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ShadesMaster

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  1. Like
    ShadesMaster reacted to FX in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I'm going to be updating mine to V03 today, I've changed the weapon and pickup placements.
  2. Like
    ShadesMaster got a reaction from RaVaGe in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Christopher Oliveri
    Nick: ShadesMaster
    Map: DM_WINNOWS (wip title)
    An old Nali Basilica nestled in the cliffs, overrun first by the Skaarj before being converted into a Tournament arena....
    Download: http://www.mediafire.com/download/83czj9h9ywug5oy/DM-Winnows-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

  3. Like
    ShadesMaster got a reaction from AlexM in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Christopher Oliveri
    Nick: ShadesMaster
    Map: DM_WINNOWS (wip title)
    An old Nali Basilica nestled in the cliffs, overrun first by the Skaarj before being converted into a Tournament arena....
    Download: http://www.mediafire.com/download/83czj9h9ywug5oy/DM-Winnows-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

  4. Like
    ShadesMaster got a reaction from Sprony in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Did it.
    Might update the link on both pages yet again in a bit, though - there were collision issues with a curved cylinder mesh I was using in spots, particularly by the Basilica. Replaced with the default cylinder.
  5. Like
    ShadesMaster reacted to 2d-chris in A Guide for UT Mapping with UE4   
    We've made it easier than ever to access the development tools for Unreal Tournament, in this guide I will share instructions, and some handy links for anyone who would like to build a level for the contest.
    Downloading the game and editor
    Follow THIS link and click "Download UT for Free" (yes, it's free!) Sign in with your account or make one With the launcher open, you should see Unreal Tournament up the top, click on this Download the game (play) and editor (create)
    Epic Games Launcher
    The next step - Getting to know the game
    Even if you are a Unreal veteran, before starting a level, it's wise to play the game for a bit to get a feel for it. Every Unreal Tournament game has it's unique feel, scale and pacing, and UT4 is no different. It is also a good idea to take a close look at the official levels, some have been finished, some are what we call "Shells", these are a great example of proving out a levels gameplay before investing time and effort with art,
    Zaccabus has put together some wonderful guides, everything from basic movement to advanced weapon tips, this will be extremely useful for getting up to speed on what UT4 is all about. Click THIS to go to his YouTube channel.
     
    Basics of the Editor
    Unreal Editor has been widely documented, this should make it quite easy to find specific information you require, but I will provide some handy links for getting up to speed.
    Epic's Map Making Tutorial - Good place to start.
    Sid (Veteran UT level designer) demonstrating the editor - Tips from a pro.
    Unreal Engine Tutorial Playlist - Everything but the kitchen sink (most of this is valid to some degree for UT4).
    Jim Brown (Senior Designer) demonstrates the editor - Good summery of the editors core functionality.
     
    What is Team Showdown Mode?
    Epic was kind enough to provide us with a detailed guide on everything related to mapping for the Team Showdown mode. You can download the PDF version or the Word version.
    Additionally, Nato just posted a guide and discussion over at the official forums, check it out HERE
    How do you test your map in the game?
    We've made it easy to test and share your maps in the actual game, although you can play in the editor, it's always advisable to play it in the real game, we support BOT play which is incredibly useful in the early days of developing a level. Sharing a level will package all custom assets into a single file, making it easy to share with others.
    To add bot support for your level, simply add a "NavMeshBoundsVolume" around your entire level, when you hit build it will make the paths for you Once your level has been Built, you need to do the following to play in the game Click "Share", then "Share this level", in the bottom right of your editor you should see a message telling you the script is running, this can take anywhere from 30 seconds to 10 minuets depending on the complexity of your level.  Once packaged, a prompt will appear asking if you would like to share, before doing this make a note of where the file is being saved, click "Open window to packaged Content Directory, then click no From the Epic Games Launcher, play the game, your map should show up in the list if you make Custom game. If it doesn't show up, you might need to revisit the "world settings" and make sure the game mode is set-up correctly.
    Share button location

  6. Like
    ShadesMaster got a reaction from =Orion= in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Not Maya, my picture is in fact Blender.
     
    I've been working on this slowly and surely, and having basic BLENDER 'brushes' helps because they're more concise than Unreal BSP I find, easier to change, and can just be swapped for more final-looking modular assets. As of this phase, it's really about the layout, but if it can be engrossing to look at as well as play, than more power to it.
  7. Like
    ShadesMaster reacted to Conrad Justin in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Tidu! I am glad you participate  Good luck!
  8. Like
    ShadesMaster reacted to tidu in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Hi Orion, to save you some time, search for GenericLift and drag that into your map. It is in the Modes menu. It's an elevator blueprint that has all this worked out already. From there you can change the mesh, material, lift time, velocity curve, and more. 
  9. Like
    ShadesMaster reacted to Conrad Justin in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I haven't looked in here for a few months and I am happy you guys organize another amazing contest!
    Who is going to judge? What's the prices? I also second Orion's question about status of the map in each phase. Shouldn't there be a separeted thread with all the rules?
    Sorry but someone had to say it: Buying or stealing victory is forbidden in any contest whether it is a sport, chess, mapping or CS GO tournament. So marketplace and any non-custom models or textures as well as copied layouts and remakes should be out of the question. There are 2 ways for a designer: Either stick to the brushes and simple textures while focusing 100% on new and original gameplay OR learn how to make your own models while focusing 100% on new and even more original gameplay.
    Nice Shades Master: Is this Maya?
    Interesting huge scale concept, Orion. Maybe try doing some simple boxes in UT editor and exporting them back to Blender for scaling?
  10. Like
    ShadesMaster reacted to blackdog in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Correct me if I'm wrong, isn't the feel of "place" a bit lost because there was such an accent on CTF maps? With their specularity, I think they immediately come up as "fake". That's why I think Titan Pass does a good job, by at least visually differentiate the two sides with different assets. Stuff you couldn't do in '99.
    With this game mode, I get the feeling is better to have unique areas (to make instantly recognizable what weapons/items you'll find around) so I think there's potential to create something with a strong sense of place.
     
    saw the Biodome recently, I don't watch the streams cos they are too long and don't have the time, but maybe was mentioned on the title or some page while I was looking up stuff after the contest came out.
    Congrats, looking good!
    What happened to the volcano map? (if is not clear I'm not keeping up with UT at all)
  11. Like
    ShadesMaster reacted to Mina Melfina in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Thanks! I have some asset packs from previous things I have worked on, so I figured I would check.
  12. Like
    ShadesMaster got a reaction from 2d-chris in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I don't know about you guys, but to block out my map I find that utilizing some basic models I've created from BLENDER allows for more concise shapes than relying on BSP alone. I find that more concise shapes actually alter what the final layout of the map will be - this Basilica started out life as a hallowed out octagon with a square walkway in another big room, versus an actual walkable roof....
    Of course more final versions of the level will divide this Basilica up to be more modular, but as it stands the front is a ramped' entry while the rear leads to an elevator shaft (jump trick, people)... so there are actually 3 floors to this thing....

  13. Like
    ShadesMaster got a reaction from Mina Melfina in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I don't know about you guys, but to block out my map I find that utilizing some basic models I've created from BLENDER allows for more concise shapes than relying on BSP alone. I find that more concise shapes actually alter what the final layout of the map will be - this Basilica started out life as a hallowed out octagon with a square walkway in another big room, versus an actual walkable roof....
    Of course more final versions of the level will divide this Basilica up to be more modular, but as it stands the front is a ramped' entry while the rear leads to an elevator shaft (jump trick, people)... so there are actually 3 floors to this thing....

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