Jump to content

major.quin_n

Members
  • Content Count

    19
  • Joined

  • Last visited


Reputation Activity

  1. Like
    major.quin_n got a reaction from Pampers in Games W.I.P Thread   
    Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 
     
     
  2. Like
    major.quin_n got a reaction from Freaky_Banana in Games W.I.P Thread   
    Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 
     
     
  3. Like
    major.quin_n got a reaction from Castle in Games W.I.P Thread   
    Yeah I wish it was UE4. I made it in Unity with c# and blender. Right now I am trying to learn Unreal and c++, definitely going to try to make a game over the summer. Thanks for checking it out.
  4. Like
    major.quin_n got a reaction from Castle in Games W.I.P Thread   
    Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 
     
     
  5. Like
    major.quin_n got a reaction from clankill3r in Games W.I.P Thread   
    Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 
     
     
  6. Like
    major.quin_n got a reaction from Rad in Games W.I.P Thread   
    Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 
     
     
  7. Like
    major.quin_n got a reaction from mcunha98 in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  8. Like
    major.quin_n got a reaction from Squad in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  9. Like
    major.quin_n got a reaction from Sprony in Games W.I.P Thread   
    My little pixelated game that I am working on in GameMaker:
    (click on image for sharp non-scaled version)

  10. Like
    major.quin_n reacted to kinggambit in WIP in WIP, post your level screenshots!   
    hoping to finish this map up for next operation's deadline. Doubt I'll cut it seeing how unpolished it is but would appreciate feedback on what can improve the map:




    Album of more screenshots
     
     
  11. Like
    major.quin_n got a reaction from mkandersson in Games W.I.P Thread   
    My little pixelated game that I am working on in GameMaker:
    (click on image for sharp non-scaled version)

  12. Like
    major.quin_n got a reaction from Pampers in Games W.I.P Thread   
    My little pixelated game that I am working on in GameMaker:
    (click on image for sharp non-scaled version)

  13. Like
    major.quin_n got a reaction from Hipshot in Games W.I.P Thread   
    My little pixelated game that I am working on in GameMaker:
    (click on image for sharp non-scaled version)

  14. Like
    major.quin_n got a reaction from 2d-chris in Games W.I.P Thread   
    My little pixelated game that I am working on in GameMaker:
    (click on image for sharp non-scaled version)

  15. Like
    major.quin_n got a reaction from Logic in Games W.I.P Thread   
    My little pixelated game that I am working on in GameMaker:
    (click on image for sharp non-scaled version)

  16. Like
    major.quin_n got a reaction from K in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  17. Like
    major.quin_n got a reaction from clankill3r in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  18. Like
    major.quin_n got a reaction from Vaya in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  19. Like
    major.quin_n got a reaction from cashed in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  20. Like
    major.quin_n got a reaction from SPY_JOHN in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  21. Like
    major.quin_n got a reaction from Logic in The random model thread!   
    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B
  22. Like
    major.quin_n got a reaction from Furiosa in WIP in WIP, post your level screenshots!   
    I had a layout for a site, but never detailed it. Today, I accomplished detailing it and here is what I have so far: http://imgur.com/a/a3Nvc

  23. Like
    major.quin_n got a reaction from JoyousCoconut in WIP in WIP, post your level screenshots!   
    I had a layout for a site, but never detailed it. Today, I accomplished detailing it and here is what I have so far: http://imgur.com/a/a3Nvc

  24. Like
    major.quin_n got a reaction from spa in WIP in WIP, post your level screenshots!   
    I had a layout for a site, but never detailed it. Today, I accomplished detailing it and here is what I have so far: http://imgur.com/a/a3Nvc

  25. Like
    major.quin_n got a reaction from maxlevelboi in [CSGO] de_rust   
    de_rust is a work in project classic defuse map. It has similar, simple features from Dust II and Mirage, in that there is a mid and two connectors. The map is around 4000 by 4000 units, pretty much the same size as Mirage and Dust (maybe a little wider). The theme is not fully finalized, but I am thinking a research facility in the middle of a jungle. Soon I will add some custom military models, and maybe even have a rocket in one of the sites, and the other could be explosive payload.

    I am not focused as much on theme and architecture, rather making a legit, playable map. However, if you do have a comment about the buildings, I will note it and attempt to change it if necessary.
    Please give me feedback on the theme and architecture. The layout is mostly finalized, except that I am going to move T spawn back further and try to improve mid more to be CT friendly. Any feedback is helpful as long as it is constructive. Also, do not comment that the rocket looks like, something... not helpful it is not textured.
    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=577783735
    Pictures:

×
×
  • Create New...