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Mocherad

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Everything posted by Mocherad

  1. yes, I'm using asets from syntystore and trying replace them with origina csgo assets, missed assets I'm making from scretch or editing props from syntystudios https://syntystore.com/
  2. Mocherad

    Darechom

    Sadly project is paused
  3. Mocherad

    Darechom

    last post this year
  4. Damn, you are right! Haha just named it as inferno yes this is Inferno .....................
  5. Source 2 - de_italy level created for PolyStrike 4k video:
  6. Mocherad

    Darechom

    I want to report that in this video you can see my progress in 30 days of development. Also, I shoot everything as it really is, I do not hide anything and do not show only the best moments.
  7. Mocherad

    Darechom

    Darechom «Movement system + night» 005: new movement system added new animations (Thanks to Evil) added energy system added breathing effect added footstep and breathing sound effects
  8. Mocherad

    Darechom

    New WIPS added more foliage
  9. Mocherad

    Darechom

    Darechom on Warcraft 3 (2012-2013y.) Darechom - you have one life to survive. This version is mix of simulator, rpg, horror survival, pazzles etc. I was working on it from 2012 to 2013/2014 year. All assets were custom, 3D and 2D content, size of the map ~100mb, on that time it was very big data file (for example dota size 7-8mb). Media: Darechom on Source 2 (2020 - Present) Darechom is an upcoming survival simulator re-make of my old mod Darechom (Warcraft 3 2012-2013 y.) on Source 2, that combines best of survival, rpg elements, character customization, crafting, events and realistic world. I'm working alone on this game, so anny support will be mega cool! The game is a work in progress and is subject to change. WIPS: 001 (2015 - 2017)was working on 3D and 2D content for Darechom, first WIP public video: 001a (2019) - was working on enter house system, settuping custom water, animations etc. 002 (11/5/2020) I decided to resume working on Source 2 version of Darechom, from that date I'm working full time on it and even more. Follow the game to learn more: Discord: https://discord.gg/543vwkek Twitter: https://twitter.com/markmocherad Reddit: https://www.reddit.com/r/Darechom/
  10. So this is fy_pool_day in lowpoly style! For my project PolyStrike! Some pics:
  11. This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  12. Thanks guys, somewhere geometry is ported + edited and somewhere re-created, some facts: you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2 you can port any geometry from a vmap to source 2 hammer sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts
  13. Thanks man! 2-3 days and that's it
  14. https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT
  15. Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
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