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About MaikelOrtega

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  • Real Name
  • Employer
    Genera Games
  • Job
    Game Designer & Programmer
  • Location
    Sevilla, Spain

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  1. You're completely right, even if I'm tired I usually check my laptop or my phone before trying to sleep, as I like reading stuff on the bed. I'll try to go back to my kindle (no blue screen) or actual books.
  2. I've been crunching at the office for a month straight now, between 5-10 extra hours a day. Sleeping is difficult after spending 19h here, I'm tired, but can't sleep. All this starts to take its toll on my body, I hope it ends soon.
  3. Had to search it, I've never heard of this movie :/
  4. It's pretty sad to read that this is happening in Deus Ex. I was really looking forward to this game. Also, microtransactions on singleplayer games... what a bullshit. I already saw it on 3DS's Bravely Default, also published by Square-Enix. I guess there are producers pushing for that :/
  5. Yep, I checked, and that's the one I meant. In Spain was actually called "The Code" (in english). I totally fell for that.
  6. I think it's that one with Morgan Freeman, stealing Fabergé eggs. It had something to do with a code but I don't remember the name at all, and I'd probably watched it in spanish, with our crappy translated titles.
  7. Interesting question, I'm at the same stage right now. Not sure which editor should I focus right now. I'd like to be able to end with portfolio material, but one that can be tested with an active community. This can be a good start for me, never tried anything with its editor, but I played the hell out of this game (and the previous one too :P) Super fun!
  8. I might be wrong, but I think the stitching needed in 360Âș images would do more harm that good in this case. And I don't think this could become a standard for smaller teams, it seems way too expensive. Requires lots of hours of fieldwork, in really specific conditions (you depend a lot on the weather, time of day, etc... As light should be stable). The results are astounding though. The guys working on The Vanishing of Ethan Carter actually made a post about this, is pretty interesting: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
  9. "Half-Life: 3 editors who played it back then." Damn trolls. http://www.eurogamer.net/articles/2016-08-16-theres-a-sneaky-half-life-3-poster-at-gamescom
  10. I recently realized that I needed to step back in my career. Been working for 5 years in flash and mobile games, mainly as game designer and programmer, but now it seems I'm stuck at the mobile games industry, can't land a job in a pc/console games company. And I'm getting fed up, it's not the kind of job I want to do, the games I want to make, so I decided to start from scratch. I'm currently learning to model, so I'm able to block-out levels, trying to focus on 3d level design. I recently started a small project with two colleagues, so I might be able to show something in a month or two. In the meantime, i'm trying to replicate a (very, very) rough version of my favorite Q3 map, Campgrounds, to get the hang of the tools. Wasn't an easy choice to make, I'm "discarding" skills I already have, leaving my comfort zone so to say. But I believe it'll be worth it in the long run. And it's also pretty fun
  11. This! Loved Aquaria. Also the swimming reminds me of Majora's Mask. Swimming as a Zora on the 64 felt great And the amount of boids on 0:56 is crazy, they look great!
  12. Ok Hope this one's good:
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