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Posts
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Squidski reacted to bud in [WIP] Flamingo
By no means is my level done, but this will be the final version I can submit to the Mapcore contest. I wanted to take months of extra time with this one to develop my own custom textures and props, but I feel the layout has certainly been improved over the last few months thanks to my awesome play testers.
Hopefully next contest I can develop a map quick enough to be completed and detailed!
https://steamcommunity.com/sharedfiles/filedetails/?id=1762758474
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Squidski reacted to Yanzl in Basalt
A bomb defusal map set in an undisclosed location in Iceland. Unsettling evidence discovered by researchers will foil the terrorists plan for world domination. Unless they can blow it all up...
The level is designed in a way that it is easy to learn but hard to master. It is compact but offers a lot of depth with clever use of effective elevation changes, boost spots, lines of sight and rigorously tested timings -- ultimately allowing players from both teams to look for encounters that suit their playstyle in a balanced and uniquely beautiful environment.
By @Yanzl, @'RZL and @Oliver aka The Basalty Boys
DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1984383383
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Squidski got a reaction from Freaky_Banana in Gongji
Today we're releasing Gongji. Check it out and let me know if you find any bugs!
https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028
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Squidski got a reaction from DutchCrazyGamer in Gongji
Today we're releasing Gongji. Check it out and let me know if you find any bugs!
https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028
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Squidski reacted to Joachim in Costiera
Hi all! This is my entry, a map set in a town on the coast of Italy.
I made the layout in June last year, then I shelved it for months. I picked it back up in November, and finally decided on the theme mid-December after stumbling upon some pictures from Vernazza and Atrani.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1977692107
Overview:
Screenshot:
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Squidski reacted to WAve in Abandoned
Probably my final update before the contest deadline. I would have liked to have updated the visuals around T/CT Spawn and spruce up the bombsite art but alas - time is a fleeting thing.
Radar names have been added. Clipping has been improved (though I've probably missed a few spots). Some minor visual improvements Some minor optimisation improvements
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Squidski reacted to Lizard in Chlorine
Info:
Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
Overview of the map:
Screenshots:
Workshop link
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Squidski got a reaction from mtchromatic in Exotic Places CS:GO Mapping Contest 2019
Nope, I use Blender and I know several other people who do too. There are literally dozens of us
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Squidski reacted to CSGOJOHNMADDEN in {WIP}DE_ONE
DE_ONE has been officially released!
Layout:
Check it out on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1979106036
A trailer was made as well, check it out below!
Everyone else should just stop because you know you haven't a chance for this map
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Squidski reacted to Interfearance in Exotic Places CS:GO Mapping Contest 2019
If people spent less time on this forum and more time on trial and error there would be no crunch lol
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