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baem123

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  1. Like
    baem123 got a reaction from catfood in [CSGO] de_ruby   
    the great master of cs mapping gives me a early chance to tell him my thoughts on his next map? dont want to miss that one
    First to the Bombsites:
    I have to say that my biggest concern about your last map was the similarity of A and B. In this map both bombsites offer a very similiar playstyle, too.
    Boths spots have around 3.5 entries and you will often try to hide in one of those arms till the CT touches the bomb. Both spots have only one small wall near the bomb
    for another option (especially B, A has one extra option between the wall with the crack and the crates). The A site is okay, and is clearly the better one. Stick to it but change B nearly completely to change the playstyle around the spot. Its not fun to get a shot in the back while defusing at B 90% of the time.
    btw the crate at the B site is not high enough. you dont feel safe while planting in the corner.
    screenshot of B:


    screenshot of A:


    Mid:
    Mid feels CT sided (it doesnt mean it really is too much ct sided, i tested this map alone). Ofc the wall where my crosshair is pointing at is too dark (even for a playtest).

    While i go along the only possible T path, except the boost/jump spot, i feel even more uncomfortable and feel a real disadvantage because i have to worry about
    both sides of the big crate and a complete different angle, the wall to the left where CTs can surprise me from the back. -------------

    10 mins later: I changed my view about mid ^^. Yes you can feel uncomfortable as a T but it can be similar for a CT and mid offers a nice tension.

    Otherwise i really like your play with these different heights in most places around the map. Maybe the direct way from T spawn to B needs some more cover.
    It feels very open. But a more natural fitting thing might be better in the end then my drawing. depends on the theme.

     
    hope i offered you new thoughts.
  2. Like
    baem123 got a reaction from Shibou in [CSGO] de_ruby   
    the great master of cs mapping gives me a early chance to tell him my thoughts on his next map? dont want to miss that one
    First to the Bombsites:
    I have to say that my biggest concern about your last map was the similarity of A and B. In this map both bombsites offer a very similiar playstyle, too.
    Boths spots have around 3.5 entries and you will often try to hide in one of those arms till the CT touches the bomb. Both spots have only one small wall near the bomb
    for another option (especially B, A has one extra option between the wall with the crack and the crates). The A site is okay, and is clearly the better one. Stick to it but change B nearly completely to change the playstyle around the spot. Its not fun to get a shot in the back while defusing at B 90% of the time.
    btw the crate at the B site is not high enough. you dont feel safe while planting in the corner.
    screenshot of B:


    screenshot of A:


    Mid:
    Mid feels CT sided (it doesnt mean it really is too much ct sided, i tested this map alone). Ofc the wall where my crosshair is pointing at is too dark (even for a playtest).

    While i go along the only possible T path, except the boost/jump spot, i feel even more uncomfortable and feel a real disadvantage because i have to worry about
    both sides of the big crate and a complete different angle, the wall to the left where CTs can surprise me from the back. -------------

    10 mins later: I changed my view about mid ^^. Yes you can feel uncomfortable as a T but it can be similar for a CT and mid offers a nice tension.

    Otherwise i really like your play with these different heights in most places around the map. Maybe the direct way from T spawn to B needs some more cover.
    It feels very open. But a more natural fitting thing might be better in the end then my drawing. depends on the theme.

     
    hope i offered you new thoughts.
  3. Like
    baem123 got a reaction from Squad in [CSGO] de_ruby   
    the great master of cs mapping gives me a early chance to tell him my thoughts on his next map? dont want to miss that one
    First to the Bombsites:
    I have to say that my biggest concern about your last map was the similarity of A and B. In this map both bombsites offer a very similiar playstyle, too.
    Boths spots have around 3.5 entries and you will often try to hide in one of those arms till the CT touches the bomb. Both spots have only one small wall near the bomb
    for another option (especially B, A has one extra option between the wall with the crack and the crates). The A site is okay, and is clearly the better one. Stick to it but change B nearly completely to change the playstyle around the spot. Its not fun to get a shot in the back while defusing at B 90% of the time.
    btw the crate at the B site is not high enough. you dont feel safe while planting in the corner.
    screenshot of B:


    screenshot of A:


    Mid:
    Mid feels CT sided (it doesnt mean it really is too much ct sided, i tested this map alone). Ofc the wall where my crosshair is pointing at is too dark (even for a playtest).

    While i go along the only possible T path, except the boost/jump spot, i feel even more uncomfortable and feel a real disadvantage because i have to worry about
    both sides of the big crate and a complete different angle, the wall to the left where CTs can surprise me from the back. -------------

    10 mins later: I changed my view about mid ^^. Yes you can feel uncomfortable as a T but it can be similar for a CT and mid offers a nice tension.

