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ShadesMaster

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  1. Like
    ShadesMaster reacted to Vilham in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I am in the same boat, didn't have the time to art up a full level with new blockout assets which is what I wanted to do.
    The entries look great though. Good luck everyone.
  2. Like
    ShadesMaster reacted to Designer in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    phantazm's map FTW! nice to see again in mapping world:) Your quake maps were outstanding!!
  3. Like
    ShadesMaster reacted to Crafty in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    This. Doing this made me realize how pitifully inadequate 8GB is for developing anything with UE4.
  4. Like
    ShadesMaster reacted to FX in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Thanks for holding this competition! It's been a great learning experience for me
    Good luck to everyone involved !
  5. Like
    ShadesMaster reacted to huitmottes in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Thanks for this quick feedback!

    As FX said: Good luck to everyone  
  6. Like
    ShadesMaster reacted to Sjonsson in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I'm working like a madman here but I don't think I'll make it. It will come down to bake/packaging times now..



    Edit:

    Yepp, I'm fucked. My final light build just crashed. Would have baked much sooner but I had to prioritize work. Sad lyfe!

    Edit 2:

    Tried packaging it with preview lighting but that didn't work either. Here's what the abomination looks like. I'm so fucking dissapointed.






  7. Like
    ShadesMaster reacted to Crafty in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Also missed deadline sadly. I had to reinstall the editor because it was crashing during cooking.
  8. Like
    ShadesMaster reacted to Kingcobra in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Hey i was posting my map while you closed it!!  “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
    https://www.dropbox.com/s/hgyah6tul6hgnji/DM-NIRVANA-WindowsNoEditor.pak?dl=0
  9. Like
    ShadesMaster got a reaction from krashja in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions   
    Name: Christopher Oliveri
    Nickname: Shadesmaster
    DM-Winnows
    Download: http://www.mediafire.com/download/83czj9h9ywug5oy/DM-Winnows-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )
    THanks for extending the deadline, folks! I was still packagine when it 'officially' passed!  That said, I of course still plan to improve upon this thing in the near future, nonetheless....

     





  10. Like
    ShadesMaster got a reaction from Sprony in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions   
    Name: Christopher Oliveri
    Nickname: Shadesmaster
    DM-Winnows
    Download: http://www.mediafire.com/download/83czj9h9ywug5oy/DM-Winnows-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )
    THanks for extending the deadline, folks! I was still packagine when it 'officially' passed!  That said, I of course still plan to improve upon this thing in the near future, nonetheless....

     





  11. Like
    ShadesMaster reacted to insomnaut in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Hmm, I asked about this yesterday and received positive reply, but still not sure if was clear enough...
    What if my Phase 1 submission is an incomplete layout? Can I still finish the layout taking a few days from Phase 2 schedule? I understand the more time I spend on layout the less I will have to polish it. I am willing to take the risk. I also understand Phase 2 deadline is the final one.
  12. Like
    ShadesMaster reacted to FRAG in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I would add the disclaimer but I don't have the ability to edit my post, I'm assuming that is due to it being locked now?
  13. Like
    ShadesMaster reacted to NATO in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Yeah, seems like you can't edit locked threads
  14. Like
    ShadesMaster reacted to blackdog in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Congrats to everyone who made the deadline, good luck for the next phase!
  15. Like
    ShadesMaster reacted to mawnsson in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Markus Månsson
    Nick Name: Mawnsson
    Map Name: DM-Pie
    Download: https://www.dropbox.com/s/8dpegcvq9rnk7sl/dm_pie.umap?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
    NOTE: I have not updated the map to newest version anyway, so regarding the playtest, ignore my map. 




  16. Like
    ShadesMaster reacted to MonsOlympus in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Daniel Batten
    Map Name: Phobos Moon
    Download: DM-Phobos3-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).




    And since I didnt see my team mates post, just incase.
    Name: Jeffy Zachariah
    Map Name: TSD-Limitless
    Download: DM-Limitless-WindowsNoEditor.pak

  17. Like
    ShadesMaster reacted to Heresiarch in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Matthew Beal
    Nick: Heresiarch
    Map: DM-H09 (Working Title)
    Download:
    Current (4.12):
    https://www.dropbox.com/s/fac1fgg8vlb4vff/DM-H09-Beta001a-WindowsNoEditor.pak?dl=0
    Server info (sorry, no redirect)
    MapRotation=/Game/Maps/H09/DM-H09-Beta001a
    PackageChecksum="d7af0df077875af958220497646a7713")
     
