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Posts posted by Michael Holton
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24 minutes ago, Vilham said:
Read the FAQ it explains that it is generated from the nav mesh.
thanks, I am seeing that now
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Thanks dryOn, but I think I wasn't clear in my question. There should be a mini-map that allows players to see the layout of the map (2D) and pick a spawning point. That's the mini-map I was asking about. Thanks!
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I am trying to make the mini-map for the Showdown game. Any tutorial suggestions would be greatly appreciated. I have seen a few for basic mini map creations but i'm looking for a tut on how to make a mini map and implement it to the beginning of the UT game. Thanks!
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Michael Holton Portfolio
in Portfolios
Posted
I have to admit, I am working on putting up my newer levels and maps that I have recently been working on. Most of the content is from my graduate portfolio class. I obviously need some advice on my portfolio. I have gotten a lot of traffic to my site but only a handful of opportunities from it. I humbly ask for any assistance or tips to help me in my quest to finally get a career started in the game industry.
www.michaelholtonleveldesign.com
After looking at some of the other posts on this thread, I realize I might have a long way to go to catch up with all these very talented level designers on here. Thanks for your time.