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BillyBobCornCob

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  1. Sorry Downsampled might have been the wrong word. In game texture is 1k, but for the purposes of this render i did it at 2k (substance has separate textures for 128,256,512,1024,2048, and 4096 respectively). What's the standard resolution Valve uses for these things?
  2. Newbie here, A stone wall model i've been making for my foray into custom props in CS:GO, for my first defusal map. UV's need work, but this is going to be downsampled to 1024px or even 512px anyway, as its a minor prop that players won't really see. Also using this to figure out the kinks in a substance painter -> CSGO workflow. I hate having to mess around with UV's.
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