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BubkeZ got a reaction from Vaya in Swamp
Thanks for the feedback!
Yes absolutely, of course you can get there faster if you jump in water, that's how CS:GO works as you know, applies both on land and in water and something that we are fully aware of.
To use walk is also an option to use as you then make no sound whatsoever in water, many variants are available.
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BubkeZ got a reaction from Vaya in Swamp
We have sent many pictures to each other that describe what we are thinking and then we have talked a lot to each other even though Morozov's English is limited and my Russian is non-existent. But in some way it has worked and now we understand each other well.
Level design brings people together and in the end we all speak the same language.
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BubkeZ got a reaction from Interfearance in Swamp
We have sent many pictures to each other that describe what we are thinking and then we have talked a lot to each other even though Morozov's English is limited and my Russian is non-existent. But in some way it has worked and now we understand each other well.
Level design brings people together and in the end we all speak the same language.
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BubkeZ got a reaction from Mr.Yeah! in Swamp
We have sent many pictures to each other that describe what we are thinking and then we have talked a lot to each other even though Morozov's English is limited and my Russian is non-existent. But in some way it has worked and now we understand each other well.
Level design brings people together and in the end we all speak the same language.
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BubkeZ got a reaction from Vaya in Swamp
Thanks for the feedback!
The reason why a player goes slow where there is "slime" is because to avoid players not choosing to always use shortcuts or to run around in the slime more than necessary.
You have a choice to choose it on certain rounds which can be crucial as it opens up new angles to a bombsite eg.
The map is designed so even if you choose to go to the middle in slime as a terrorist after spawn you still have great timing against CT in the middle but you always have a choice to avoid water and slime completely.
It is a new unique way to get a player to make decisions and a good way to "limit" one such open map in a smooth way.
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BubkeZ reacted to csWaldo in [CSGO] Victoria
I've spent some time making assets and I think I'm starting to get the hang of it. It's far from finished, but a lot of the major assets for the galleria are now made and in place, so here are a few update screenshots. Please let me know what you think
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BubkeZ reacted to Oliver in [CS:GO] de_Iris
Okay here is some progress from bombsite B. The site take place on an auto salvage yard at the edge of town. This place is a haven for old relics and bits and pieces from the past. ? We are a good ways into the second art pass and the architecture is getting more finalized. There is still polish and lighting work to be done at the site, but for now we are happy to move on to other parts of the map. Our goal visually is to capture the feeling of an old town with its charm and history.
The logo for the auto salvage company.
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BubkeZ reacted to RA7 in [CS:GO] de_Iris
Reminds me of WOlfenstein II, that scene at the mislkshake bar.. :-)
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BubkeZ got a reaction from flickaa in [CS:GO] de_Iris
Yes I'm the author/creator of Mirage, small world.
Thanks for the feedback, we are trying to make it look like an "forgotten" small town during present time.
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BubkeZ got a reaction from maxlevelboi in [CS:GO] de_Iris
Yes I'm the author/creator of Mirage, small world.
Thanks for the feedback, we are trying to make it look like an "forgotten" small town during present time.
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BubkeZ reacted to Oliver in [CS:GO] de_Iris
This is an update on what we are up to
An Ice cream shop has just arrived on the map, and will be a nice set piece in Mid.
A large sign on the outside only adds to the charm
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BubkeZ got a reaction from maxlevelboi in [CS:GO] de_Iris
Cheers mate! I came up with the name Iris because I think it's a great clean and simple name and ofc also the meaning of creating colours. The name is also ambiguous so it's open for interpretation, but I thought it rolled nicely off the tongue and it ties somewhat with the theme.
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BubkeZ got a reaction from Vaya in [CS:GO] de_Iris
Cheers mate! I came up with the name Iris because I think it's a great clean and simple name and ofc also the meaning of creating colours. The name is also ambiguous so it's open for interpretation, but I thought it rolled nicely off the tongue and it ties somewhat with the theme.
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BubkeZ reacted to Pilot_01 in [CS:GO] de_Iris
The poster makes me sooo hyped. Is it goona be a 50s/60s ish theme?
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BubkeZ got a reaction from FMPONE in What I'm Working On
Wow looks amazing, haven't played they greybox but the visuals looks sooooooooooooooOOOOOOooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOoooooooooooooooooooooooooooooooOOOOOOOOOOOooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooo gooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOoooooooooOOOOooooooooooooooooOOOOOOOoooood!
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BubkeZ got a reaction from Vaya in What I'm Working On
Wow looks amazing, haven't played they greybox but the visuals looks sooooooooooooooOOOOOOooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOoooooooooooooooooooooooooooooooOOOOOOOOOOOooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooo gooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOoooooooooOOOOooooooooooooooooOOOOOOOoooood!
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BubkeZ reacted to FMPONE in What I'm Working On
Hi all!
Here's a preview of DE_SUBZERO. The awesome Tanuki (creator of Seaside and Downtown) helped design the layout, and I created all the art. However, penE from DE_CACHE made the old-school crates as a cameo, I love that guy Shout out to all the wonderful people who provided helpful feedback on the visuals and gameplay so far!