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PixelPerfectPolygons

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PixelPerfectPolygons last won the day on October 14 2016

PixelPerfectPolygons had the most liked content!

About PixelPerfectPolygons

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    Regular

Profile Information

  • Real Name
    Zen
  • Employer
    Self-Employed
  • Job
    Game Designer, Project Manager, Level Designer
  • Location
    NJ

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  1. OGoW Movement Animation Set https://www.youtube.com/watch?v=7FoEY_LU_E0 OGoW Groin Shot Animation Set + More https://www.youtube.com/watch?v=woyGenw2JiU Character Clothings System https://www.youtube.com/watch?v=Js4VXabIeYw&feature=youtu.be Tank Firing VFX https://www.youtube.com/watch?v=pTbdfsBz5BQ&feature=youtu.be
  2. World of Tanks style spotting system is now in development. https://youtu.be/IoUfhUh2e_w
  3. The plan for the first week of November is to get all the systems completed over the last month together in a single build and see what kind of problems crop up. The feeling is that independently these systems will work by themselves. Put them together and things will start to break. Will keep you updated.
  4. Our latest updates for Our Ghosts of War include GPU FX, Fog of War optimizations, and more.
  5. Here're our latest updates to Our Ghosts of War on our Perforce version control. Expect such updates for the foreseeable future.
  6. https://www.youtube.com/watch?v=-GQVrJ_0E-Y The Fog of War system now dynamically updates maps: This means you can open the map, walk around in the world, and the map will automatically show the areas you discover. Furthermore, the map now shows objects of interest, such as allies (green balls), and your own position (yellow ball).
  7. Today's update: We implemented logic to handle team data involving characters, buildings, spawns points, and more. The idea is to be able to have a class that can distinguish which team a player is on and what dynamically created assets belong to which team. This is of course just a foundation on which we will build our team systems on.
  8. Our Ghosts of War got health and other systems working! https://www.youtube.com/watch?v=wlBHAtThrKk
  9. SEPTEMBER 2016 PROGRESS REPORT -- Buildings -- Inventory -- Rain -- Militarypedia / UI -- Birds -- Advanced Cover System -- Social System -- Running and Gunning -- River Currents OCTOBER 2016 Progress Report -- Adaptive Binaural Wind -- Spawning -- Team Selection -- Saving -- Rat Animal AI -- Health, Stamina, Hunger, Hydration, and Temperature -- Achievapedia -- Fast Travel
  10. https://www.youtube.com/watch?v=absRiTxtK4o Began work on our animal AI. You can see how the rats in our game will scatter when approached.
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