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  1. Like
    Plat reacted to Shima33 in [WIP] De_Wulfe   
    Just being doing some practice with advanced brushwork... Am I going too far with this?

  2. Like
    Plat reacted to PogoP in WIP in WIP, post your level screenshots!   
    Haven't posted up here in a while, thought I'd check in! Here's a lil vid of a scene I've been working on. Wanted to push the VFX/audio side a little bit (only a bit.. Hah) on this project. It's a 'The Thing' inspired Xcom environment. Not meant to be seen from this angle but hey ho!
  3. Like
    Plat reacted to spa in de_decay (WIP)   
    Looks really nice
    From the overview I wonder if T is missing some sort of way of rotating to A from mid. Mid seems very tied together with B from the T side.
  4. Like
    Plat got a reaction from Shima33 in de_decay (WIP)   
    As requested, here's the layout, with callouts (known ones) 
    Original image courtesy of Shima33. I added text and colours.

  5. Like
    Plat got a reaction from Shima33 in de_decay (WIP)   
    Quick question, I'm trying to take an overview screenshot but about half of my level is surrounded in darkness when in the overview mode. No clue how to fix this. Do you have any idea? As soon as I figure it out I will post one.
  6. Like
    Plat got a reaction from Shima33 in de_decay (WIP)   
    I'll supply this post with one after I'm done v39, I'm currently working on it  Thanks for commenting!
  7. Like
    Plat reacted to Vaya in All props in my level are black, everything else is fine.   
    look 1 thread below this one
  8. Like
    Plat reacted to Terri in [CS:GO] (W.I.P) de_arpegio   
    Hey, its been a while. I have some screenshots of some still WIP areas of my map:
    I deleted most of the grey box buildings, they were getting in the way. Most of my time recently has been making these models and textures while learning my way around substance.
    An old car (originally the Packard OneTwenty)  5K faces, 2048x textures

    Having some trouble with Phong lighting in this one:

    There is some broken shadows at the top where I forgot to remove the cast shadows tag. These were all substance textured then minor details added in photoshop. 

    Church, detail is pretty unbalanced, working on some sketches to fill the top of the bell tower and the trim areas around the roof. Bandstand went through a couple revisions before going to this form

    Thanks for taking a look everyone , Hopefully I can get this project complete faster than what its progressing at now (I don't want to rush it either). Originally I intended the map to be finished November last year. :L
  9. Like
    Plat reacted to [N]awbie in WIP in WIP, post your level screenshots!   
    Reworked top mid to fit with the new bridge

  10. Like
    Plat reacted to clankill3r in WIP in WIP, post your level screenshots!   
    Untextued model with a temporary lighting rig of two diffuse bounces of a blue dome and yellow key.

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