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About MaikelOrtega
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Rank
Newcomer
Profile Information
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Real Name
Miguel
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Employer
Genera Games
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Job
Game Designer & Programmer
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Location
Sevilla, Spain
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You're completely right, even if I'm tired I usually check my laptop or my phone before trying to sleep, as I like reading stuff on the bed. I'll try to go back to my kindle (no blue screen) or actual books.
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I've been crunching at the office for a month straight now, between 5-10 extra hours a day. Sleeping is difficult after spending 19h here, I'm tired, but can't sleep. All this starts to take its toll on my body, I hope it ends soon.
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Had to search it, I've never heard of this movie :/
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It's pretty sad to read that this is happening in Deus Ex. I was really looking forward to this game. Also, microtransactions on singleplayer games... what a bullshit. I already saw it on 3DS's Bravely Default, also published by Square-Enix. I guess there are producers pushing for that :/
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Yep, I checked, and that's the one I meant. In Spain was actually called "The Code" (in english). I totally fell for that.
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I think it's that one with Morgan Freeman, stealing Fabergé eggs. It had something to do with a code but I don't remember the name at all, and I'd probably watched it in spanish, with our crappy translated titles.
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Congratulations Sigma!
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What is the best game to create maps for?
MaikelOrtega replied to Mitch Mitchell's topic in Gaming / Game Development
Interesting question, I'm at the same stage right now. Not sure which editor should I focus right now. I'd like to be able to end with portfolio material, but one that can be tested with an active community. This can be a good start for me, never tried anything with its editor, but I played the hell out of this game (and the previous one too :P) Super fun! -
blackdog reacted to a post in a topic: Counter-Strike Map-Making in Source 2: A Hypothetical Concept
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Counter-Strike Map-Making in Source 2: A Hypothetical Concept
MaikelOrtega replied to Shima33's topic in 3D
I might be wrong, but I think the stitching needed in 360º images would do more harm that good in this case. And I don't think this could become a standard for smaller teams, it seems way too expensive. Requires lots of hours of fieldwork, in really specific conditions (you depend a lot on the weather, time of day, etc... As light should be stable). The results are astounding though. The guys working on The Vanishing of Ethan Carter actually made a post about this, is pretty interesting: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ -
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The Half-Life 3 thread of closure and memorium
MaikelOrtega replied to Beck's topic in Gaming / Game Development
"Half-Life: 3 editors who played it back then." Damn trolls. http://www.eurogamer.net/articles/2016-08-16-theres-a-sneaky-half-life-3-poster-at-gamescom -
I recently realized that I needed to step back in my career. Been working for 5 years in flash and mobile games, mainly as game designer and programmer, but now it seems I'm stuck at the mobile games industry, can't land a job in a pc/console games company. And I'm getting fed up, it's not the kind of job I want to do, the games I want to make, so I decided to start from scratch. I'm currently learning to model, so I'm able to block-out levels, trying to focus on 3d level design. I recently started a small project with two colleagues, so I might be able to show something in a month or two. In the meantime, i'm trying to replicate a (very, very) rough version of my favorite Q3 map, Campgrounds, to get the hang of the tools. Wasn't an easy choice to make, I'm "discarding" skills I already have, leaving my comfort zone so to say. But I believe it'll be worth it in the long run. And it's also pretty fun
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This! Loved Aquaria. Also the swimming reminds me of Majora's Mask. Swimming as a Zora on the 64 felt great And the amount of boids on 0:56 is crazy, they look great!
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Ok Hope this one's good: