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rosk got a reaction from -HP- in What have you purchased recently?
I bought my very first car! & very pleased with it!
It's a 1987 Austin Mini Mayfair
It currently has no registration so the plates on it are useless But it's what i'm working on for the next few years
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rosk got a reaction from Ynel in What have you purchased recently?
I bought my very first car! & very pleased with it!
It's a 1987 Austin Mini Mayfair
It currently has no registration so the plates on it are useless But it's what i'm working on for the next few years
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rosk reacted to Vaya in [CSGO] Victoria
@csWaldo and I are making a new DE map based in London
ws link - https://steamcommunity.com/sharedfiles/filedetails/?id=1454924203&tscn=1533536661
Slider showing changes to layout so far https://imgsli.com/MTg2Mw
New bombsite A (yet to be uploaded):
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rosk reacted to Tisky in What have you purchased recently?
Finally ordered my favourite album on vinyl.
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rosk reacted to will2k in Random Photo Thread
Raining all day today, then suddenly @ 6:30 PM, it stopped for 5 min and a patch of clouds moved away...grab the camera, run into a nearby field through the mud
Now it's raining again with loud thunder
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rosk reacted to El Moroes in Random Photo Thread
It's been a long time so I'll show you some of my latest photos.
Oh and my website has been updated too for a better readability.
...and there are more on my website
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rosk reacted to Yanzl in Yanzl's Source Emporium
Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
Assets
Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
Basalt
Most of the assets from the map Basalt.
https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0
Breach
Assets from Breach. Over 600 models and over 100 materials. Includes a zoo map.
https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
Thrill
Assets from Thrill. Includes a zoo map.
https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
Pitstop
https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0
Cruise
https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
Resort
https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
Zoo
https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
Castle
https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
Water Pack
Collection of 4 different water textures that work both on high and low shader settings. Free to modify.
https://gortnar.com/vmt/liquids.zip
Source Engine Tools
Streamline the Source engine workflow. Mostly substance stuff.
Substance Shaders (and templates)
Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.
https://gortnar.com/vmt/sbs_shaders.zip
https://gortnar.com/vmt/painter_templates.zip
VMT Editor
PBR to Source
A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.
https://gortnar.com/vmt/pbr_to_source.zip
Radar generator
Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar.
Requires you to make overview image, playable area and spawn/plant zone masks.
https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0
Sun color calculator
A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
https://codepen.io/gortnar/full/xYJGLj/
If you have any questions, ask away!
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rosk reacted to Oskmos in WIP in WIP, post your level screenshots!
Started working on the actual map now!
Im posting progress pics on my Twitter (where I also post stuff about my indiegame that im building by myself (plz follow me))
https://twitter.com/Oskmos
Cheers!
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rosk reacted to Andre Valera in WIP in WIP, post your level screenshots!
Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid
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rosk reacted to OrnateBaboon in [CS:GO][WIP] Trailerpark
fewseb - nothing is final, just not got any other ideas at to what can be added to the sites. A better story would be good - just can't think of any!
RZL - Thanks for the detailed feedback, much appreciated. I will deal with those issues when I next do a pass on that area. Hopefully can get some replacement textures for the storm drain areas. Regarding sending a map - working on trying to get it playable - at the moment, the map currently has every source mappers favourite issue - max_tex_infos, and max_brushes limit. Should be fixed pretty soon though - will let you know!
Got a replacement mesh for the old blockout van. A before and after shot. Other stock vehicles also being replaced with rv's and a VW Van.
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rosk reacted to OrnateBaboon in [CS:GO][WIP] Trailerpark
Some more updates. The map is at a stage where a few weeks represents a lot of progress, so all feedback on what you see is very welcome! Managed to get Skybex on board to deal with the custom art assets, so you won't be seeing any of my nooby art anymore
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rosk reacted to Vorontsov in WIP in WIP, post your level screenshots!
I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.
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rosk reacted to -HP- in Random Photo Thread
Great stuff man, really inspiring photography portfolio! I'm in love with those mountainous landscapes you have on there.
I've been to Grand Canyon this week and it's hands down the craziest place I've ever been, here's a shot, I'll post a few more later.
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rosk reacted to ItzOmega in WIP in WIP, post your level screenshots!
