Jump to content

FelixofMars

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation Activity

  1. Like
    FelixofMars got a reaction from tidu in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I didn't get the map in a playable state for the competition and there is still more to do on it but with a bunch of other things on I am not sure if I will have the time or inclination to continue - It was great to work on the map but I had my first PC blow up and had to downgrade to a spare and lost some data, went on holiday/honeymoon for 2 weeks and other life things like putting our house on the market - I took a few days off to work on it and still it feels a while away from being 100% complete. I have re-posted the screenshots and spent this weekend trying to iron out the major issues that where blocking me from showing it (although I already found more issues.)
    Maybe at some point I will come back to it but I feel completely burned out on this map! In some ways I think I was getting close on others I would want to scrap it and do it again.
    Things I still need to do:
    Improve look especially in main room Fix AI getting stuck on the jump and lift Make a proper exterior Here is the Link to the map.


  2. Like
    FelixofMars got a reaction from Sprony in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion   
    I didn't get the map in a playable state for the competition and there is still more to do on it but with a bunch of other things on I am not sure if I will have the time or inclination to continue - It was great to work on the map but I had my first PC blow up and had to downgrade to a spare and lost some data, went on holiday/honeymoon for 2 weeks and other life things like putting our house on the market - I took a few days off to work on it and still it feels a while away from being 100% complete. I have re-posted the screenshots and spent this weekend trying to iron out the major issues that where blocking me from showing it (although I already found more issues.)
    Maybe at some point I will come back to it but I feel completely burned out on this map! In some ways I think I was getting close on others I would want to scrap it and do it again.
    Things I still need to do:
    Improve look especially in main room Fix AI getting stuck on the jump and lift Make a proper exterior Here is the Link to the map.


  3. Like
    FelixofMars got a reaction from AlexM in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Stuart Fraser
    Nickname: FelixofMars
    Map: DM-Cythera543
    Download: https://www.dropbox.com/s/zgeo7vcaz8r41o9/DM-Cythera543-WindowsNoEditor.pak?dl=0
    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
    It's been a while since I did a UT specific map so this was a good challenge and with a focused timescale. Been slowly chipping away over the past few weekends with this map. I have some concerns with it and the block-out is rough but hopefully during the next phase I can tidy it up. I added at least once challenge to the player as there are two "airlocks" which drain health slowly but are an alt route and can also spawn the overcharge.





     
  4. Like
    FelixofMars got a reaction from 2d-chris in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions   
    Name: Stuart Fraser
    Nickname: FelixofMars
    Map: DM-Cythera543
    Download: https://www.dropbox.com/s/zgeo7vcaz8r41o9/DM-Cythera543-WindowsNoEditor.pak?dl=0
    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
    It's been a while since I did a UT specific map so this was a good challenge and with a focused timescale. Been slowly chipping away over the past few weekends with this map. I have some concerns with it and the block-out is rough but hopefully during the next phase I can tidy it up. I added at least once challenge to the player as there are two "airlocks" which drain health slowly but are an alt route and can also spawn the overcharge.





     
×
×
  • Create New...