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About Suicidalemon

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  • Birthday April 26

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  1. V2 is out! - http://steamcommunity.com/sharedfiles/filedetails/?id=875459535 I've tried a little more on smoothing out and streamlining some areas to hopefully make a more focused and perhaps less confusing map than v1. As always, feedback is welcome! Heres the two radar images like before. (I haven't figured out how to do nice ones yet) Here's some other screens.
  2. Hi there! I'm looking for feedback on my work in progress hostage rescuse map, Exhibit. I've had quite a lot of fun with friends on it, but I feel I need to hear opinions from those who don't mind hurting my feelings. At the moment, I'm all ears for any layout and visual suggestions. I've been toying with detailing, but realistically I need the layout to be nailed down before going any further. The map consists of two floors with mutiple exhibition rooms and hopefully promotes players to move around. This is the ground floor. CTs spawn in the lower right zone, where they have two main ways into the building; the side and front entrances. There are also some enterable windows along the front. Ts spawn in what I'm calling a staff room at the moment. There they have immediate access to a staircase that leads upstairs and access to the main atrium of the building. This is the upper floor. The hostages are kept up here. I've been trying to create my own textures and editing existing textures within CSGO for this project. Here are two texture packs that I have been using so far from GameBanana: http://gamebanana.com/textures/3968 (Animated rain by Mamorex) and http://gamebanana.com/textures/707 (Extra dev texture colours by Chris528) Here's the workshop page - http://steamcommunity.com/sharedfiles/filedetails/?id=790525864 All feedback is welcome!
  3. First post on Mapcore! Making a hostage rescue map for called Exhibit for CSGO and trying to take it seriously. Will be looking for feedback on layout once I can create a topic.
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