and overall enjoyment of the map.  
    Thanks for your time!
    Steam workshop link - de_Recycle
    Layout

    A Site

    B Site

    Mid



  4. Like
    Joeganaut got a reaction from Fnugz in [CS:GO] de_Recycle   
    Hey everyone!
    Been lurking here for a while and decided I really need to start putting my work out there to gather feedback. So, I did an 11 day level design challenge ( shout out World of Level Design!) and came out with de_Recycle. It's my first 'finished' map for CS:GO and I primarily wanted to practice with level geo. There was a lot of iterating to get it to where its at and I feel okay about it. 
    Known Issues;
    Clipping - I haven't gone through and clipped the map at all. So you can easily get out of the map/ up to certain areas you shouldn't. For the 11 day challenge I didn't quite get to this part, but I will be polishing up the map after gathering feedback.
    No Minimap - Just didn't get around to it yet, but will add soon!
    Skybox - It's a big hollow box
    Assets - I pretty much made everything crates/ containers... not the most unique. 
    Theme - Because I mainly wanted to focus on the geo I didn't pay a lot of attention to the theme. This is something I need to work on.
     
    Anyways; 
    Any feedback would be greatly appreciated! Specially feedback on the layout, sightlines and overall enjoyment of the map.  
    Thanks for your time!
    Steam workshop link - de_Recycle
    Layout

    A Site

    B Site

    Mid



  5. Like
    Joeganaut got a reaction from Vaya in [CS:GO] de_Recycle   
    Hey everyone!
    Been lurking here for a while and decided I really need to start putting my work out there to gather feedback. So, I did an 11 day level design challenge ( shout out World of Level Design!) and came out with de_Recycle. It's my first 'finished' map for CS:GO and I primarily wanted to practice with level geo. There was a lot of iterating to get it to where its at and I feel okay about it. 
    Known Issues;
    Clipping - I haven't gone through and clipped the map at all. So you can easily get out of the map/ up to certain areas you shouldn't. For the 11 day challenge I didn't quite get to this part, but I will be polishing up the map after gathering feedback.
    No Minimap - Just didn't get around to it yet, but will add soon!
    Skybox - It's a big hollow box
    Assets - I pretty much made everything crates/ containers... not the most unique. 
    Theme - Because I mainly wanted to focus on the geo I didn't pay a lot of attention to the theme. This is something I need to work on.
     
    Anyways; 
    Any feedback would be greatly appreciated! Specially feedback on the layout, sightlines and overall enjoyment of the map.  
    Thanks for your time!
    Steam workshop link - de_Recycle
    Layout

    A Site

    B Site

    Mid



  6. Like
    Joeganaut got a reaction from Castle in [Indie Game] Revulsion - Doom Meets Darksouls   
    This looks like a lotta fun! Gonna keep my eye on it  
  7. Like
    Joeganaut got a reaction from leplubodeslapin in Dunkirk   
    Just saw Dunkirk yesterday, and man was it good! Some seriously beautiful shots in this film.
    I didn't know much going in, so seeing how the stories were stitched together was very interesting. 
    Also loved how the majority of the film was told through the character's actions and didn't rely as much on dialog. I felt it added weight to a lot of the scenes.
  8. Like
    Joeganaut got a reaction from Squad in Dunkirk   
    Just saw Dunkirk yesterday, and man was it good! Some seriously beautiful shots in this film.
    I didn't know much going in, so seeing how the stories were stitched together was very interesting. 
    Also loved how the majority of the film was told through the character's actions and didn't rely as much on dialog. I felt it added weight to a lot of the scenes.
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