    Otherwise i really like your play with these different heights in most places around the map. Maybe the direct way from T spawn to B needs some more cover.
    It feels very open. But a more natural fitting thing might be better in the end then my drawing. depends on the theme.

     
    hope i offered you new thoughts.
  4. Like
    baem123 got a reaction from SirK in [CSGO] de_ruby   
    the great master of cs mapping gives me a early chance to tell him my thoughts on his next map? dont want to miss that one
    First to the Bombsites:
    I have to say that my biggest concern about your last map was the similarity of A and B. In this map both bombsites offer a very similiar playstyle, too.
    Boths spots have around 3.5 entries and you will often try to hide in one of those arms till the CT touches the bomb. Both spots have only one small wall near the bomb
    for another option (especially B, A has one extra option between the wall with the crack and the crates). The A site is okay, and is clearly the better one. Stick to it but change B nearly completely to change the playstyle around the spot. Its not fun to get a shot in the back while defusing at B 90% of the time.
    btw the crate at the B site is not high enough. you dont feel safe while planting in the corner.
    screenshot of B:


    screenshot of A:


    Mid:
    Mid feels CT sided (it doesnt mean it really is too much ct sided, i tested this map alone). Ofc the wall where my crosshair is pointing at is too dark (even for a playtest).

    While i go along the only possible T path, except the boost/jump spot, i feel even more uncomfortable and feel a real disadvantage because i have to worry about
    both sides of the big crate and a complete different angle, the wall to the left where CTs can surprise me from the back. -------------

    10 mins later: I changed my view about mid ^^. Yes you can feel uncomfortable as a T but it can be similar for a CT and mid offers a nice tension.

    Otherwise i really like your play with these different heights in most places around the map. Maybe the direct way from T spawn to B needs some more cover.
    It feels very open. But a more natural fitting thing might be better in the end then my drawing. depends on the theme.

     
    hope i offered you new thoughts.
  5. Like
    baem123 reacted to The Horse Strangler in [CSGO] Transition   
    GO HERE FOR RELEASED VERSION
  6. Like
    baem123 reacted to catfood in [CSGO] de_ruby   
    [RELEASED]

    NEW POST

    WORKSHOP LINK  



     
     
     
     
     
     
     
    [OLD POST]
    Hello Mapcore folk,
    First I want to say that everything about the layout is still quite rough, work in progress and open for suggestion.
    The reason I'm releasing this heavy wip concept is so that I can hopefully catch a glimps of other players and mappers thoughts on the layout early on.

    The current overview of the layout:


    Bombsite A:

    Mid CT side:

    Mid T side:

    B site:

    Although this build felt pretty stable after quite a few playtests I would still like more playtesting hours / feedback before making any drastic decisions on where to take the layout next.

    Here's the workshop link might you want to check it out ingame : LINK

    So if you already have some thoughts, angry feelings or whatever that come up when looking/playing the map Please don't hold back and just let it all out. Because the sooner this little unarmed infant baby map learns it's flaws the better right? no mercy.
    Thanks in advance!

