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Mocherad

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Everything posted by Mocherad

  1. This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  2. Mocherad

    [Source 2] De_dust 2

    Thanks guys, somewhere geometry is ported + edited and somewhere re-created, some facts: you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2 you can port any geometry from a vmap to source 2 hammer sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts
  3. Mocherad

    [Source 2] De_dust 2

    Thanks man! 2-3 days and that's it
  4. Mocherad

    [Source 2] De_dust 2

    https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT
  5. Mocherad

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  6. Mocherad

    [Unity] Dungeon

    sounds right, thanks man the point of unity pro only for Dark UI, don't like silver mehhh
  7. Mocherad

    [Unity] Dungeon

    thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface
  8. Mocherad

    [Unity] Dungeon

    Hi, guys let me show you the simple level scenes created in the Unity Asset used - SyntysStudio Dungeon
  9. Hi guys, let me show you my low poly level created in the Source 2 for the Dota 2!
  10. New work from me, finaly on full HD quality in the Unity. Video Artstation
  11. My first level, I was trying to make something haunted in the cave
  12. well, Source 2 working fine with VMF format, today I was trying to open and work with some CS GO levels, so what I can say - it's working! I will try to make the level for CS:GO by this method, but I'm sure basic thing I should learn in old hammer! Anyway the result I will upload here, and we will see what the Source 2 guy can make in CS GO )
  13. maybe, anyway we will see soon, and do we have here someone from Valve to ask? I see they gived some prizes for cs go map contest also, Invalidnick working in the Source 2 hammer, then level just porting it to the Source 1 Hammer )) http://steamcommunity.com/id/invalidnick/myworkshopfiles/
  14. lol why? You don't like the new hammer? )
  15. I'm fine with Source 2, I have few years exp., also I have some paid work in the Source 2, some guy hired me from mapcore. CryEngine - I plan to work at Crytek Kiev this year, they need some experience in the CryEngine. Unreal Engine for personal gamedevelopment. I totally agree with them, but there is a insider information that this year CS:GO will be ported to the same Hammer which I'm using in Source 2, so in my situation i will just wait for it (HODL)
  16. Thanks guys, I'm focusing now on the Source 2, CryEngine 5 and Unreal Engine. I'm sure that very soon we will see new hammer for CS GO, so i keep waiting for it
  17. Yeah, creating levels from 2012 y. my first level in the Unity 3D 2013 year, you can find it here - https://www.artstation.com/mocherad I'm asking because want to know, how many time it can take from me ) So I need to choose between CryEngine and Hammer Editor, tbh I think I need to focus on CryEngine and invest time on this game engine than the Hammer. And I 'm sure this year we will see CS GO on the Source 2 beta I was watching some tutorials, looks like an easy engine, but I don't like it, looks like very old. Don't see the reason to make maps in the old hammer this is more like for the old school guys, who are working on it few years. Realy don't like how it works (old Hammer), too old for me! Not enough motivation to waste time on this too old editor. The feeling so bad, as I switched from windows 10 to windows 98 if you know what I mean.... )) Thank you for your answers, I feel sorry for my decision! I hope you will be not angry at me!
  18. Yes, you are right, from 2015, but there wasn't any announcement that Valve plans to make CS GO on Source 2, they were talking about Dota 2, and Dota 2 was moved on the Source 2 after 6 months. Only in the end of 2017, we can find some insider info. How many time you think I need to learn in CS GO hammer, level design(looks like easy) + other parts, render setting, materials, source formats, game logic, physics all?
  19. Hi plebs, let's talk about Source 1 today, I haven't large experience in Source 1, but after the work which I saw here, I'm very MOTIVATED!!! Some levels look like better than some of the Valves official CS:GO/TF 2 maps. As I know Valve will make CS:GO on the Source 2, and we will use the new Hammer and else new actual tools. So what to do now, wait for the new and actual tools with Source 2 for map makers, or start to learning old Source 1? How is the old Hammer hard to learn, do I need to waste a lot of time to understand how this tool is working, understand known bugs and issues etc. How do you think, do I need to waste a time for about few months if soon we will get a new engine, and this knowledge will be not actual. To be fair, I think is too late for learning so old hammer. But what do you think?
  20. Mocherad

    [Source 2] De_dust 2

    11.03.2018 Progress on 29%
  21. Congratz guys, Studio - i'm very like this level, looks very effective! Like from Synthwave/Retrowave!
  22. Mocherad

    [Source 2] De_dust 2

    01.03.2018 Well, today is March, I'm not rushing so what we have now it's 100% created curbs, and fixed faces and edges for special texture you can see the differences on the screenshots
  23. Mocherad

    [Source 2] De_dust 2

    WIP - 18.02.2018 I forgot to upload yesterday's screenshots, weekends and I still work) I hope that a beautiful spring will begin with the completion of my dust map! Here you can see original (default) and custom texture for the curbs:
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