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Mocherad

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Mocherad last won the day on May 18

Mocherad had the most liked content!

About Mocherad

  • Rank
    Regular

Online IDs

  • Steam
    https://steamcommunity.com/id/mocherad/

Profile Information

  • Real Name
    Markiian
  • Employer
    Artificial Core
  • Job
    Level Artist
  • Location
    Ukraine, Kiyiv

Recent Profile Visitors

690 profile views
  1. Mocherad

    De_Dust 2 in low poly style

    Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  2. Mocherad

    [Source 2] De_dust 2

    Thanks guys, somewhere geometry is ported + edited and somewhere re-created, some facts: you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2 you can port any geometry from a vmap to source 2 hammer sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts
  3. Mocherad

    [Source 2] De_dust 2

    Thanks man! 2-3 days and that's it
  4. Mocherad

    [Source 2] De_dust 2

    https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT
  5. Mocherad

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  6. Mocherad

    [Unity] Dungeon

    sounds right, thanks man the point of unity pro only for Dark UI, don't like silver mehhh
  7. Mocherad

    [Unity] Dungeon

    thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface
  8. Mocherad

    [Unity] Dungeon

    Hi, guys let me show you the simple level scenes created in the Unity Asset used - SyntysStudio Dungeon
  9. Mocherad

    [Source 2] Low Poly level for Dota 2

    Hi guys, let me show you my low poly level created in the Source 2 for the Dota 2!
  10. Mocherad

    Unity - Traders Village

    New work from me, finaly on full HD quality in the Unity. Video Artstation
  11. Mocherad

    Haunted Mines (Unity)

    thanks mna!
  12. Mocherad

    Haunted Mines (Unity)

    My first level, I was trying to make something haunted in the cave
  13. Mocherad

    Source 1 and 2018 year

    well, Source 2 working fine with VMF format, today I was trying to open and work with some CS GO levels, so what I can say - it's working! I will try to make the level for CS:GO by this method, but I'm sure basic thing I should learn in old hammer! Anyway the result I will upload here, and we will see what the Source 2 guy can make in CS GO )
  14. Mocherad

    Source 1 and 2018 year

    maybe, anyway we will see soon, and do we have here someone from Valve to ask? I see they gived some prizes for cs go map contest also, Invalidnick working in the Source 2 hammer, then level just porting it to the Source 1 Hammer )) http://steamcommunity.com/id/invalidnick/myworkshopfiles/
  15. Mocherad

    Source 1 and 2018 year

    lol why? You don't like the new hammer? )
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