To be honest in my oppinion the map played very well even on 5on5 which I didnt expect at first given the size of the map. We didnt try too many B rushes thats for sure, so that might be a problem. I wonder what the changes will bring to the gameplay. I will be checking back and if you have a workshop link for the new version we will give it a go again and test it
If you want to make A a bit more appealing, you might want to open up a few smoke throwing spots so T-s could isolate the site. Now it is pretty hard to do. But that is just an idea It might not work out.
I think it was a good yhoice to remove the vent and the Behind the scenes corridor.
one more thing, we mistook the cat on the counter in the shop for an enemy many times
You might consider putting that one back on the shelf to avoid the confusion unless that is intetntional