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Mocherad

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  1. Like
    Mocherad got a reaction from Mark Karhan in Source 2 - de_inferno   
    Source 2 - de_italy level created for PolyStrike
    4k video: 
     




  2. Like
    Mocherad got a reaction from Vaya in Source 2 - de_inferno   
    yes, I'm using asets from syntystore and trying replace them with origina csgo assets, missed assets I'm making from scretch or editing props from syntystudios https://syntystore.com/
  3. Like
    Mocherad got a reaction from Vaya in Source 2 FacePunch Diner - test   
  4. Like
    Mocherad got a reaction from -HP- in Darechom   
    Darechom on Warcraft 3 (2012-2013y.)
    Darechom - you have one life to survive. This version is mix of simulator, rpg, horror survival, pazzles etc. I was working on it from 2012 to 2013/2014 year. All assets were custom, 3D and 2D content, size of the map ~100mb, on that time it was very big data file (for example dota size 7-8mb).
     
    Media:
     

    Darechom on Source 2 (2020 - Present)
    Darechom is an upcoming survival simulator re-make of my old mod Darechom (Warcraft 3 2012-2013 y.) on Source 2, that combines best of survival, rpg elements, character customization, crafting, events and realistic world.
    I'm working alone on this game, so anny support will be mega cool! The game is a work in progress and is subject to change.
    WIPS: 
    001 (2015 -  2017)was working on 3D and 2D content for Darechom, first WIP public video: 
    001a (2019) - was working on enter house system, settuping custom water, animations etc.
    002 (11/5/2020) I decided to resume working on Source 2 version of Darechom, from that date I'm working full time on it and even more.
     

     
    Follow the game to learn more:
    Discord: https://discord.gg/543vwkek Twitter: https://twitter.com/markmocherad Reddit: https://www.reddit.com/r/Darechom/  
     
     
     
     
     
     
     
     
  5. Like
    Mocherad got a reaction from -HP- in Darechom   
    Sadly project is paused 
     
  6. Awesome
    Mocherad reacted to -HP- in (Source 2) Porto - Portugal   
    Hey guys,
    Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it.
    This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun.
     
    (Had to divide it into two parts, as ArtStation limits the amount of characters per post.)
    https://www.artstation.com/helderp/blog/vglP/porto-portugal-source-2-breakdown-part-1-2
    https://www.artstation.com/helderp/blog/LZy1/porto-portugal-source-2-breakdown-part-2-2
     
     

    Steam workshop download link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2176807868



     
    Steam workshop Night Version download link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2211782075

  7. Awesome
    Mocherad got a reaction from Serialmapper in Source 2 FacePunch Diner - test   
  8. Like
    Mocherad reacted to -HP- in Source 2 FacePunch Diner - test   
    This is awesome!
  9. Awesome
    Mocherad got a reaction from FMPONE in Source 2 FacePunch Diner - test   
  10. Like
    Mocherad got a reaction from esspho in Source 2 FacePunch Diner - test   
  11. Awesome
    Mocherad got a reaction from -HP- in Source 2 FacePunch Diner - test   
  12. Awesome
    Mocherad got a reaction from -HP- in Source 2 - de_inferno   
    Source 2 - de_italy level created for PolyStrike
    4k video: 
     




  13. Like
    Mocherad reacted to HR Oxeliz in Hiring Lighting artist for Xbox game   
    We are developing an Xbox game and we are looking for a lighting artist to take care of the following:

    - Placement of principal lights
    - Light for directing the player
    - Post-processing (color correction, fog, etc.)
    - Scene composition with dynamic objects such as players and NPCs
    - Direct and indirect lighting (baked and real-time)
    - Probes (light/ reflection)
    - Render paths in Unity (Forward, deferred, etc.)

    If you are interested, you can share your portfolio.
  14. Like
    Mocherad got a reaction from untor in Darechom   
    last post this year
     
  15. Like
    Mocherad got a reaction from Squad in [Source2] Polystrike cs_office   
    Screenshots:


  16. Like
    Mocherad reacted to esspho in [Source2] Polystrike cs_office   
    This is pretty cool!
    If I had to pick out anything, I'd say the lighting looks a little flat (maybe due to the fog) and texture alignment needs some love (like the brick walls in the garage).
    Other than that I like it a lot!
  17. Like
    Mocherad reacted to blackdog in [Source2] Polystrike cs_office   
    Oh Office was one of my fav maps back when I started, and for many years to follow.
    I really like your Valve easter eggs, other than that seems very faithful to the original.
  18. Like
    Mocherad got a reaction from JackT in [Source2] Polystrike cs_office   
    thanks, first player camera 
  19. Like
    Mocherad got a reaction from blackdog in [Source2] Polystrike cs_office   
    Screenshots:


  20. Like
    Mocherad got a reaction from Minos in Re-created my old map in Starcraft 2 Wasteland   
  21. Like
    Mocherad got a reaction from Freaky_Banana in Re-created my old map in Starcraft 2 Wasteland   
  22. Like
    Mocherad got a reaction from untor in Source 2 - de_inferno   
    Source 2 - de_italy level created for PolyStrike
    4k video: 
     




  23. Awesome
    Mocherad got a reaction from Serialmapper in Source 2 - de_inferno   
    Source 2 - de_italy level created for PolyStrike
    4k video: 
     




  24. Awesome
    Mocherad got a reaction from iG4MER in De_Dust 2 in low poly style   
    This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike



     
    Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  25. LOL
    Mocherad reacted to Squad in Source 2 - de_inferno   
    Sure this ain't Inferno?  
    Looks very cool!
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