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Dea

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  1. Shore Outposts Game: Half-Life 2 Map Name: HL2_Odyssey_M9_ShoreOutposts Context: Part of the HL2_Odyssey project Time spent developing: Week 4 of 8 (at 50% work hours) Estimated playtime: 5 mins Description & Background This map is part of the HL2_Odyssey project where I am one of the level designers. This level is the ninth in our campaign. It is a continuation of a water segment, started in the previous level. The level takes place in a river surrounding different combine bases and leads out through a gate to a secluded combine town. For the player to reach this new area he must escape the combine outposts by infiltrating one and unlocking the gate to the town. Role in the Campaign The level transitions the second act into the third, this means a bit of an environmental shift from the rivers and outposts to a more mountain populated area. Since this is the ninth level in the campaign, the player has access to many weapons and most enemies, except for the elite soldiers, have been introduced so that the level can present the player with some challenging encounters. Throughout the game you've been chased by a helicopter and during this level the helicopter will swing by as a reminder and further buildup to a future helicopter showdown. Alpha Screenshots Alpha build Here is the first build of my map. It's currently in a alpha state and I would love some feedback on it!
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