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Mocherad last won the day on March 20

Mocherad had the most liked content!

About Mocherad

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  • Employer
    Artificial Core
  • Job
    Level Artist
  • Location
    Ukraine, Kiyiv

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  1. Mocherad

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  2. Mocherad

    [Unity] Dungeon

    sounds right, thanks man the point of unity pro only for Dark UI, don't like silver mehhh
  3. Mocherad

    [Unity] Dungeon

    thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface
  4. Mocherad

    [Unity] Dungeon

    Hi, guys let me show you the simple level scenes created in the Unity Asset used - SyntysStudio Dungeon
  5. Mocherad

    [Source 2] Low Poly level for Dota 2

    Hi guys, let me show you my low poly level created in the Source 2 for the Dota 2!
  6. Mocherad

    Unity - Traders Village

    New work from me, finaly on full HD quality in the Unity. Video Artstation
  7. Mocherad

    Haunted Mines (Unity)

    thanks mna!
  8. Mocherad

    Haunted Mines (Unity)

    My first level, I was trying to make something haunted in the cave
  9. Mocherad

    Source 1 and 2018 year

    well, Source 2 working fine with VMF format, today I was trying to open and work with some CS GO levels, so what I can say - it's working! I will try to make the level for CS:GO by this method, but I'm sure basic thing I should learn in old hammer! Anyway the result I will upload here, and we will see what the Source 2 guy can make in CS GO )
  10. Mocherad

    Source 1 and 2018 year

    maybe, anyway we will see soon, and do we have here someone from Valve to ask? I see they gived some prizes for cs go map contest also, Invalidnick working in the Source 2 hammer, then level just porting it to the Source 1 Hammer )) http://steamcommunity.com/id/invalidnick/myworkshopfiles/
  11. Mocherad

    Source 1 and 2018 year

    lol why? You don't like the new hammer? )
  12. Mocherad

    Source 1 and 2018 year

    I'm fine with Source 2, I have few years exp., also I have some paid work in the Source 2, some guy hired me from mapcore. CryEngine - I plan to work at Crytek Kiev this year, they need some experience in the CryEngine. Unreal Engine for personal gamedevelopment. I totally agree with them, but there is a insider information that this year CS:GO will be ported to the same Hammer which I'm using in Source 2, so in my situation i will just wait for it (HODL)
  13. Mocherad

    Source 1 and 2018 year

    Thanks guys, I'm focusing now on the Source 2, CryEngine 5 and Unreal Engine. I'm sure that very soon we will see new hammer for CS GO, so i keep waiting for it
  14. Mocherad

    Source 1 and 2018 year

    Yeah, creating levels from 2012 y. my first level in the Unity 3D 2013 year, you can find it here - https://www.artstation.com/mocherad I'm asking because want to know, how many time it can take from me ) So I need to choose between CryEngine and Hammer Editor, tbh I think I need to focus on CryEngine and invest time on this game engine than the Hammer. And I 'm sure this year we will see CS GO on the Source 2 beta I was watching some tutorials, looks like an easy engine, but I don't like it, looks like very old. Don't see the reason to make maps in the old hammer this is more like for the old school guys, who are working on it few years. Realy don't like how it works (old Hammer), too old for me! Not enough motivation to waste time on this too old editor. The feeling so bad, as I switched from windows 10 to windows 98 if you know what I mean.... )) Thank you for your answers, I feel sorry for my decision! I hope you will be not angry at me!
  15. Mocherad

    Source 1 and 2018 year

    Yes, you are right, from 2015, but there wasn't any announcement that Valve plans to make CS GO on Source 2, they were talking about Dota 2, and Dota 2 was moved on the Source 2 after 6 months. Only in the end of 2017, we can find some insider info. How many time you think I need to learn in CS GO hammer, level design(looks like easy) + other parts, render setting, materials, source formats, game logic, physics all?