    Previous (4.11)
    https://ut.rushbase.net/Heresiarch/DM-H09-Beta001-WindowsNoEditor.pak
    Discussion / Video / Other Info:  https://www.epicgames.com/unrealtournament/forums/showthread.php?23820
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

     
  18. Like
    ShadesMaster reacted to insomnaut in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    I've joined the party really late (too late :p) and started working on a map only a couple of days ago. If I can borrow a week from Phase 2, it would be great. My shell is no more than 60% complete. If that disqualifies my submission, then it's ok Knowing I'm still in the game, would keep me more focused and motivated.
    Hubert Świtek insomnaut DM-Pendragon https://ut.rushbase.net/insomnaut/DM-Pendragon/DM-Pendragon_0029-WindowsNoEditor.pak I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Good luck and have fun to everyone! Cheers! =]
     

  19. Like
    ShadesMaster reacted to Vudori in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Full Name: Tim Baijens Nickname: Vudori Map Name: DM-Abyss Download link: https://www.dropbox.com/sh/tqwbvyj4n8ad3e2/AADbqKtkeM6vOXolT0P3XbYOa?dl=0 I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
    Hi! my WIP level is still a bit rough. Sadly I had little time the past month, had to work on this in between my exams and a project deadline. Luckily that's behind me now and I've finally got a holiday to work more on this!

    Thanks for this Epic & Mapcore, really love these contests. Hopefully you'll enjoy the map, I'm not happy with the flow in certain areas yet - but I've got some good ideas how to fix it. I'll appreciate any feedback I can get of course.
    Note: it's been packaging for 6 hours already..  I've uploaded the content files for now. I'm not seeing anything on submission requirements and others have done this as well so I assume this is fine...

    Edit: and once its done cooking, I'll add the packaged level to the dropbox folder (done).
    Edit2: Disclaimer added



  20. Like
    ShadesMaster reacted to franktha in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Frank Thaliath
    Nick: cmiyc
    Map Name: DM-Dancefloor

    Disclaimer: “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).”
    Download link: https://www.dropbox.com/s/pk8s0261y4mhyke/DM-DANCEFLOOR2-WindowsNoEditor.pak?dl=0
     
    First time making a Level Design map and also using this Engine. Had a lot of fun and learned a lot by making this map for Phase 1. Made this map in 3-4 hours in a day for a week. I made a lot of mistakes in the BSP modeling which I will refine the map completely for Phase 2 to make it more polished. Also some interior part of the map is unfinished. Therefore some gun, ammo and pickup placements are not spread around the map evenly.
    P.S: For some reason the Spawn Points are not working for me. Also there is a huge problem in the BSP at the middle of the map where the player can see what is below. I could not fix it on time. Maybe because of my BSP modeling was bad. For time being I used a Blocking Volume to make sure the player does not fall down.
     
  21. Like
    ShadesMaster reacted to The_Zanderizer in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Alex Milner
    Nickname: The_Zanderizer / Zander
    Map Name: DM-Midnight
    Small 'Close-Quarters Combat' Deathmatch map
    Map Link: https://www.dropbox.com/s/oo05zckbecimu1b/DM-Midnight-WindowsNoEditor.pak?dl=0
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )
    Gameplay Video: 
     
     
     



  22. Like
    ShadesMaster reacted to Ald3rson in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Full name: Attila Lelkó
    Nick name: Ald3rson
    Map name: DM-Cross
    Download link: http://bearhappens.com/DM-Cross-WindowsNoEditor.pak
    Alternative download link: http://lelkodesign.com/DM-Cross-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
     




  23. Like
    ShadesMaster got a reaction from RaVaGe in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Christopher Oliveri
    Nick: ShadesMaster
    Map: DM_WINNOWS (wip title)
    An old Nali Basilica nestled in the cliffs, overrun first by the Skaarj before being converted into a Tournament arena....
    Download: http://www.mediafire.com/download/83czj9h9ywug5oy/DM-Winnows-WindowsNoEditor.pak
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

  24. Like
    ShadesMaster got a reaction from FX in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    EDIT: Problems fixed, shows up in menus. Originally a thread asking for help, but thank god 'sharing' is quicker the 2nd time around... so for now just last-minute criticisms, as I didn't work on this enough until recently.. not enough testing... though, enjoy!  
    DM-WINNOWS: http://www.mediafire.com/download/83czj9h9ywug5oy/DM-Winnows-WindowsNoEditor.pak

  25. Like
    ShadesMaster got a reaction from FX in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    Just updated mine, all links changed. Minor changes including the shock rifle I forgot to add, collision fixes and the like. Reversed Health Keg and Shield Belt pickups, for the best, though I still consider this V01 of the map....
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