     
  7. Like
    baem123 got a reaction from SirK in [WIP] cs_beatz   
    im allowed to discuss everything about a posted content except the reaction it may cause? where can i find that rule? maybe there is no such rule and im allowed to write my opinion.
    it doesnt matter what anybody says about anything if its his personal opinion?
    i never wanted to control other peoples way of thought and its not bad to be sensitive.
    i didnt say anything like this but you imply that. dont discredit me, i dont have to leave.
    i made the first comment here that had to do with the map while this thread was open since friday. thats not a derailing of a discussion. in fact you answered my post which made it a discussion. i didnt deny you or anybody else to post other feedback. i dont need to apologise.
  8. Like
    baem123 reacted to Puddy in [WIP] cs_beatz   
    It is not the same thing. Using a global, historic war, that happened more than half a century ago, as a backdrop in games that are primarily focused on battles between armed combatants can NOT be compared to unnecessarily using a very recent massacre in a completely civilian environment as part of the theme for a Counter Strike level.
    Discussing the name and setting of a level is definitely on topic in my book and I do not consider the thread derailed. Yes, usually we are more focused on angles, timings and balance but that's because map themes tend to be about a thousand times less controversial.
    If I had to guess, the map's combo of name and theme not only assures it's disqualification from an Operation but perhaps even the workshop itself.
  9. Like
    baem123 got a reaction from slavikov4 in [WIP] cs_beatz   
    you really want to make a hostage map at a nightclub called pulse???
    dont do this!
    i would delete this if i would be the admin before any US newspaper finds this.
  10. Like
    baem123 reacted to Puddy in [WIP] cs_beatz   
    To begin with, I would argue against selecting a theme that is associated with a very recent terrorist action, especially one which falls in the "rampage shooting" category.
    Furthermore, sharing a location name with a recent and horrific terror attack is, in all honestly, a bit tasteless. Counter-Strike is, in a way, a game about terrorism but at the same time, it's not. It's a shooter with two teams that uses counter-terrorism operations as a "skin" to ground it in reality. All the levels in the game are relatively nondescript and don't reference any real world scenarios. The terror organisation the game has expanded upon the most, the Phoenix Connection, is purely fictional. All kill:able characters in the game are combatants and the "bombings" in the game are directed at material targets.
  11. Like
    baem123 got a reaction from rosk in [WIP] cs_beatz   
    you really want to make a hostage map at a nightclub called pulse???
    dont do this!
    i would delete this if i would be the admin before any US newspaper finds this.
  12. Like
    baem123 got a reaction from Terri in [WIP] cs_beatz   
    you really want to make a hostage map at a nightclub called pulse???
    dont do this!
    i would delete this if i would be the admin before any US newspaper finds this.
  13. Like
    baem123 got a reaction from El_Exodus in [WIP] cs_beatz   
    you really want to make a hostage map at a nightclub called pulse???
    dont do this!
    i would delete this if i would be the admin before any US newspaper finds this.
  14. Like
    baem123 reacted to tomm in de_havana   
    *points at @Lajron*  it's his fault
    here's a statue with tits as an apology.

  15. Like
    baem123 got a reaction from [HP] in What music have you listened to recently?   
    what a time to be alive
  16. Like
    baem123 got a reaction from RivFader in [CSGO] A Mapcore/Workshop public server?   
    dont know why everybody wants to make his own server so quickly.
    im not sure if the playtesting server is only used at thursdays and sundays, but if this is the case, id use the playtesting server for this.
    much higher chance to get a full server sometimes because everybody has this server already in their favourites. ofc playtesting server admins would need to agree.
    The server might be even more crowded, if not every day (except thursday and sunday) is reserved for an unknown map evening, but only one or two.
     
  17. Like
    baem123 got a reaction from BubkeZ in [CS:GO] Thrill   
    i think i played v2
  18. Like
    baem123 reacted to BubkeZ in [CS:GO] Thrill   
    Thank you so much, are you playing v1 or v2?
    We will release a new update tomorrow with lots of fixes, and lots of them involves your fixes, thanks for feedback!
  19. Like
    baem123 got a reaction from BubkeZ in [CS:GO] Thrill   
    http://imgur.com/a/XUn7G
  20. Like
    baem123 got a reaction from Squad in [CS:GO] Thrill   
    Ive played all recently released maps today. To be honest im a little bit disappointed of Thrill. Ofc its no bad map, but i doesnt feel ready yet. I got stuck at every corner at the A site.

    I hope i dont sound too harsh, ofc it maybe still one of the best 100 maps ever made :), but i think there is still work to do. Looks like you rushed the release because of the operation deadline.
  21. Like
    baem123 reacted to catfood in [CS:GO] SHIPPED   
    A bomb-defuse map (obviously) set on a cargo ship.

    This time the pirates aren't planning on taking any hostages they just want to sink the damn vessel.

    Here's a link to workshop page in case you want to download or support the map:

    WORKSHOP LINK
     
  22. Like
    baem123 reacted to tomm in [CS:GO] SHIPPED   
    I know you're not asking for crits so I'm sorry in advance but the water seems odd to me. It looks neither like water nor ice.
    and it reminds me of goldsrc era liquid scrolling textures(no offense). I think you can do better.
    my suggestion would be to make the vessel stuck in a layer of ice and maybe keep the water/waves in a distance.
    I think that would be neat.
     
    just a rough draft

    I know this is no joke with source, but I think it would make the map much more interesting.
  23. Like
    baem123 reacted to Yanzl in [CS:GO]de_thrill   
    Last update before release, starting to come together.




     

     


     
  24. Like
    baem123 reacted to 2d-chris in EU Referendum   
  25. Like
    baem123 got a reaction from lynx in [CS:GO] de_waterfall [wip]   
    i like this map a lot.
    the outside lightning, the rocks, these wooden planks in the ground an the detailing inside the buildings are all beautiful.
    In this spoiler are many problems i found (i guess you are already working on most of these):
     
     
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