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MadsenFK

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  1. Like
    MadsenFK reacted to JorisCeoen in Daigo   
    As more time has opened up in my scedule recently, I've been able to work on redesigning quite a few important assets of Daigo. I've been working silently on T-spawn for the past month to slowly but surely rework all of the roofwork (for the whole map), as well as a lot of additional woodwork and foliage. All of it is still WIP, but I've reached a point where I can finally start moving forward into the map. A lot of additional details are planned to be added, and some of it already exists, but I'm not adding those until the very end of the whole rework. I've also decided to use the newest prop_detail techniques to design most of the flowers and grass stuff so I can have total control over the variation and placement across the map.
    I'm working hard on getting all the assets procedurally placed, so that I can also change things later on in the development of the map (such as balanced coloring and thematic material). Below is an rough example of the T-spawn rework:

    I have no ETA on when the whole map will be done, but I'm going to work almost solely on this map until the end of August. Hopefully a playable version will be ready by then 😅
  2. Like
    MadsenFK reacted to catfood in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  3. Like
    MadsenFK reacted to Lizard in County   
    Bunch of new screenshots.
    Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his  original visuals so that we can  maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to  the place and also to fit dz map playstyle. Hope you guys like it.
     





     


     
     
     
     
  4. LOL
    MadsenFK got a reaction from El_Exodus in True unadorned feedback for a better future   
    inb4 wall of text response
  5. LOL
    MadsenFK reacted to text_fish in True unadorned feedback for a better future   
    I've actually had two pretty great and unadorned ideas how to improve the next competition myself:

    1. In order to limit the number of entrants and therefore allow judges the time they need to focus on being better people, the competition should only be open to people who first meet the following criteria:
    Name must begin with a J Must be born in the northern hemisphere Must own at least one (and no more than one) tabby cat Must drive a Renault with a busted passenger window Must probably not finish their map, but still be eligible to win anyway 2. In order to attract people who meet the above criteria, the prize pool must be doubled.
     
