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WarpSpasm reacted to Hourences in Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4
Thanks Sprony for setting it up!
The summer sales helped quite ok. It gave us 2x the sales our actual release did about. We now reached our minimum expected revenue point so with a bit of luck we can push this up further over the coming 6 months to a medium good result. Big question is always how stable the sales are longer term.
250 000 people now have it on their wishlist, which is a pretty considerable number, so lots of people have seen the game now and are interested, but are still waiting. We are not quite sure if it is due to VR, or non VR. Hard to track that on Steam.
We are going to be building a free DLC level, for which I will invite people from the community and give you the entire game in UE4 to build with. I will post a proper post later but if anyone is interested in building a room with our assets and all let me know.
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WarpSpasm got a reaction from hgn in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm reacted to MauL in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Martin Fay
Nickname: MauL
Map: DM-Maelstrom_RC1
Download: https://drive.google.com/open?id=0B0adLMAJdQYgSmFuaVlsVkRPTFU
Alternate Download: https://redirect.mpforums.com/ut4/users/UnrealCarnagef60a/DM-Maelstrom_RC1-WindowsNoEditor.pak
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
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WarpSpasm reacted to NATO in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Christopher Morris
Nickname: NATO_chrisjm
Map: DM-Vacant_RC1
Download: https://drive.google.com/open?id=0B1_rNuwdX5B5T3NIalRwWVRSVkU
Alt Download: https://dl.dropboxusercontent.com/u/17178202/DM-Vacant_RC1-WindowsNoEditor.pak
(If both of these timeout I can provide a 3rd link via PM, I just don't want the bandwidth on my website to get overloaded)
Development Thread: https://www.epicgames.com/unrealtournament/forums/showthread.php?23678
MD5: ec08aa78c73b30d0d4bc3272092d2474
Dir: /Game/Maps/DM-Vacant/DM-Vacant_RC1
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
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WarpSpasm got a reaction from krashja in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Jeremy Poyser
Nickname: WarpSpasm
Map: GasDroid / DM-GasDroid_V5
Download: https://drive.google.com/file/d/0B20_U44i1ssXeTJSZzZZbVdwa1k/view?usp=sharing
Development Thread:https://www.epicgames.com/unrealtournament/forums/showthread.php?23704-DM-GasDroid-(MapCore-Team-Showdown-Competition)
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).
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WarpSpasm got a reaction from TheGlecter in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Jeremy Poyser
Nickname: WarpSpasm
Map: GasDroid / DM-GasDroid_V5
Download: https://drive.google.com/file/d/0B20_U44i1ssXeTJSZzZZbVdwa1k/view?usp=sharing
Development Thread:https://www.epicgames.com/unrealtournament/forums/showthread.php?23704-DM-GasDroid-(MapCore-Team-Showdown-Competition)
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).
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WarpSpasm reacted to Heresiarch in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Matthew Beal
Nickname: Heresiarch
Map: DM-Unsaved (Previously used working title DM-H09)
Download: https://www.dropbox.com/s/1c4j49xbqo26dje/DM-Unsaved-WindowsNoEditor.pak?dl=0
Development Thread: https://www.epicgames.com/unrealtournament/forums/showthread.php?23820-DM-H09-(Mapcore-TSD-Submission)
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
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WarpSpasm reacted to poLemin in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Name: Paul Stangl
Nickname: poLemin
Map Name: DM-Thaw
Download link: http://www.paulstangl.com/dm-thaw/DM-Thaw-WindowsNoEditor.pak
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
Screenshots:
More:
I'd like to thank Epic Games and Mapcore for this contest! I've by far not come as far as I wanted to, but I learned a lot and had plenty of fun!
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WarpSpasm reacted to Scinbed in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Name: Ben Edney
Nickname: Scinbed
DM-Croft
Download: https://www.dropbox.com/s/8swbwpz4o86ysl5/DM-Croft-WindowsNoEditor.pak?dl=0 (124mb)
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )
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WarpSpasm reacted to hgn in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Here is my level, it is themed around an underground base. All the custom assets were created by myself, they make up 99% of the level. I wish I could have used my time a little better as I found myself rushing towards the end, anyway, here is the entry info:
Full Name: Harry Godden
Nickname: Terri
Map: Ravine
Download (128mb): dm-ravine-WindowsNoEditor.pak via dropbox
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula)
:]
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WarpSpasm got a reaction from poLemin in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion
I just copy pasted the overcharge marker from one of the epic maps
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WarpSpasm got a reaction from Sprony in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Jeremy Poyser
Nickname: WarpSpasm
Map: GasDroid / DM-GasDroid_V5
Download: https://drive.google.com/file/d/0B20_U44i1ssXeTJSZzZZbVdwa1k/view?usp=sharing
Development Thread:https://www.epicgames.com/unrealtournament/forums/showthread.php?23704-DM-GasDroid-(MapCore-Team-Showdown-Competition)
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).
