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Everything posted by Dea
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Hello everyone! I am currently making a Stealth Shooter in Unreal 4 that is heavily inspired by games like Metal Gear Solid V: Ground Zeroes and Hitman. The game has you trying to avoid detection while completing your objectives. You play as an operative that is equipped with a tranquilizer gun. It kind of works like the Metal Gear sleep gun and the dart crossbow from Deus Ex. Headshots with this tranquilizer gun causes enemies to fall asleep instantly while hits to the torso, arms or legs make the tranquilizing agent take about 10 seconds for the enemy to fall asleep. If you get spotted by enemies they will try to hunt you down and shoot at you. If they find any victims of your tranquilizer gun snoring they can wake them up, so hide their bodies well! In this first mission you are trying to infiltrate and get a cartel leader's ledger. The level itself is an old digsite that has been repurposed as a hideout by a drug cartel that are trying laying low. If anyone would like to try it out and give feedback on the current blockout level before I move on to work on visuals for the level that would be awesome! You can download the latest build here(2.4GB .rar file, continually working on lowering the size for future builds.) Below is the current top down draft of the level (shows patrol routes and locations of stuffz, so I would avoid peaking if you plan on playing. ) Here are some screenshots from the latest build: Here is also a video from a playtest my friend did on an earlier build(0.03): The game has gotten some new features, bugfixes, areas and stuff to do since then but hopefully it showcases the gameplay pretty well. Here's also a list of the assets I've been using for the project if you guys see something you would want to use: Soul Cave Asset Pack Soul City Asset Pack Animation Starter Pack GameTextures Material Pack Paragon-Twinblast Feedback on anything at all would be greatly appreciated but if you just wanna play it a quickie that'd make me super happy too!
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That feels like an odd move considering Definitive Edition has just been out for like only 3 months before a better alternative has come along. I wonder if they knew that this would be part of Hitman 2 when they released Definitive Edition.
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It's not Philadelphia but that was a very interesting train of thought that lead you there! The movie is indeed from the last ten-fifteen years though. Might be a tad difficult so here's another screenshot from the same movie:
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Yeah the suits and their modifications are a bit confusing to me some times when they're mentioned. Though from what I understand (I could be wrong) suit modifications are stuff that are related to the suits you've unlocked but that you can move them to a different suit once you have it. So Peteypants can technically be right when he says that "each suit serves a different purpose". And then gadgets seem to be another things that don't necessarily have to come from a suit.
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Fun idea for a trailer! I wonder if Spider-Man is turning all the frogs gay in this universe.
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Sweet! Here's a bit harder one I think:
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Yay, this one I know! It is "Why Him?"
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www.deasportfolio.com As I've been searching and applying for LD jobs for a while now I am currently thinking about what pieces needs to get improved (or removed to hold a higher quality standard) on my portfolio. So I would really appreciate any kind of feedback or critique on the portfolio pieces or the site design in general.
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That shot looks somewhat artistic, which I cannot remember that the movie ever really tried to be, but I'm gonna guess it's The Accountant?
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I've been working a lot on developing a stealth game in UE4 lately. The idea is to create a playable level for it as fast as I've got enough features for it so that it can spice up my portfolio a bit. Here's some WIP gifs of some of the features that I got going so far: 1.webm Enemies have a patrol route they can break if they see someone hostile like the player. Running out of their field of view causes them to hunt after you. (Also the weapon you have is kind of like the sleeping dart gun from Metal Gear Solid) 2.webm Shooting enemies makes them look around for what could've "stung" them. Bodyshots causes them to fall asleep after 12 seconds, while headshots make them fall asleep right away. 3.webm And you can't have a stealth game without some good ol' body hiding.
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I haven't played the first one but I got very interested in this one after hearing Avellone talk about the consequences from player choices and how it can affect the environment:
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Apparently I can scroll with the mouse without any problems when I first visit your site but after I jump between pages on your site for a while it stops working again. I haven't been able to pinpoint exactly what I do to make the wheel scrolling unresponsive, feels like it's very random when it decides to happen. I have only been able to replicate this bug on Google Chrome.
