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WhatGrenadeWhere

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Posts posted by WhatGrenadeWhere

  1. https://imgur.com/EGLKxiy

     

    Only getting half my map with TAR Generator. Squidski verified the vmf file over on SE discord. Said it should be working, didn't find anything wrong. Any help is appreciated.

     

     

    Edit: Issue has been fixed. Talking with Terri and he had the camera set to 1024u above and below blue line in Hammer. Moved map within this area and TAR now works fine. Terri will also change the coding to encompass a larger area. Thank you.

  2.  

    de_renovation v4.2 - CSGO/WIP

    Imgur Album of current CSGO project. Rough grey box stage. Cleaning up clutter and readability issues at the moment. Screens are low res as I play on lowest setting possible and didn't jpeg capture. Some texture issues with some parts going black. You can see them in some of these shots. Any feedback welcome. I have a feedback request thread on this main section with Steam link. Thank you. 

  3. @yausoku  Thanks man. Appreciate it. Good finds. I have some ideas for B from feedback on reddit. I'm kind of new to CS and map more than I play. 

    "there's a spot on B where you can stand that let's you you see the main T entrance to B with little of yourself showing. i'm not sure if this was intended or not but i definitely don't think it's a fair spot nor should it exist."   That is actually the secondary route for T. Slower by 3-5sec, if I remember correctly. The wall you see over will be closed up on both sides. From B behind the truck and booth you can see all the way to the down ramp for that route.

    Since I'm not a seasoned player, I can tell my clipping sucks. Never would have thought to jump to the wall at CT mid entrance. What do you think about the mid being open for CT to watch rotation? Some maps have it, some don't. And adding a timed link route from CT spawn to B site? I've thinking about it since the original map. Not sure if it would be too much. 

    Thanks for your time. Happy you liked the map. 

  4. Hello, been 8 months since my play test. Here is an update to the map after reviewing feedback.

    Currently seeking feedback on readability, game play. Need some new eyes so I can see what can be change and/or fixed before next play test. Thank you.

    Edits:

    .bsp file updated 8/30/17 re sub for current version

    screens updated 8/31/17 - changed time of day as well

     

    Screens: 

    OV: 

     

    Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1118766272

  5. 11 hours ago, Roald said:

     

    The rocks on the left with the pipes are looking just as cute as this kitty :D

    big-cute-eyes-cat-black-scottish-fold-gi

    That's hilarious man. It does look like a cat face. The map looks great, but could use different types of texture theme. It blends together. Basically too much brick. Other than that looks nice man.

  6. On 4/12/2011 at 2:46 AM, dux said:

    DoWII map before I got hired for ns2.

    Jr8nO.jpg

     

    dm_drift2 before I got hired for ns2.

    CI82b.jpg

     

    My old city map

    city_big1.jpg

     

     

    Making maps all day takes away my remaining desire to make my own stuff now. :sad:

    I started learning Hammer (CSGO) at age 39 a year ago for fun. Friends and family say to go do that for a living. I don't want to work 10-14+ hour days on something I may not enjoy. It would definitely kill my thirst for making my own thing at home. That's some nice work though. Now that I know what goes into just making a map, I now appreciate games that I play, even on PS4, from a different perspective. Though I'm no pro. What games do ns2 make, if I may ask? 

  7. @Thewhaleman  That's one big ass cock of gold, lol. I gotta snag the pic and send it to Eight Thoughts (YouTuber). Looks nice though. And the chicken fish. Hilarious. How's Rooftops coming along?

    @Radu Are there many online players for that game? I think I have it but stopped playing because I couldn't find matches. 

  8. Hello. I'm new here. I have some feedback. I colored the OV.

    White Line to B: Seems like an unnecessary long line of sight. Maybe re route along the Blue Lines to B and get rid of the section below the White line.

    Orange Boxes at B: Possible cover points. Maybe add another train track and box car, some work vehicles? And the CT route straight to B is quit boring and long. Feels like the map is a tad too wide?

    Green Box at Mid: Is the current battle area for Mid. If you rotate the shelves along the Red Box and pull back the orange wall on CT side. It will open the Mid up and give CT a bit more option. Right now, T can set up in the bottom right corner and wait for CT to come around that bend.

    The underground section isn't needed. Didn't use it once. But keep the stairs at Mid on CT side.

    Hope this helps.

     

     

    de_docks_v026_ws_feedback.png

  9. @catfood  As a new CS mapper, just from the OV, the map looks like it has too much going on. Then again, could be the noob Hammer in me.

     

    edit: after a bot play test, T spawn seems to force you to A, instead of a quick A, B or Mid option. I like the theme and the textures. There's a couple of brush railings for stairs that are too high, both on A side of map. Far right stairs from T up to A and CT spawn left arch to A. Feels like the map needs to tighten up with less paths. 

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