Haven't posted up here in a while, thought I'd check in! Here's a lil vid of a scene I've been working on. Wanted to push the VFX/audio side a little bit (only a bit.. Hah) on this project. It's a 'The Thing' inspired Xcom environment. Not meant to be seen from this angle but hey ho!
Quick question, I'm trying to take an overview screenshot but about half of my level is surrounded in darkness when in the overview mode. No clue how to fix this. Do you have any idea? As soon as I figure it out I will post one.
Hey, its been a while. I have some screenshots of some still WIP areas of my map:
I deleted most of the grey box buildings, they were getting in the way. Most of my time recently has been making these models and textures while learning my way around substance.
An old car (originally the Packard OneTwenty) 5K faces, 2048x textures
Having some trouble with Phong lighting in this one:
There is some broken shadows at the top where I forgot to remove the cast shadows tag. These were all substance textured then minor details added in photoshop.
Church, detail is pretty unbalanced, working on some sketches to fill the top of the bell tower and the trim areas around the roof. Bandstand went through a couple revisions before going to this form
Thanks for taking a look everyone , Hopefully I can get this project complete faster than what its progressing at now (I don't want to rush it either). Originally I intended the map to be finished November last year. :L