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I love your portfolio a lot! Usually I would be a bit unsure about having a WIP project on the top of a portfolio, but I think it's OK in this case as it is good looking and already has tons of documentation! That you showcase the pacing in "Wake up and Run" with a "tension graph" or whatever is something I've never seen before and I just found it to be a awesome touch, good work! I only have a small nitpick when it comes to your site and that is that I seem to only be able to scroll down the site through the sidebar and not via the scrollwheel of my mouse.
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Cool! I agree with the lighting too, it's a bit dark. Some other things that stood out to me was: That the room you enter at 0.48 seconds in the video contrast the outside a bit much in my opinion. I like the grim city feel in the tunnel you start in but the inside feels like it's the inside of a Star Destroyer from Star Wars or something with those planet holograms and panels. It's understandable though if each area was done by different teams in your class but kind of looks like you didn't sync up about the different rooms a little bit. I also found it odd that you had placed a single enemy in the levels start. It makes me confused on exactly what the video wants to showcase but other than that it's a very compact space you guys have made to showcase all the assets and environment, good job!
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So the Shocker is the sixth sinister Six member and the brain behind it all! Odd that they would show the final boss fight in a gameplay trailer.
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Awesoooome! A bit happy about Mr Negative not being main villain and just a part of a Sinister Six. Still cool such a C class villain gets a chance to shine though. Would also be cool if they dared to do a Sinister Six without Doc Ock as leader but doubt it a bit. Only thing that has me a bit worried is the chase segment which gives me some Vietnam flashbacks to Ultimate Spider-Man.
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Since Fortnite had that mode where you could play as Thanos, EA has added a mode in BFV where you can play as Thor I see!
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SWEDISH SALE: https://store.steampowered.com/sale/madeinsweden/ Have been wanting to give SOMA and Mad Max a try for some time now so this was fun to see! Available til 19:00 GMT +1, Friday night apparently!
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I loved the environmental CG a lot in the movie! The city of Wakanda in particular. Some of the design choices might've been a bit questionable though... like this the rightmost building with the hut roof...
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I watched it fairly recently and quite enjoyed it too. Think its low score is mostly due to the typical Bay trademarks with big testosterone-ridden men wielding giant guns for 'MERICA. Historical accuracy is probably a thing too, which I've heard Bay is a big fan of neglecting ever since Pearl Harbor. However I found the movie to be a very held back (for Bay) and cozy movie with substance over style. (Can't speak to the accuracy of how things actually went down though.) I think the movie shows that Bay still have some range and can make something without super fast edits and a sickening orange camera filter over everything.
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Thanks! Thank you! Water Hazard is hands down my favorite part of HL2 so it's a bit of a challenge to live up to but will do my best. I haven't started on my first lightpass yet so it is indeed temporary. For future testing I will add the HEV suit, I keep forgetting, thanks. Thanks a bunchzors for taking the time to test the level!
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Saw the core game was on sale the other day when Steam had it's autumn sale thing. Avoided buying it for being scarred by Hitman Absolution. I'm considering buying it when it's inevitably on sale this christmas though! It at least looks gorgeous! In my opinion Hitman 2 had some of the greatest levels in a stealth game everzors. I think a big factor to that is the lack of triggers for people to start being alive.(which is something I feel Absolution really overused) The world was more alive in Hitman 2 as people walked around all the time and I believe the scripted encounters were kept to a minimum. So I was wondering for you guys who have played the new HITMAN: How does the level design fare against other Hitman games?
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Bought a PS3 to play MGS4 so might as well buy a PS4 to play this. But since the game hasn't been in development for that long: I get the feeling that as fast as they have a somewhat done cinematic they run out to post a trailer with it. Without a little hint of gameplay it's indeed too early to build a hypetrain but it's working for now I guess. Gameplay could be a Tetris clone for all I know.
