Jump to content

rosk

Members
  • Posts

    104
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Like
    rosk reacted to Radu for an article, 2017: Mapcore's Year in Review   
    (New logo by Yanzl)
    I'm sure that by now most of us have our sleeves rolled up and are ready to tackle yet another year, but before we move forward let's take a moment to look back at what 2017 meant for our community. It was a time of immense growth for both professionals and amateurs alike. A time when everyone seemed to have surpassed their former selves. And without slowing down, some have even managed to land their first job in the industry. I don't know what this new year holds, what challenges to overcome will arise, but I know for certain that I'm excited to see everyone become even greater!
     
    2017: Mapcore's Year in Review
     

    Overwatch - Oasis
    by Phillip K, Bram Eulaers, Helder Pinto and others
     

    Dishonored 2: Death of the Outsider - Curator level
    by electrosheep, kikette and others
     

    Payday 2 - Brooklyn Bank level
    by General Vivi
     

    Sniper Elite 4 - Regilino Viaduct
    by Beck Shaw and others
     

    Counter-Strike: Global Offensive - Offtime
    by Squad
     

    Team Fortress 2 - Shoreleave
    Art pass, props and sound by Freyja
     

    Wolfenstein II: The New Colossus - Farmhouse
    Modeled, textured and composed by BJA
     

    Half-Life 2: Downfall
    by marnamai
     

    Counter-Strike: Global Offensive - Studio
    by ZelZStorm, TanookiSuit3 and Hollandje
     

    Portal 2 - Refraction
    by Stract
     

    Counter Strike: Global Offensive - Breach
    by Yanzl and Puddy
     

    Counter-Strike: Global Offensive - Berth
    by grapen
     

    Counter-Strike: Global Offensive - Kaizen
    by Andre Valera and Jakuza
     

    Counter-Strike: Global Offensive - Asylum
    by Libertines
     

    Half-Life 2: Episode 2 - FusionVille: The Shadow over Ravensmouth
    by Klems
     

    Unreal Engine 4 scene
    by Dario Pinto
     

    Counter-Strike: Global Offensive - Grind
    by The Horse Strangler, `RZL and MaanMan
     

    Counter-Strike: Global Offensive - Aurelia remake
    by Serialmapper
     

    Counter-Strike: Global Offensive - Tangerine
    by Harry Poster
     

    Counter-Strike: Global Offensive - Abbey
    by Lizard and TheWhaleMan
     

    Counter-Strike: Global Offensive - Apollo
    by Vaya, CrTech, Vorontsov, JSadones
     

    Counter-Strike: Global Offensive - Sirius
    by El Exodus
     

    Unreal Engine 4 scene
    by Corvus
     

    Counter-Strike: Global Offensive - Subzero
    by FMPONE
     

    Counter-Strike: Global Offensive - Biome
    by jd40
  2. Like
    rosk reacted to Mapcore for an article, Day of Infamy Mapping Contest   
    Participants have from the 15th of September 2016 until Midnight (GMT) on the 22nd of December 2016 to create, test and upload an original or Day of Defeat inspired map for Day of Infamy (www.dayofinfamy.com)
     
     
     

     
    Prize Structure
     
    1st place
     
    $3,000 cash
    Map included officially in game
    Corsair Hardware
    Void Surround Sound Headphones
    Strafe Keyboard
    Katar Mouse
    M330 Mouse Pad
    All Wall Worm Source Modelling Tools
     
     
     
    2nd place
     
    $1,500 cash
    Corsair Hardware
    Strafe Keyboard
    Katar Mouse
    M330 Mouse Pad
    All Wall Worm Source Modelling Tools
     
    3rd place
     
    $1,000 cash
    Corsair Hardware
    Katar Mouse
    M330 Mouse Pad
    All Wall Worm Source Modelling Tools
     
    4th place
     
    $500 cash
    Corsair Hardware
    Katar Mouse
    M330 Mouse Pad
    All Wall Worm Source Modelling Tools
     
    (*All prizes are subject to participant eligibility. No cash value. The contest Organizers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.)
     
     
     

     
    Sub-Prizes
    In addition to the prizes stated above, GameBanana will also be offering a sub-prize for the best development blog, work in progress or tutorial created throughout the process. 
    This is an entirely optional part of the contest and is open to members of all communities.
    To enter simply create either a development blog / work in progress page OR a level design tutorial / guide for Day of Infamy on either GameBanana, MapCore or the Insurgency Forums.
    Entries must be uploaded on or before Midnight (GMT) on the 22nd of December 2016, and include “[DoI Contest]” in the title. Entries will be judged by members of the GameBanana team, as they appeared at the deadline.. No changes or updates are permitted during the judging phase.
     
    Rules and Frequently asks Questions
     
    The submission must be a playable map for the PC version of Day of Infamy.
    Remakes of existing maps are not allowed, however maps inspired by classic DoD maps are encouraged.
    Entries must be submitted to the Day of Infamy mapping contest section of BOTH GameBanana.com and the Steam Workshop before the deadline.
    Multiple entries are permitted, however submissions will be judged on individual quality rather than quantity.
    Team based entries are permitted, however the entrants will have to agree how to split any prizes awarded, prior to prize claim and dispatch.
    It is essential to thoroughly test your submission before the deadline as entries cannot be modified during the judging phase.
    Exceptions: Changes to the submission profile are permitted after the deadline, provided they are purely aesthetic and that the map file does not change. (E.g. Editing the description / screenshots)
    Maps that were under creation prior to the announcement of this contest can be entered, provided a completed version has not been released for public Download.
    All custom textures, models or code must be contained within the download file or embedded into the .bsp.
    Authors are free to share their content on any other websites or services they wish, however the file must remain free to download and play, without requiring membership or payment.
    If the submission is distributed on an external website or service, it must clearly state that the submission was created for the "GameBanana / MapCore Day of Infamy Mapping Contest 2016”.
    Authors must be able to accept cash payments via paypal and will be required to fill in a prize claim form prior to payment. Winners of hardware and physical products will also be required to provide a valid shipping address.
    Judges and individuals associated with organising this contest cannot enter or assist entrants.
    Entries must clearly state which game mode the level is designed for.

     
    Eligibility
     
    Participant eligibility: The “GameBanana / MapCore Day of Infamy Mapping Contest 2016” is open to any individual, or teams of individuals, provided they comply with the following:
    Participants may not be an employee of the “Organiser” or “Sponsors”.
    Participants may not have taken part in the preparation or announcement of this
    Contest.
    Participants may not be a direct relative, spouse, direct employee, or long term
    partner of any of the above definitions (a - c).
    Legal Age: This contest is open to any individual who meet the above “participant eligibility” criteria. In the event of participant who has not reached the legal age in his/her state winning one or more prizes defined below, he/she must provide contact details for the legal guardian who will claim the prize(s).
     
     
    Submitting
     
    TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Day of Infamy > Mapping Contest 2016” category.
     
    http://gamebanana.com/maps/cats/8989
     
    The second version must be uploaded to the Day of Infamy Steam Workshop
     
    http://steamcommunity.com/app/447820/workshop/
     
    No changes to the downloadable file can be made during the judging phase. Please remember to ensure that all relevant custom content is included, and that your map is thoroughly tested.
     
     
     

     
    Judging Criteria
     
    Maps will be judged by the developers at New World along with the staff at MapCore and GameBanana. Each map will be scored on the following categories, and given a total score out of 100.
    Gameplay (40 marks)
    Visuals (30 marks)
    Originality (15 marks)
    Performance / Optimization (15 marks)
×
×
  • Create New...