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Mocherad last won the day on May 18 2019

Mocherad had the most liked content!

About Mocherad

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  • Employer
    Artificial Core
  • Job
    Level Artist
  • Location
    Ukraine, Kiyiv

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  1. Mocherad


    Darechom «Movement system + night» 005: new movement system added new animations (Thanks to Evil) added energy system added breathing effect added footstep and breathing sound effects
  2. Mocherad


    New WIPS added more foliage
  3. Mocherad


    Darechom on Warcraft 3 (2012-2013y.) Darechom - you have one life to survive. This version is mix of simulator, rpg, horror survival, pazzles etc. I was working on it from 2012 to 2013/2014 year. All assets were custom, 3D and 2D content, size of the map ~100mb, on that time it was very big data file (for example dota size 7-8mb). Media: Darechom on Source 2 (2020 - Present) Darechom is an upcoming survival simulator re-make of my old mod Darechom (Warcraft 3 2012-2013 y.) on Source 2, that combines best of survival, rpg elements, character customization, crafting, events and realistic world. I'm working alone on this game, so anny support will be mega cool! The game is a work in progress and is subject to change. WIPS: 001 (2015 - 2017)was working on 3D and 2D content for Darechom, first WIP public video: 001a (2019) - was working on enter house system, settuping custom water, animations etc. 002 (11/5/2020) I decided to resume working on Source 2 version of Darechom, from that date I'm working full time on it and even more. Follow the game to learn more: Discord: https://discord.gg/543vwkek Twitter: https://twitter.com/markmocherad Reddit: https://www.reddit.com/r/Darechom/
  4. So this is fy_pool_day in lowpoly style! For my project PolyStrike! Some pics:
  5. This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  6. Mocherad

    [Source 2] De_dust 2

    Thanks guys, somewhere geometry is ported + edited and somewhere re-created, some facts: you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2 you can port any geometry from a vmap to source 2 hammer sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts
  7. Mocherad

    [Source 2] De_dust 2

    Thanks man! 2-3 days and that's it
  8. Mocherad

    [Source 2] De_dust 2

    https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT
  9. Mocherad

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  10. Mocherad

    [Unity] Dungeon

    sounds right, thanks man the point of unity pro only for Dark UI, don't like silver mehhh
  11. Mocherad

    [Unity] Dungeon

    thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface
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