Jump to content

BillyBobCornCob

Members
  • Content Count

    3
  • Joined

  • Last visited

About BillyBobCornCob

  • Rank
    Newcomer

Profile Fields

  • Website
    http://billybobsblender.wordpress.com/

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cool, thanks for your help.
  2. Sorry Downsampled might have been the wrong word. In game texture is 1k, but for the purposes of this render i did it at 2k (substance has separate textures for 128,256,512,1024,2048, and 4096 respectively). What's the standard resolution Valve uses for these things?
  3. Newbie here, A stone wall model i've been making for my foray into custom props in CS:GO, for my first defusal map. UV's need work, but this is going to be downsampled to 1024px or even 512px anyway, as its a minor prop that players won't really see. Also using this to figure out the kinks in a substance painter -> CSGO workflow. I hate having to mess around with UV's.
×
×
  • Create New...