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About darkbsp

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    3d art/design
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  1. Looking forward to the first details for this thing! Arkane is my favorite studio -- really happy they still get IP freedom and aren't being delegated "finisher" duties for other Bethesda games. The island environment is gorgeous and I can't wait to see what the art direction geniuses can do with it in real-time.
  2. Was a little disappointed with the environmental simulation
  3. I have about 13 hours in the beta and it is really good. Some shitty teams here and there but not too bad for pub groups. Genji is an absolute blast to play.. love how much the levels open up when you play him (and reflecting Bastion's turret sprays into his stupid, lifeless robot face is great). This is probably already planned no doubt but an art breakdown on some of the environment art in this game would be killer. I was shocked to see how many of the walls have 90 degree corners in the geo but are masked with some clever normal map placement. It sells it very, very well.
  4. Trying to get the hang of a newish level building tool in Unity: SabreCSG. It already seems much better for level design in Unity than the popular ProBuilder as it is volume based so you get subtractive brushes and the clip plane among other things (in ProBuilder everything is constructive so building a window or door-frame is tedious). Sabre is heavily based on Hammer so it makes sense. Not sure what I'm turning this into. Probably will just keep playing with shapes by adding some balconies and interiors that make sense. I think I remember these kind of pipe + steel frame overhangs from Dishonored..
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