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KeyserSoze93

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KeyserSoze93 last won the day on December 11 2015

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  1. Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later. i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out. if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid
  2. Thank you so much! I completely agree with you! The visuals and the laser shouldn't be to hard to fix, but the 2 buttons being to far away might take some major work to fix since i'd have to change large parts of the layout of the map, but if i have the time i'll make sure to do it! Thanks again for playtesting my map! I really appriciate it!
  3. Looks awesome! I love the use of the three towers in the middle of the map as a focal point!
  4. Looks awesome! Completely different from what i've seen before. It's as if Black Mesa merged with Aperture Science in a way
  5. Hello! So i've been working on this map for three weeks now and i'm in desperate need of feedback! I'll be applying for a job as a level designer soon and i'm considering using this level as a portfolio piece, so it needs to be awesome! I'll post some screenshots and a link to the level below. Leave a thumbs up on Steam if you liked it! It will boost my morale thousandfold. (y) Thanks in advance! http://steamcommunity.com/sharedfiles/filedetails/?id=568614234
  6. Hi! I just completed this time travel level in Portal 2, and i'd be eternally grateful if you would play my level on Steam and provide some feedback! Any and all feedback is appriciated, i'm here to learn! Here are some screenshots: Thanks in advance! http://steamcommunity.com/sharedfiles/filedetails/?id=568614234
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