My first Unity scene. We only had two weeks for doing everything, so I guess the result could be better but I'm happy with the time given.
Kitbash in wireframe:
General feeling:
Final result:
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rosk reacted to ObeyGaming in Looking for: Level Designer – Competitive/eSports/FPS Multiplayer Map
Looking for: A level designer with experience in creating small to medium sized multiplayer map.
Designer requirement: *Must* have a portfolio & one released map (Any FPS). Needs to be passionate about level design & have played Modern Warfare 2 + Black Ops 2 extensively will be incredibly helpful (Understanding the characteristics of the map if that makes sense).
3D modelling/whiteboxing experience in any 3D program (Maya, Max, Blender, etc).
Engine: We’re building a custom game (FPS) in Unreal Engine 4, it does help to know the engine but we are open to work with someone who can create levels in 3D (We’ll implement the level into engine ourselves if this is the case).
Main requirement: To create a whitebox level design for our FPS that preserves some of the characteristics we’ve experienced in the past in Mw2 & Bo2.
To further document & visually express how the map will work, spawn points, line of sights, etc. for game modes such as FFA, TDM, S&D.
Map’s goal is to feel good to play for both casual gameplay as well as competitive gaming (eSports, live-casting, etc).
Map must be a maximum of 2 storeys high, nothing too complicated (layout) & further details of this can be discussed privately.
Competitive play/gaming: We want to build this map in alignment with eSports/Competitive gaming where viewers will find this map fun to watch. This could be achieved by having choke points, areas to allow players to hide & suddenly meet during intense moments, etc. We would need your expertise as you would have a more well-rounded idea.
Sniping: Sniping/quickscoping is a crucial element in creating this map, the layout must have clear areas to sniper other players from a respectable distance & not incredibly across the other map unless the player is also risking his position to be seen by others. E.g. Players sniping in the middle of the map would be exposed to attacks from multiple angles, however, if the player is skilful- he will be able to scope & shoot multiple players from the opposite team/FFA very quickly.
Trickshotting: The level must consist of areas to trickshot, these are generally higher areas in the map where people can jump off a platform, window or even something a little lower such as a truck/stack of crates. They are for those who like to spin in the air & leave their bullet to chance in hitting another player across the map/through a wall/over a fair distance for a “kill-cam.”
Contact: Contact me through Discord: JP#5508 or email (biz@obeygaming.net) with your portfolio. Prices will be discussed privately via call at an agreed time.
Misc/Extra: If you have worked on a map privately which you would like to use as a base for the task/would like to outright sell, we are open to a further discussion on the matter.
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rosk reacted to FMPONE in GRAND PRIZE WINNERS Declared!
At Mapcore, we believe in empowering the mapping community.
We hold contests in order to reward and encourage mappers on their journey to success, and because we love maps. With an amazing partner in FACEIT, we expected unprecedented participation and enthusiasm from CS:GO mappers, and you all certainly delivered! We want to thank EVERYONE who participated for creating such wonderful levels, especially our Top 10 Finishers!
It is now our privilege and honor to declare 4 Grand Finalist Maps.
4th Place
Kaizen
by Andre Valera, & Jakuza
Prizes:
Mapcore Spotlight
Eternal Bragging Rights
Added to Mapcore's FACEIT Hub
Special Valve Prize
$500!
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919
3rd Place
Studio
by ZelZStorm, TanookiSuit3, & Hollandje
Prizes:
Mapcore Spotlight
Eternal Bragging Rights
Added to Mapcore's FACEIT Hub
Special Valve Prize
$1,500!
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1204635926
2nd Place
Abbey
by Lizard, & thewhaleman
Prizes:
Mapcore Spotlight
Eternal Bragging Rights
Added to Mapcore's FACEIT Hub
Special Valve Prize
$3,000!
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1215935299
GRAND PRIZE WINNER
Biome
by jd40
Prizes:
Mapcore Spotlight
Eternal Bragging Rights
Added to Mapcore's FACEIT Hub
Special Valve Prize
$5,000!
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1224923995
~~~Thanks to: our lovely guest judges, FACEIT for their incredible teamwork, and Valve for contributing to our prize pool.
Last but not least, THANK YOU for making this another special 'Core event!
"May Hurg guide you..."