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RadimaX

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RadimaX last won the day on February 26

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    RadimaX

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  1. I like the doors actually & was just curious how it could look like if brighter from this side:
  2. omg i cant wait in that case! i needed like atleast a month off after making anything last time, but you are just on a GRIND right now! (i saw you on SDK did not wanna interrupt any progress on the map by typing & it turned out looking amazing as seen below!)
  3. to try spare from doing big change, im trying to figure out a way to scatter small changes around to make it feel like variation to some rocky parts around T-side of map or improve paths for less repetitivity. That way maybe there wont be any need for any other versions or drastical measures maybe best thing is just take a massive loooooong break and just not think of any of this lol
  4. https://imgsli.com/MTI1Nzg I made a slider so there is nothing that needs to be deleted but possibly just added, maybe move that tree more to the right or move down rocks a bit to not cast as much shadows that way.
  5. nice to keep theme going with houses thats what i like the most about this map I Only done call of duty zombies mapping for a while but recently looking into cs:go there is so much potential here but seems a small thing can make or break a map even at this level of accomplished.
  6. This map is your baby & that's why sudden or extreme change seems crazy but theres recurring rocks everywhere especially a cluster outside of B, what if inside of the map was a little less "random" with the theme towards outskirts of map
  7. i don't say this because hey lets just randomly delete stuff from an already beautiful level...This map just has ALOT and im not talking about the 3 bombspots that is what actually peaked my interest. Its original in a good way but having it expand in the woods render like 70% of the map useless for Ct's to look around or discover because yes that is cool to do in maybe deathmatch or something but because this map only got, well you know 3 bombspots so in that regard it feels like excessive to double down on the Nuke-Style running distances for Terrorists. i warped the picture to make more reasonable distance to bomb spots lol but this is hard to write or illustrate. i applaud you and truly want this to work out by adding the best most beautiful bits to improve where cts already gonna be & where terrorists want to find themselves. The rocky parts blends together ingame a bit maybe reduce nooks & crannies & extra turns that takes you essentially to the same 3 sites in the end. Possibly widthen paths on the simpler version with those things you already made in the additional routes.
  8. Just felt like this could simplify it overall & make things more straight forward, you could incorporate essential things from the removed part in the smaller map:
  9. The shadowy parts looked a bit dark, maybe a subtle tweak to the light environment or shadow control? added a little bit of moss for green or whatever but would be cool if it ended up looking like:
  10. After this door was blocked off it seems this entire room could be deleted with textures and models on the inside i only just noticed when free look mode while dead. It would look cool if you used one of the more see trough glass textures as in other parts of the map to let us see in here from the big blue windows and maybe it will make mid feel more open? (sry for bad photoshop i just used that other image) just wanted to point out kind of what i meant vs the solid blue if keeping the interior of that room.
  11. RadimaX

    [CS:GO] de_austria (WIP)

    But i have a small suggestion however in one of the rooms where you got a dangly lamp clip hanging quite far down from the ceiling, yes i know its not the end of the world but just hear me out: as a compromise for removing the light you could cut up that cailing like i drew up (badly) in photoshop just to convey my idéa, 3 windows exist above & could be opened up for Flashes etc Obviously the hole can be whatever size you make it, i just illustrated a small one to save some time. The insides could be expanded on to allow people jumping around more freely without hitting clips from time to time which results in more than just an illusion of extra space but actually expands it on the inside parts of the level for our enjoyment while still staying lit the same with that cozy and memorable town feeling over the industrial lamp. Considering it is not the HUGEST map i bet you can afford some extra geometry on the inside even if 1 lamp model is still more efficient haha If 1 window or more ever open the grenades could start raining down lol...might not be very useful but just a bonus i "threw in here" Or alternatively just raise that Light up flush with the beam!
  12. RadimaX

    [CS:GO] de_austria (WIP)

    i played office like 18 years ago to present time & Agency from whenever it came out first time around till pretty much now, but from all those times i still feel Austria both look and play superior! One part inside had very little going on but cannot put my finger on it really so i just edited the picture slightly so you can see what i mean, always felt i wanted more of that nice variation: I know you keep it bright inside for clear visibility but that does not have to mean 100% same texture all the way around, ofc not saying red/blue walls like nuke but a TINY change like this? Players can still stand out clear as day while simultaneously bringing some of the reoccuring textures from the outside of the map just play around with your imagination to give it more "flavour"
  13. RadimaX

    de_zoo

    Spawned as CT instead and just now saw the upper room with panels simplified in a clever way left/right way instead usually there was all glass + you now have cover in the middle Panel: Trust me i will play this map a thousand times more, seeing how it is back and everything plus happy it gets optimized, just had a quick death match to get a feel for it now when i saw this! Just saw a 2014 video from the past around and above B-bomb spot have improved heaps over time making for an even more realistic location with all the round fish tanks WELL DONE
  14. RadimaX

    de_zoo

    I noticed playing Zoo that 2 information-panels was removed from B, they ware by far the best "feature" if you will, I loved jumping over the edge on both teams just shotgunning up close! Looks a bit empty but understandable it was to cluttered or extra angles to hold both lanes + people like me jumping around somewhere in between
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