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rosk

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Everything posted by rosk

  1. rosk

    de_Merazo

    Finished! Happy to announce my entry into this contest has been completed. Sorry to not keep the thread updated but here we are! Merazo Thanks everyone for the feedback and replies!
  2. I bought my very first car! & very pleased with it! It's a 1987 Austin Mini Mayfair It currently has no registration so the plates on it are useless But it's what i'm working on for the next few years
  3. rosk

    de_Merazo

    Further progress on the CT spawn! Just behind T spawn here: (hud and gun models are on due to the wires not showing :s) View from mid to B connector: (kinda broke the lighting on the inside here)
  4. rosk

    de_Merazo

    CT spawn didn't make any sense of how they got there in the first place. A CT teaparty was my first idea but that didn't cut it. So here's the new Counter-Terrorist spawn (which makes sense this time). T spawn: Now with background buildings! Here's a bit of background scenery from just outside the B bombsite: Now here's the overview, missing a few models and roofing but the layout is there
  5. rosk

    de_Merazo

    no-one wanted another update so here's another update! New CT spawn: 3D skybox!! (view from T spawn): A wip wip wip storage place:
  6. rosk

    de_Merazo

    An update! (a small one) And a quick view from outside the map (placed inside some grapes for effect) (grape vine model isn't that good yet, maybe it's just a bad season for them)
  7. To join most people have to connect through one of their friends who have joined, sometimes that works a bit faster than usual. (yes it's weird but yeah). Downloading the map in advanced just makes you join a bit quicker, most people don't download the map before the test, most of the time there's no issue downloading it for other players. Anyway on Thursday the server did fill up incredibly quickly, i'm not sure if it's that or a problem on your end. However I don't know about your problem with the ping to the server. And the problem with the server not responding on the steam overlay. That's usually what happens for pretty much any game which uses the steam overlay
  8. rosk

    de_Merazo

    My new map for the 2017 contest! This is my new map Merazo, set in the grape vineyards of California (In the United States of America if you didn't know!) Here are some of the first screenshots from my map, some of the areas are still in development but I think I've got the theme down. Workshop version coming soon... Soon
  9. After a while of complaining; I finally got a graphics card upgrade! (well the only one that works with my cpu) Original Graphics card: GTX 960 2gb New: GTX 1060 6gb
  10. @RealaxFourX, Map link, I will update it soon @Roald yeah I wasn't so sure about the statue either. Maybe a historical statue. @Vaya
  11. As I promised to keep this updated, here's an update, sort of. It's a compile without VIS so don't question me on why it looks weird: Also this map needs a new name. Post your suggestions, of a new name?
  12. Some more detailing around the CT spawn area:
  13. Oh snap its back! I'm now working on this! Well, finishing it. This map is still @Terri's but he doesn't have the time to finish it, so its mine! Here are just a few screenshots from an early art version or detail preview that I've done: # (This is still very early versions, whatever, anyway I just wanted to revive the project after it being dead for a year) Also this was a very early version and I did some sort of weird compile. It was on fast settings, I will be updating this thread, sometimes, maybe. eh whenever.
  14. The colors are brightened compared to the original picture, but this version brings out the pink a bit more
  15. rosk

    Merry Christmas

    Merry Christmas people! Lets hope 2017 goes better than 16 ....crap
  16. rosk

    Overwatch

    not touching competitive again, I have no idea why it's 1000 points lower than last season
  17. It's 20 spawns, the 21 was a mistake, anyway your map is verified for 4/12/16 @Gooby feedback can be submitted in-game, and you will be provided with the feedback once it is over
  18. De_Quarry; Workshop page t's done, I think.. So here it is! Terrorists have a job to destroy a quarry as plans of an overweight businessman tries to turn it into a resort. Deconstruction is under way but it's their job to stop it. The map is set, in a hole. Both bombsites are vital equipment for destroying the nearby warehouses. Screenshots: These clouds move also!
  19. Route outside of T spawn (the clouds are animated but still need to be lower): Just a general overview (lower clouds are needed, but 4 hour compiles ): Imgur album: http://imgur.com/a/OWk1M
  20. rosk

    De_Quarry [WIP]

    Yep this is an old version, I don't actually know what is causing that error with the blackness but I have removed a model from a different game, and I have fixed the lighting from the previous screenshots. I'm pretty sure I compiled with no clips - stupid mistake I'm re-doing areas of my map at the moment. Thanks for noticing these bugs, I had no idea
  21. rosk

    De_Quarry [WIP]

    Weird lighting glitch and the fog broke, makes a nice smog effect, maybe I should add smoke out of the tower to complete the deal And yes I do know that the clouds are too high. Also I will switch my skybox to a dusk/nighttime one so it fits the lighting a bit more, and maybe the visibility can be better also.
  22. Just updated! It failed this morning not sure why, Source mod was outdated after this major update, should be back in working order soon
  23. Updates on layout; I've decided to make the map an offensive one. The first point (which isn't made yet) will be a train station or some other part of town, the second capture point will be a viaduct with a tank there, and the reason for the sandbags in front of it is because of the small trench just in front of it just so you can't see under it. The third capture point will be just before the town. Sorry for that broken grass texture, not sure what went wrong Semi-overview of the map, newest area is the closest and the third capture point is the one towards the back, not sure if I should re-do it or not.
  24. If things like this are happening, really Valve should make it so you can only spray them onto certain textures (like not a func_breakable). A toggle option for this should really be added because i'm not interested in skins or stickers or sprays now.
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