Jump to content

Lg2K

Members
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    Lg2K reacted to Roald in Skyline   
    Just like last time, let's share some progress of how it started and what the design intentions are. 
    Now it will be time to playtest them and see if it works out and we can make it work at the end. 

    First of all I wanted to design something less straight forward than the average layout. Something more into the direction of Nuke. 
    After doing some reference gathering of our theme I came up with a 2D design of a layout that resulted in a map if Overpass & Nuke would make a baby
    I wanted to have quite some elevation changes for the bombsites and a quick rotation options and combine more enclosed areas with open spaces. 
    Here is what we came up with:


    The idea would be that the CT's can have a dynamic set up where they either play aggressive and play for map control around the early chokepoints (blue). In this case they invest 3 CT's around the yard/secret/mid area to defend A site and the additional route to B site, where 2 CT's main task is to defend the lobby area and lock the door on that side. The risk is losing the fight and having to give up one side of the map early on while the reward is gaining early info and map control.

    The other setup (cyaan) would be more passive where CT's on A play closer to the bombsite and give up control on the initial chokepoints and play for info peeks to anticipate on that. There will be less risk involved of losing control over big areas in the map. but they give T's more room to move around and use the flanks and overrun the defenders/getting the bomb down. 

    The two key areas in the map would be the Secret staircase and the Elevator shaft (white), which allows for quick rotations for either team. 
    What we hope to achieve is having bombsite B be easy to attack/retake while bombsite A is hard to attack/retake, because of the nature of the bombsites being closer and further away for the attacking team. 

  2. Like
    Lg2K got a reaction from JorisCeoen in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  3. Awesome
    Lg2K got a reaction from untor in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  4. Awesome
    Lg2K reacted to michal3210 in WIP in WIP, post your level screenshots!   
    some screenshots from my latest project, on which im working on in free time! It still needs some improvements, but it looks good in current state I think
    dz_Arctic!


     

     

     

     


  5. Like
    Lg2K got a reaction from Freaky_Banana in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  6. Like
    Lg2K got a reaction from yobaHD in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  7. Awesome
    Lg2K got a reaction from michal3210 in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  8. Like
    Lg2K got a reaction from leplubodeslapin in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  9. Like
    Lg2K got a reaction from cruptor in CSGO SDK VMPI patch   
    Hi CSGO mappers of Mapcore!
    As many of you may know, the possibility to use multiple computers help the compiling process of a CSGO map via VMPI has been disabled by Valve for a while now. After doing a bit of research I figured out how to get VMPI (fully) working again by modifying the vvis and vrad dll files. If you don't know what VMPI is and why you might want to use it when compiling maps for CSGO please visit the Valve Developer Community VMPI page first.
    Note: This is an unofficial patch. VVIS, VRAD and VMPI are property of Valve Software.
    Disclaimer: The dlls provided are modified vvis_dll.dll and vrad_dll.dll files from the official CSGO SDK installation. Please use these dlls at your own risk. No responsibility is claimed for any damage to either your computer or game installation while using these modified dlls.
    Warning: When running VMPI, the modified VVIS and VRAD dll files will perform a GET request to vmpi.lg2k.com (instead of Valve's blocked server). If you don't want to make a connection to my webserver please do not use the patched dll files.
    Download
    Patch version 1.0:  CSGO VMPI Patch v1.0.zip
    How to install
    To use VMPI you will need to install the patched dll files on both the master and worker systems.
    Download the patched vvis_dll.dll and vrad_dll.dll files. Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Make a backup of the original vvis_dll.dll and vrad_dll.dll files. Replace the vvis_dll.dll and vrad_dll.dll in your bin folder with the patched vvis_dll.dll and vrad_dll.dll files. VMPI map compile settings (Hammer)
    To use VMPI when compiling a CSGO map include the following parameters in the corresponding (advanced) compile configuration properties.
      VVIS VRAD Command $vis_exe $light_exe Required parameters -mpi -mpi
    -mpi_UseDefaultDistributor*
    -mpi_AutoLocalWorker** (Recommended)
    status parameters -mpi_Graphics
    -mpi_ShowDistributeWorkStats -mpi_Graphics
    -mpi_ShowDistributeWorkStats (Recommended)
    ease of use -mpi_TimingWait -mpi_TimingWait *VRAD only works with VMPI whit the following argument: "-mpi_UseDefaultDistributor". The default argument ("-mpi_UseSDKDistributor") doesn't work.
    **-mpi_AutoLocalWorker is needed for VRAD to let the master help during the compiling process. If you wish to compile the map's lighting using only the workers' system don't include this parameter in the compile settings.
    More information about VMPI arguments can be found on: Valve Developer Community.
    Starting a VMPI worker
    To start a worker you will need to run two commands on the worker's system.
    Executable Parameters vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry Go to the bin folder of your Counter-Strike Global Offensive installation (i.e. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin)
    An easy way to find you Counter-Strike: Global Offensive installation folder is to go to your Steam library > right click Counter-Strike: Global Offensive > manage > Browse local files. Type cmd in the address-bar and hit enter. (A command prompt should open) To start the vvis worker type vvis.exe -mpi_Worker <master's ip adderess> -mpi_Retry. To start the vrad worker type vrad.exe -mpi_Worker <master's ip adderess> -mpi_Retry. Port forwarding
    Default VMPI port: 23311 (TCP and UDP)
    This port can be changed by adding -mpi_Port <port> (Ex: -mpi_Port 25320) to the master $vis_exe and $light_exe compile settings in Hammer.
    If you intend to use VMPI via a local network or via the internet the VMPI port might be blocked by your antivirus. If this is the case you will need to allow this port in your antivirus settings. When using VMPI via the internet you will also need to portforward the VMPI port in your router/modem configuration.
    VMPI registry
    The patched dll files are configured to use a custom VMPI registry (vmpi.lg2k.com).
    Valve's VMPI registry
    Original VMPI registry url: "vmpi-registry.valvesoftware.com"
    Original VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 Unknown* *It's currently unknown how and what Valve's vmpi-registry request returns, but it's expected to be a list of possible worker ip addresses or a way to tell the vmpi-registry to start and assign workers to the master.
    Errors
    Using the original VMPI registry results in a CURL error, likely because it's blocked with a firewall so only Valve can use their VMPI workers and outsiders can't get access to their VMPI worker machines.
    Lg2K's VMPI registry (modified)
    VMPI registry url: "vmpi.lg2k.com"
    VMPI registry port: 80
    VMPI REST requests
    Origin Type Path Status Expected response Master GET /find_workers 200 0  
  10. Awesome
    Lg2K reacted to michal3210 in [CS:GO] dz_severo (Danger Zone)   
    Hey, I'm working on my new Danger Zone map. It's called Severo
    Map is still W.I.P
     
