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Edude last won the day on February 2 2023
Edude had the most liked content!
About Edude
- Birthday March 23
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Eduardo33323
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http://steamcommunity.com/id/Eduardo33323
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Real Name
Eduardo Paixão
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São Paulo, Brazil
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Mr.Yeah! reacted to a post in a topic:
Maginot [Wingman]
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Stronghold
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[CS2] Veranzio - Formerly Croatia
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[CS2] Veranzio - Formerly Croatia
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VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!
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Maginot is now ready for CS2! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3195399109
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[CS:GO] Shore
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RIP Zach Ford (1985-2022)
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[CS:GO] Caligula (Classic 5v5)
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Maginot [Wingman]
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Thanks for asking @blackdog. I simply followed this tutorial below by Mr. Maxim (BananaGaming) and applied the same positions and seconds to older map versions. Unfortunately, the coordinates changed during development so I couldn't line up a few scenes perfectly, but managed to get really close and editing the shots in Sony Vegas helped too.
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Today I was checking some old versions of Maginot and took the opportunity to record a small timelapse video of some areas. Check out! A few of the scenes were already being built on 2020, but I decided to categorize them as "2021" for better cohesion.
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Thanks for spotlighting Maginot and for your feedback! I admire your work and it always inspired me! About the black wires issue... Only after publishing Maginot I noticed that the monitor I've been using for two years is configurated in a way that the dark coloring levels are at least 20% lighter than it should be. No matter how many times I change this setting, it always returns to this configuration. In short, from my monitor's POV the map has a good visibility, including the wire's colour - that unfortunately shouldn't look full-black. I found this a bit too late, but I'll soon update the map to fix it (and also buy a new monitor making this cheap one my second...). Thanks Byron! And thanks for pointing out. Fixing it for the next version!
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They were the biggest source of inspiration! Thanks for the support guys!
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Maginot (Wingman) - Released! After a long journey to finish the development, I'm satisfied with the results and pleased to present: de_Maginot. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2841387399&searchtext= Map Trailer: Balkan terrorists have occupied a deactivated bunker from WWII. Storing ammo, bombs and even WMDs, they are scheming an attack against Paris. After verifying the accuracy of an anonymous report, the GIGN planned an operation to reclaim this no longer desert bunker. This map was inspired by the controversial Maginot Line located in France and has been in development since July 2020. Designed for Wingman but has 4v4 support. Special Thanks: Sora, Vinhado, Daren2340, Hibiki, Geison66, Loki, Celery, Baulin, Akgb, R2d02, Tomotoloco, Squidski and Fmpone. Hope you have fun in this historic place!
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Thanks for the feedback sethen!
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Thanks for the support! I was inspired by many references, one of them being Prodigy! The work continues on the map and now I'm detailing interiors. Screenshots of the tunnels below. Some scenes are visibly more done than others, and I feel that the end of the project is still a long way off. Arranging each piece of wires and conduits is a lot of work and I will probably have to use prop combining in the future. Does anyone know tips on how to do it?
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Some new screenshots! Due to personal problems, I had to pause the development of this map a few times. I hope to complete it in mid 2022!
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Thanks for the great suggestions! I'm considering them on a next update!
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Thanks for the support, blackdog! I completely agree with you... I thought that using vulcanic stone models would be better too. But I was worried with general optimization and decided to use the current blend texture because it helps the player identify the "lava trap"*. *Every 2 minutes a bunch of lava fill the areas represented by the darker ground texture.
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Happy new year guys! I just finished an update to Bloodline that improves lighting in general, adds more detail to the environment and fix some minor bugs! I also took the opportunity to publish a version that takes place at dusk so it does not disturb that boring TV show nobody cares about ... Bloodline Original: https://steamcommunity.com/workshop/filedetails/?id=2112785597 Bloodline Evening: https://steamcommunity.com/sharedfiles/filedetails/?id=2344144205 I hope you like the improvements and good luck in your next matches!
