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ShadesMaster

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    ShadesMaster got a reaction from Thrik in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    I don't know about you guys, but to block out my map I find that utilizing some basic models I've created from BLENDER allows for more concise shapes than relying on BSP alone. While a good layout is paramount for a contest entry, I find that even blocked out maps that are decent to look at get played more, plain and simple. A more final version of the map can of course further divide this Basilica up to be more modular, of course....
    Even THIS started life as blocked-out BSP in Unreal Tournament (of course I had started with a boxy, bare-bones BSP layout), but the 2nd level 'roof' was just a simple rectangular walkway that was plain FUGLY instead of the roof being part of the walkable area... as it stands, the front of the Basilica will be a ramped' entry while the rear leads to an elevator shaft (jump trick, people)... so there are actually 3 floors to this thing....
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    ShadesMaster reacted to 2d-chris in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
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    ShadesMaster got a reaction from Thrik in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Glad I waited until now to make an Unreal Tournament level. I've Experimented here and there, though. If one can succeed here, than they're one step closer to doing it for a living.... 
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