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WarpSpasm reacted to TheGlecter in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions
Full Name: Óscar Crego
Nickname: TheGlecter / G.Lecter
Map: Batrankus Bastion [DM-Batrankus]
Download: DM-Batrankus_vRC1a (July 3, 2016)
[If something was wrong with this link or file (not likely but who knows), please use the July 1 version for the contest!]
Development Thread: https://www.epicgames.com/unrealtournament/forums/showthread.php?23802-DM-Batrankus-Mapcore-TSD
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).
Screenshots:
Enjoy! And use your jumpboots wisely!
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WarpSpasm got a reaction from Sprony in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm got a reaction from nicoreda in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm got a reaction from 2d-chris in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm got a reaction from xzi in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm got a reaction from El_Exodus in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm got a reaction from rosk in WIP in WIP, post your level screenshots!
Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
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WarpSpasm got a reaction from Sprony in WIP in WIP, post your level screenshots!
Download link for PAK
https://ut.rushbase.net/WarpSpasm/DM-GasDroid_V2-WindowsNoEditor.pak
Link for feedback on UT forums
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WarpSpasm got a reaction from Plat in WIP in WIP, post your level screenshots!
Download link for PAK
https://ut.rushbase.net/WarpSpasm/DM-GasDroid_V2-WindowsNoEditor.pak
Link for feedback on UT forums
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WarpSpasm got a reaction from RaVaGe in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
Name: Jeremy Poyser
Nick: Warpspasm
Map: DM-GasDroid
Version 1 Download
I thought i would post this as early on as I could to hopefully get some feedback on the level. The gameplay is focused on a rush for the weapons, with gas traps near the main 4 weapons and near u damage in centre. The map has intentionally long sight lines as i found this to be enjoyable in my showdown playtesting, but if i get negative feedback on that i will probably close in sections or something similar. I tried to include as much wall running as i could and make it so traversal around the map includes that in the flow. Ive spent about 2 weeks straight on this now but cant really do much more until i get some feedback on it, due to the fact that i used meshes in a modular way, its much less messy to alter depending on feedback than a bsp shell, so im not afraid to make big changes depending on feedback, thats if anyone does actually play it....Ive called it gasdroid at this early stage because its a gas pumping facility in a hollowed out asteroid...Im also keen to hear how i performs on peoples systems, i havent optimized it really at all yet until being more sure on the layout....thanks in advance for any potential feed back thread link below for UT forum post if you do want to give feedback
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
UT forum thread
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WarpSpasm got a reaction from AlexM in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
Name: Jeremy Poyser
Nick: Warpspasm
Map: DM-GasDroid
Version 1 Download
I thought i would post this as early on as I could to hopefully get some feedback on the level. The gameplay is focused on a rush for the weapons, with gas traps near the main 4 weapons and near u damage in centre. The map has intentionally long sight lines as i found this to be enjoyable in my showdown playtesting, but if i get negative feedback on that i will probably close in sections or something similar. I tried to include as much wall running as i could and make it so traversal around the map includes that in the flow. Ive spent about 2 weeks straight on this now but cant really do much more until i get some feedback on it, due to the fact that i used meshes in a modular way, its much less messy to alter depending on feedback than a bsp shell, so im not afraid to make big changes depending on feedback, thats if anyone does actually play it....Ive called it gasdroid at this early stage because its a gas pumping facility in a hollowed out asteroid...Im also keen to hear how i performs on peoples systems, i havent optimized it really at all yet until being more sure on the layout....thanks in advance for any potential feed back thread link below for UT forum post if you do want to give feedback
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
UT forum thread
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WarpSpasm got a reaction from phantazm11 in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
Name: Jeremy Poyser
Nick: Warpspasm
Map: DM-GasDroid
Version 1 Download
I thought i would post this as early on as I could to hopefully get some feedback on the level. The gameplay is focused on a rush for the weapons, with gas traps near the main 4 weapons and near u damage in centre. The map has intentionally long sight lines as i found this to be enjoyable in my showdown playtesting, but if i get negative feedback on that i will probably close in sections or something similar. I tried to include as much wall running as i could and make it so traversal around the map includes that in the flow. Ive spent about 2 weeks straight on this now but cant really do much more until i get some feedback on it, due to the fact that i used meshes in a modular way, its much less messy to alter depending on feedback than a bsp shell, so im not afraid to make big changes depending on feedback, thats if anyone does actually play it....Ive called it gasdroid at this early stage because its a gas pumping facility in a hollowed out asteroid...Im also keen to hear how i performs on peoples systems, i havent optimized it really at all yet until being more sure on the layout....thanks in advance for any potential feed back thread link below for UT forum post if you do want to give feedback
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
UT forum thread
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WarpSpasm reacted to phantazm11 in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
Full Name: Tom Perryman
Nick name: Phantazm11
Map name: DM-Oubliette
New 4.12.0 download link: http://www.phantazm11.com/content/downloads/DM-Oubliette_A1-WindowsNoEditor.pak
More of a Quake style of map, but it is fun to play in Team Showdown!
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”