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FelixofMars got a reaction from tidu in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion
I didn't get the map in a playable state for the competition and there is still more to do on it but with a bunch of other things on I am not sure if I will have the time or inclination to continue - It was great to work on the map but I had my first PC blow up and had to downgrade to a spare and lost some data, went on holiday/honeymoon for 2 weeks and other life things like putting our house on the market - I took a few days off to work on it and still it feels a while away from being 100% complete. I have re-posted the screenshots and spent this weekend trying to iron out the major issues that where blocking me from showing it (although I already found more issues.)
Maybe at some point I will come back to it but I feel completely burned out on this map! In some ways I think I was getting close on others I would want to scrap it and do it again.
Things I still need to do:
Improve look especially in main room Fix AI getting stuck on the jump and lift Make a proper exterior Here is the Link to the map.
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FelixofMars got a reaction from Sprony in Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion
I didn't get the map in a playable state for the competition and there is still more to do on it but with a bunch of other things on I am not sure if I will have the time or inclination to continue - It was great to work on the map but I had my first PC blow up and had to downgrade to a spare and lost some data, went on holiday/honeymoon for 2 weeks and other life things like putting our house on the market - I took a few days off to work on it and still it feels a while away from being 100% complete. I have re-posted the screenshots and spent this weekend trying to iron out the major issues that where blocking me from showing it (although I already found more issues.)
Maybe at some point I will come back to it but I feel completely burned out on this map! In some ways I think I was getting close on others I would want to scrap it and do it again.
Things I still need to do:
Improve look especially in main room Fix AI getting stuck on the jump and lift Make a proper exterior Here is the Link to the map.
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FelixofMars got a reaction from AlexM in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
Name: Stuart Fraser
Nickname: FelixofMars
Map: DM-Cythera543
Download: https://www.dropbox.com/s/zgeo7vcaz8r41o9/DM-Cythera543-WindowsNoEditor.pak?dl=0
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
It's been a while since I did a UT specific map so this was a good challenge and with a focused timescale. Been slowly chipping away over the past few weekends with this map. I have some concerns with it and the block-out is rough but hopefully during the next phase I can tidy it up. I added at least once challenge to the player as there are two "airlocks" which drain health slowly but are an alt route and can also spawn the overcharge.
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FelixofMars got a reaction from 2d-chris in Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
Name: Stuart Fraser
Nickname: FelixofMars
Map: DM-Cythera543
Download: https://www.dropbox.com/s/zgeo7vcaz8r41o9/DM-Cythera543-WindowsNoEditor.pak?dl=0
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
It's been a while since I did a UT specific map so this was a good challenge and with a focused timescale. Been slowly chipping away over the past few weekends with this map. I have some concerns with it and the block-out is rough but hopefully during the next phase I can tidy it up. I added at least once challenge to the player as there are two "airlocks" which drain health slowly but are an alt route and can also spawn the overcharge.