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Mocherad

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Mocherad last won the day on May 18

Mocherad had the most liked content!

About Mocherad

  • Rank
    Regular

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  • Steam
    https://steamcommunity.com/id/mocherad/

Profile Information

  • Real Name
    Markiian
  • Employer
    Artificial Core
  • Job
    Level Artist
  • Location
    Ukraine, Kiyiv

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  1. This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  2. Mocherad

    [Source 2] De_dust 2

    Thanks guys, somewhere geometry is ported + edited and somewhere re-created, some facts: you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2 you can port any geometry from a vmap to source 2 hammer sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts
  3. Mocherad

    [Source 2] De_dust 2

    Thanks man! 2-3 days and that's it
  4. Mocherad

    [Source 2] De_dust 2

    https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT
  5. Mocherad

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  6. Mocherad

    [Unity] Dungeon

    sounds right, thanks man the point of unity pro only for Dark UI, don't like silver mehhh
  7. Mocherad

    [Unity] Dungeon

    thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface
  8. Mocherad

    [Unity] Dungeon

    Hi, guys let me show you the simple level scenes created in the Unity Asset used - SyntysStudio Dungeon
  9. Hi guys, let me show you my low poly level created in the Source 2 for the Dota 2!
  10. New work from me, finaly on full HD quality in the Unity. Video Artstation
  11. My first level, I was trying to make something haunted in the cave
  12. well, Source 2 working fine with VMF format, today I was trying to open and work with some CS GO levels, so what I can say - it's working! I will try to make the level for CS:GO by this method, but I'm sure basic thing I should learn in old hammer! Anyway the result I will upload here, and we will see what the Source 2 guy can make in CS GO )
  13. maybe, anyway we will see soon, and do we have here someone from Valve to ask? I see they gived some prizes for cs go map contest also, Invalidnick working in the Source 2 hammer, then level just porting it to the Source 1 Hammer )) http://steamcommunity.com/id/invalidnick/myworkshopfiles/
  14. lol why? You don't like the new hammer? )
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