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baem123

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Posts posted by baem123

  1. On 4/29/2019 at 1:45 PM, Faber said:

     

    de_chlore0852.jpg.ae2040d74d3d23a286c8604c738793cd.jpg

    Looking good! I feel like this part could be even better. Maybe the tarp could have some red outer stripes, or  the lamps on the right side could be slightly glowing.

  2. well you have to get lucky with the workshop.
    2 maps that are both well done can get 40 or 40000 downloads.

    i'm surprised you are done with Source, now that you know how everything works.
    If you are extending the story, reupload the map and advertise on reddit it might get a lot of views.
    Maybe you could be needed in the police department as a witness, but suddenly you would be suspected, too...

  3. I talked about clipping. Mirage is a joke ofc, same at the entry to A.

    I still think that maps should avoid clipping around corners and big clipping gaps in general.
    It might look better in some eyes if corners stick out 2 pixels, but its frustrating if you actually want to play the game.
    If you add clippings to these things it doesnt help much either, because the player cant see these clippings.
    He doesnt know where he will get stuck, unless he played the map many many times.
     

     

  4. Its nearly 2 years since my greybox feedback at page one. Time flies!

    This map seems to be one pinnacle of counterstrike mapping.
    The artwork is really impressive. Every added detail fits to the scene. It's fun to wander around.

    There are 2 things which i dont like;  both are sadly seen on most maps:
    - you can't jump to some places which look like you could go there
    - you can't slide along walls without getting stuck permanently

    Nevertheless this map has to be in the next operation and it will be.
    Thanks catfood for this map!

  5. Finally! Congrats to all who made operation maps.

    Yes, it takes 2 minutes to understand this operation, even for operation vets like us :). These kids might take some days... ^^
    To be honest I was surprised that "de_lite" was chosen when I first read it some time ago. Don't get me wrong, it's a nice map, I simply like others more.

    I'm confused about these 2 decisions:

    1. They add the game mode scout+knives, but you play it on the map "shoots" and not on the classic "fy_scoutknivez" layout.
      At least I played it 3 times and it was always on this map.
      This makes no sense to me because "shoots" doesn't fit into this game mode at all.                                                                              
       
    2. Despite not caring about the map fitting the game mode scout+knives they write in the changelog: 
      "-Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank."
      These maps are all still played in their old game modes they were made for.
      Would have been better to add something new after all these years instead of trying to fit these old maps to 4 game modes.
      I played "safehouse". You can no longer jump over the wall on one side as a CT. I think this change could hurt the traditional game modes Demolition and Arms Race.

     

  6. 16 minutes ago, Vorontsov said:

    Yeah well I think you're a dummy

    Im a dummy? What do you mean with that Vorontsov? Do you mean that im blind, dumb, or both, or something else? Im interested.

    19 minutes ago, Vorontsov said:

    it's naive to say it doesn't have flaws that need fixing.

    Well, nobody said that, but ofc we could pretend.

  7. I dont know where all this negativity about de_canals is coming from. In my opinion its a really great map! Cant relate to everybody who already knows after 1 round of casual that this map has bad gameplay. I played 2 deathmatch and 4 matchmakings on this map and in my opinion the gameplay is already working very good. It isnt too small neither. Visually i love it, too. Ive been to Venice and i think the atmosphere is really well catched.

    Thx Valve for another awesome map to play with my friends and dozens of new models!

  8. why cant there be more than one contest in one year?

    how about 2 or 3 contests. first contest CS:GO, second contest unreal, third contest source2 VR?
    do you want to start only 1 contest in a year because you think you need to pay a lot of money to the winners?

    i would do 3 contests and i would plan the source 2 VR contest as the last one because this stuff could be changing quickly at the moment.
    if you want to give every contest about 3 months time (while you want some time without a contest in between), its no big deal if the third contest would start in 2017 / end in early 2018.

  9. Im no longer sure if Talking Heads' song is about a Psycho Killer or about Trump. Its scary!

     

    Lyrics:

    Spoiler

    I can't seem to face up to the facts
    I'm tense and nervous and I can't relax
    I can't sleep 'cause my bed's on fire
    Don't touch me I'm a real live wire

    Psycho Killer
    Qu'est-ce que c'est ( What is this )
    Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
    Run run run run run run run away oh oh
    Psycho Killer
    Qu'est-ce que c'est
    Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
    Run, run, run, run, run, run, run, away oh oh oh
    Yeah yeah yeah yeah!

    You start a conversation you can't even finish it
    You're talking a lot, but you're not saying anything
    When I have nothing to say, my lips are sealed
    Say something once, why say it again?

    Psycho Killer
    Qu'est-ce que c'est
    Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
    Run run run run run run run away oh oh oh
    Psycho Killer
    Qu'est-ce que c'est
    Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
    Run, run, run, run, run, run, run, away oh oh oh oh!
    Yeah yeah yeah yeah!

    Ce que j'ai fais, ce soir la  ( What I did, that evening )
    Ce qu'elle a dit, ce soir la  ( What she said, that evening )
    Realisant mon espoir        ( Fulfilling my hope )
    Je me lance, vers la gloire, OK  ( Headlong I go towards the glory... OK )
    Yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah
    We are vain and we are blind
    I hate people when they're not polite

    Psycho Killer
    Qu'est-ce que c'est
    Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
    Run run run run run run run away oh oh oh
    Psycho Killer
    Qu'est-ce que c'est
    Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
    Run, run, run, run, run, run, run, away oh oh oh
    Yeah yeah yeah yeah oh!

     

  10. i started to learn 3dsmax with some youtube tuts and installed wallworm.
    i made a simple custom cube for a first test as you can see in the images below.
    wall worm is working as expected, collision worked too but my materials were not the same like in 3ds.
    only the basic diffuse color is added like you see in the picture. what did i do wrong and how can i solve this?
    i guess this is a dumb question - thanks in advance for any answer and thank you for wallworm!

    DVwWw8E.jpg

    5dDQEyL.jpg

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