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maxgiddens got a reaction from Kokopelli in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from blackdog in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from slavikov4 in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from Rump3L in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens reacted to El_Exodus in Mapcore FACEIT Hubs
Yesterday, we had a productive discussion on Discord about the future of the Faceit Mapcore Hubs. This is a summary of said one:
Mapcore 5vs5 Hub concept:
We aim for a Map pool of 7. The maps in the pool rotate every month. The monthly 2 least played maps get removed from the pool at the end of a month and 2 new maps get added at the beginning of the following month. These new maps are being chosen through a poll which is prepared by Hub moderators and posted on reddit/Twitter/Hub webpage (More on that later). This poll should be under a week away from the next month to stay relevant for the voters.
The map pool should be managed by the Hub moderators through a specific Steam Workshop Collection (linked to the Hub via Hub settings) to enable some independent managing from the Faceit Staff. ( @fabE )
Leaderboard winners should receive Faceit points to help growing the Hub. This should be a win-win situation for every party involved. It draws more people towards Faceit as a community map run map pool is rare and players have an incentive to play more games and improve their skill on community maps.
Events are planned as well. Each event is aimed to be half a month long (starting either on the 1st or 15th of a month) to allow consistency in the time management so players are always able to assume when new events start/maps get added to the pool. An already thought through idea for events are past Operation events. These flashback events allow players to revisit maps from old Operations. These events could be advertised through a special site on the Hub webpage similar to the official Operation webpages (http://www.counter-strike.net/operationwildfire/) and maybe even small trailers which showcase the map pools. After events, the map pool returns to the usual rotation.
Hub design: The banner and Hub description (/Rules page) should be adjusted to every monthly map rotation/event.
Hub webpage: If possible we'd like to use a subdomain of Mapcore (Hub.Mapcore.org) to showcase information, statistics about the Hubs and more. ( @Thrik )
This webpage could contain the following content:
*Linked/embedded polls for new map pool maps
*Hype page for certain events
*Links to the hubs
*View current/past map pools (e.g. images and development graphs) -> link the workshop collection
*Infographs of played maps. If possible fully automated demo analyzing ( @Terri )
*Calendar of upcoming events
*Players of the month / Leaderboard
*Video Highlights
The map rotation should be in place prior to April so we have the first full month of map rotations running by then. (Current plan: Top4 Contest winners, Grind, Subzero, Breach)
The first poll to swap out maps will then be at the end of April.
Open questions:
Are there statistics coming for the Hubs to see e.g. the distribution of played maps?
Should single maps in the pool be time limited? Discussion allowed!
Who would be willing to work on a Hub webpage?
Mapcore 2vs2 Hub concept:
If possible we'd like to see a Wingman Hub as well. A Hub like this would be relatively easy to run right off the bat due to it being in need of less players to start a game. ( @FMPONE, @fabE )
This Hub could serve as a playtesting Hub of WIP maps at first, as the supply for these maps is still fairly low.
It could then later down the line transform into a Hub for finished maps only. Time will tell.
The map pool can also be larger than on 5vs5 as learning these maps is not as time consuming.
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maxgiddens got a reaction from Quotingmc in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from Squad in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from maxlevelboi in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from Vaya in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from CSGOJOHNMADDEN in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from Plat in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from will2k in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from RA7 in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from JimWood in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from rosk in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from El Moroes in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from El_Exodus in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from Fnugz in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from MadsenFK in [CS:GO][WIP] de_titan
I wanted to post a couple more screens of some areas that are coming along. I'm waiting to lock down a lot of the areas before I run an overlay pass. A lot of these areas are going to pop once they get signage and whatnot, but not until I'm ready to put on my graphics designer hat and knock out a bunch at once.
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maxgiddens got a reaction from Corvus in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from JimWood in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from Smileytopin in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from Eternifity in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from Teddy Graham in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
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maxgiddens got a reaction from Furiosa in [CS:GO][WIP] de_titan
TopHattWaffle and I have been working on this map for a long time, and I wanted to start getting some of our work out there. I don't want to post the whole map yet but this will give you a taste of what we are working on. This is obviously a WIP, but I hope you guys like what you see. We're always open to suggestions.
The map takes place in a partially decommissioned Titan II missile silo, and a lot of the things you see are (semi accurate) recreations of what you would find if you actually visited one.
