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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Radu reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Day of Infamy Mapping Contest Discussion
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Day of Infamy Mapping Contest Discussion
Todes replied to Sprony's topic in Day of Infamy Mapping Contest
Damn, if i only knew having a church was a requirement after all -
Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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Todes reacted to a post in a topic:
Day of Infamy Mapping Contest Discussion
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OrnateBaboon reacted to a post in a topic:
Alps
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Haven't noticed that but I'll check the spawns. This area will be cut off with the next update, i should have done that long ago really. I made some tests. For anyone who doesn't know, it's possible to make more complex capture zones by assigning more than one block to a cap zone. Seems obvious now but i didn't know. Thanks for the feedback. Very much appreciated!
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Daruth505 reacted to a post in a topic:
Day of Infamy Map Contest Update: Deadline Extension, Regular Testing
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It would result in instant internet drama (and the collapse of space-time as we know it). @Xanthi On a more serious note: I can imagine you got better stuff to do than babysit some hobbyists, but like modtools said: since there is no stream will you maybe find time to post some feedback? Would be topnotch!
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Thats how it looks on my end. The skybox is really bright an suggests sunlight but the lighting in your level says otherwise, it feels like a cloudy day. Try to increase brightness (direct sunlight) and/or reduce ambient in the light_env entity. Even on cloudy days you get some kind of directional shadow from the sun. But first find a better skybox, i really can't tell you what to choose, but maybe something more moody - darker?
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The height variation throughout the map is pretty cool and the different areas do feel distinct. I like the blinding light effect at the end of the tunnel. A smart idea i haven't seen before. But i'd tone it down a bit, so a player can at least identify a silhouette standing outside. What this map would really benefit from are direct sunlight and shadows on the outside areas, maybe a less cyan skybox? Good stuff, keep it up!
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@The_Amish. Fixed textures the day after the stream. About B: I had the feeling it is a bit axis heavy, but i've only played with bots so far and they are just bonkers. Thanks for your opinions.
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Todes changed their profile photo
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After the walk of shame on the stream (my fault rly) here are some screenshots with exquisite features... like textures @Xanthi Thanks for hosting it anyway and giving some feedback!
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Summer 1945 HQ has ordered us into the mountains to dispose of a overzealous officer and his troops. Nazi Germany may have surrendered but this guy won't stand down. The coward thinks he can hide in a secluded valley on the german - austrian border. Let's get rid of him once and for all!