    It's only fair.
  6. LOL
    MadsenFK got a reaction from Pampers in True unadorned feedback for a better future   
    inb4 wall of text response
  7. Like
    MadsenFK reacted to Vaya in True unadorned feedback for a better future   
    having more or less bombsites is not innovation. It's not understanding the game.
  8. Like
    MadsenFK reacted to spa in True unadorned feedback for a better future   
    As someone who spend alot of time on this competition (for which im grateful existed) I also look back at it with some amount of regret and a sense that i didnt get the feedback from the judging that I craved going into it. However upon some more introspection i also realized that if I truly want the juicy feedback all i needed was to have it playtested some goddamn more. I thought i could get away with a couple of playtests and suss out the rest from there, but that was truly not the case and i was too dug into some of my initial "darlings".
    The hard truth is that getting it tested over and over again is something that cant be neglected if you want your map into the game and no amount of feedback from "judges" will change that.
  9. LOL
    MadsenFK got a reaction from Lizard in True unadorned feedback for a better future   
    inb4 wall of text response
  10. Like
    MadsenFK reacted to Roald in True unadorned feedback for a better future   
    This is some good self reflection here! Being open to feedback and making big changes and stuff is key. Playtesting is a big part of it. I already told you my thoughts on your map, but if you as a mapper dont (want to) do anything with it then it wont get you anywhere (which is okay! U still learn from everything). 
    To get to this topic, I dont get why you keep coming up with this stuff. Yes innovative stuff is awesome, but there are LD rules and especially to such an competetive (esport) game. We playtested your three bombsite map in competetive mode and it had many design flaws (that had nothing to do with having three bombsites, though the third bombsite in the center didnt make sence at all). If u want I can PM u the feedback, but honestly I feel you keep praising your 'out of the box' attitude which doesnt make sence at all. So I dont think its worth it giving you feedback as its probably a waste of time and effort.
    New stuff isnt always better. Not saying to not try out new stuff as long they stay within boudaries that work for a game. You can always try, thats what playtests are for, but also be open to the fact things dont always work the way you want to. If you want csgo to lose its identity, maybe go design maps for other games so it pleases you... Please stop pretending to be some mapping guru that shows us the way or try to get us to an new 'era' 😏 I am sure your intentions are good, but I just get a litle tired by these topics so sorry if I come out rudely. 
    Ofcourse a ideal situation would be judges playing each map 10 times on comp mode and judge it but come on, appriciate they take their free time to judge the maps at all. If you want feedback go gather it and have playtests, dont rely on the judges (which are just individual persons too, no offence 😎) and if u think money is motivation for joining a mapping competetion then u dont understand what hobbying and improving skills is about coz I am sure thats first on the list for most mappers out here to join a competition. 
    I do however wish there was a way to focus on gameplay elements first as a mid-judgement thing and have a top x entries be able to continue for the art pass, but idk thats a personal preference.. either way I think the last top 11 / top 20 all played well and its a 50/50 mixture of importance so.. I think the competitions are well organised and I am happy they spend so much effort in them. If u wanna do inovative stuff go join the wingman SE competition as its a new gamemode that has a lot of restrictions and require more out of the box thinking to make it interesting
  11. LOL
    MadsenFK got a reaction from blackdog in True unadorned feedback for a better future   
    inb4 wall of text response
  12. Like
    MadsenFK reacted to Vaya in True unadorned feedback for a better future   
    don't know what you are smoking, some of the maps in the contest were innovative as hell.
  13. Like
    MadsenFK reacted to Lizard in Freya [Wingman]   
    Layout looks interesting. If you are going for a winter setting with snow I would recommend a bit brighter environment light. Moon light bounces of the snow on the ground making everything looks a lot brighter. You can use this to your advantage because you have a night map (should be dark) but the snow will reflect the light around making everything look almost as bright as if it was a day map.
  14. Like
    MadsenFK reacted to Lizard in County   
    Hello everyone !
    I think it is a good time to post some screenshots from my newest csgo project that I'm working on with @jakuza. He already made some models and materials that I used in the listed locations. More to come in next passes,
    County is a map that features everything that comes to mind when typical european thinks about rural part of the USA. It is a danger zone map that features variety of locations you would normally see in rural cities. What I tried to do was to tie these location with some story as well as their placement on the map. I really wanted to avoid 'random structures scattered across the map' feeling some of the community made maps have.
    First art pass is mostly done in most of the locations. In upcoming weeks I will focus on Motel and Quarry locations which are not shown here in this post.
    List of locations with a lot of creenshots (a lot of screenshots actually😁)
     
    Church:



     
    Police station:



     
    Sawmill:




     
    Farm:

    \


     
    Trailerpark:



     
    Haunted house:








    Creek:




    More to come!
     
     
  15. Like
    MadsenFK reacted to RIMAS in De_Clubtop [WIP]   
    Clubtop Layout (Workshop)

    Сотрудничество с Faber
    Совсем недавно мы протестировали карту на Mapcore и благодарим всех, кто принял в этом участие и оставил свой отзыв о балансе карты. Я также хотел бы поблагодарить Морозова за его совет.
    У нас было достаточно времени, чтобы исправить ошибки и недостатки. И сегодня мы хотим представить вам новую и более образованную версию нашей карты.
     
    На первый взгляд, вы будете думать, что T быстрее доберется до B, но это не так. Время хорошо здесь.
    В предыдущей версии у нас были проблемы с серединой, но на этот раз мы решили сделать его более открытым, чтобы позволить игрокам играть с awp.
    Ниже вы можете сравнить его со старой версией
    И нам уже не терпится отправить карту на повторные тесты, поэтому убедитесь, что мы движемся в правильном направлении.
     

    Радар старой версии

     
     
    Скриншоты из последней версии
    Выход на B (на стороне T)

     
    B Stie

    Один из проходов на А (из кт спавн)









  16. Like
    MadsenFK reacted to Roald in [Wingman] Paro   
    Since this is more likely to become a serieus project, why not share some about it on the forums
    I am working on a litle wingman hostage map which is based on the Tiger's Nest Temple located in the Paro region in Bhutan.
    My orignal idea was to have it be a VIP escort kind of map, but afther a few playtests I decided to keep it more like the original hostage mode, but just have two hostage rescue instead which are located on the Terrorist side of the map.
    edit: changed mapname, idk if the original name causing problems 🤔



     
  17. Like
    MadsenFK got a reaction from SirK in [CS:GO Wingman] Luxury, Terracotta & Delta   
    RELEASE
    Luxury is a Wingman map situated in a modern house complex near Los Angeles, California
    The residents of the contemporary-style house had held a house party the night before and woke up
    to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation.