    ABOUT
    Action takes places on a fictional desert island somewhere in America. There's a lot of america's houses, gas station, motel, and more to explore for equipment to fight!
    Every feedback is appreciated
    Some ss:

     

     

     

     

     

     

     

     

     

     

     

     

     


     

     

     
     
    Also I made animations for some models, to make map more "alive"
     
     

     
  11. Awesome
    Lg2K reacted to michal3210 in [CS:GO] dz_junglety (Danger Zone)   
    Map is released!
    Every feedback will be appreciated!
    https://steamcommunity.com/sharedfiles/filedetails/?id=1813326589
     
     
    Hey,
    I'm working alone on one of the biggest projects in my life! I'm trying to make danger zone map. I want to show you some my work!
    My idea is tropical style, I haven't seen similar style in CS:GO yet.
    On the map you will be able to explore a lot of regions:  beaches, tropical villages, bamboo platform, cliffs, and planning also some caves and more!
    I realize, that there probably will be a lot of bugs, because It's very hard to make huge danger zone map without bugs, so I'm really looking for testers, if someone is interested in, just invite me on steam.

    Models and textures some are self-made, and some I Have bought on sites with models
     
    Here's some screenshots from some map regions

     

     

     

     

     

     

     



     
    PS: I don't know if Valve support this mode already, but I love making open worlds! and I wanted to try myself.
  12. Like
    Lg2K reacted to Yanzl in [CS:GO] DE_Breach - Released!   
    Hey guys, the map pretty much almost done, so here's one last update before release.
    Also to those that have played on the map, don't forget to submit your signatures (send a picture of your signature written with a thicker pen or with a tablet)








  13. Awesome
    Lg2K reacted to PogoP in Goals for 2018?   
    Gonna learn some new modelling software. I'm actually starting this year, with Modo. Really gonna push myself out of my comfort zone with the art I'm creating. 
    Also, I'm marrying my girlfriend, I proposed last weekend  And... buying a house. And mayyyyyyyybe might have a kid on the way at the end of the year too. Mental.
  14. Sad
    Lg2K reacted to 'RZL in [Released] Fiorina   
    Sorry to let you know, but you didn't manage to upload the map to the workshop in time for the deadline (you went over it by around 12 hours). It's really unfortunate but it would be unfair to the other participants to let this pass with that many hours behind the deadline.
    You got something great going on there and I hope you'll keep working on it to turn it into something really outstanding.
  15. Sad
    Lg2K reacted to badtRIP in [CS:GO][WIP] de_Noordveld   
    Unfortunately, we will not be able to finish the map within the deadline. But we will continue to work on our map, and hope that by the end of December it will be completed. Good Luck to everyone who enter !
  16. Like
    Lg2K got a reaction from Pancakesandsyrup123 in [CS:GO][WIP] de_Noordveld   
    Detailing update 1
    This weekend I've done a detailing test in one of the areas. (drop room from ct spawn to mid). I hope you guys like the progress.
    Some props will be replaced by our own props (for example the tires).




  17. Like
    Lg2K got a reaction from gav in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  18. Like
    Lg2K got a reaction from leplubodeslapin in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  19. Like
    Lg2K got a reaction from VIOLATION in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  20. Like
    Lg2K got a reaction from hoistenize in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  21. Like
    Lg2K reacted to dux in Battlefront 2   
  22. Like
    Lg2K got a reaction from ElectroSheep in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  23. Like
    Lg2K got a reaction from Roald in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  24. Like
    Lg2K got a reaction from zombi in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

  25. Like
    Lg2K got a reaction from Plat in [CS:GO][WIP] de_Noordveld   
    Detailing update 3
    A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)

     

×
×
  • Create New...