    -----------------------------------------------------------------------------------------------
    DOWNLOAD
    -----------------------------------------------------------------------------------------------
    CREDIT
    Most assets and materials used on the map is by Yanzl
    Quoting helped with playtests as well as ideas for the map
     
     
  18. Awesome
    MadsenFK got a reaction from slavikov4 in [CS:GO Wingman] Luxury, Terracotta & Delta   
    RELEASE
    Luxury is a Wingman map situated in a modern house complex near Los Angeles, California
    The residents of the contemporary-style house had held a house party the night before and woke up
    to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation.




    -----------------------------------------------------------------------------------------------
    DOWNLOAD
    -----------------------------------------------------------------------------------------------
    CREDIT
    Most assets and materials used on the map is by Yanzl
    Quoting helped with playtests as well as ideas for the map
     
     
  19. Like
    MadsenFK got a reaction from Mr.Yeah! in [CS:GO Wingman] Luxury, Terracotta & Delta   
    RELEASE
    Luxury is a Wingman map situated in a modern house complex near Los Angeles, California
    The residents of the contemporary-style house had held a house party the night before and woke up
    to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation.




    -----------------------------------------------------------------------------------------------
    DOWNLOAD
    -----------------------------------------------------------------------------------------------
    CREDIT
    Most assets and materials used on the map is by Yanzl
    Quoting helped with playtests as well as ideas for the map
     
     
  20. Like
    MadsenFK got a reaction from leplubodeslapin in [CS:GO Wingman] Luxury, Terracotta & Delta   
    RELEASE
    Luxury is a Wingman map situated in a modern house complex near Los Angeles, California
    The residents of the contemporary-style house had held a house party the night before and woke up
    to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation.




    -----------------------------------------------------------------------------------------------
    DOWNLOAD
    -----------------------------------------------------------------------------------------------
    CREDIT
    Most assets and materials used on the map is by Yanzl
    Quoting helped with playtests as well as ideas for the map
     
     
  21. Like
    MadsenFK got a reaction from leplubodeslapin in [CS:GO Wingman] Luxury, Terracotta & Delta   
    Luxury is close to completion, this the first art pass (no color correction yet)
     
    The setting is somewhere to the west of Hollywood Hills




  22. Like
    MadsenFK got a reaction from Rump3L in [CS:GO Wingman] Luxury, Terracotta & Delta   
    RELEASE
    Luxury is a Wingman map situated in a modern house complex near Los Angeles, California
    The residents of the contemporary-style house had held a house party the night before and woke up
    to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation.




    -----------------------------------------------------------------------------------------------
    DOWNLOAD
    -----------------------------------------------------------------------------------------------
    CREDIT
    Most assets and materials used on the map is by Yanzl
    Quoting helped with playtests as well as ideas for the map
     
     
  23. Like
    MadsenFK got a reaction from Freaky_Banana in [CS:GO Wingman] Luxury, Terracotta & Delta   
    RELEASE
    Luxury is a Wingman map situated in a modern house complex near Los Angeles, California
    The residents of the contemporary-style house had held a house party the night before and woke up
    to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation.




    -----------------------------------------------------------------------------------------------
    DOWNLOAD
    -----------------------------------------------------------------------------------------------
    CREDIT
    Most assets and materials used on the map is by Yanzl
    Quoting helped with playtests as well as ideas for the map
     
     
  24. Like
    MadsenFK got a reaction from Interfearance in [CS:GO Wingman] Luxury, Terracotta & Delta   
    Luxury is close to completion, this the first art pass (no color correction yet)
     
    The setting is somewhere to the west of Hollywood Hills




  25. Like
    MadsenFK got a reaction from will2k in [CS:GO Wingman] Luxury, Terracotta & Delta   
    Luxury is close to completion, this the first art pass (no color correction yet)
     
    The setting is somewhere to the west of Hollywood Hills




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