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Squidski

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Posts posted by Squidski

  1. 23 minutes ago, Radix said:

     

    I've always been a little astonished because apparently everyone uses this software (3dsmax) that cost 2k bucks every year.

    Well, there is this students version, but you may not make money with your stuff then (CS:GO Operations etc.).

    Am I the only idiot that uses Blender, which is for free and far good enough to make shitty low poly props for CS:GO?

    What's up with that?

    Nope, I use Blender and I know several other people who do too. There are literally dozens of us

  2. 5 hours ago, Shima33 said:

    Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

    The layout is definitely still an early WIP, so thanks for your feedback!

  3. So I recently played a match of de_iris on the Mapcore NA hub. I think I've got some feedback.

    The first question you might have is am I really qualified to give really critical feedback since I only played one match on the map. And I think normally the answer would be no. However in this case, Iris is one of the first community maps I've ever played a full match on that made me not want to play another match on it. And I'll tell you why.

    I've left feedback in the medium of Imgur album, so here you go: https://imgur.com/a/jyOuyxf

  4. Wassup

    Update here. I've been working a lot on this, and I got some big changes.

    Screenshots

    20170612030911_1.thumb.jpg.a1b3bafec3be82c25fb097ae77c68226.jpg

    Alright, so the view down mid looks a lot better. It's not near done yet. The roofs are too pointy. I'll fix that sometime. But if you look to the left side, there's a new area

    20170612030645_1.thumb.jpg.25dcbe237f53037b5860d00d78d14a3c.jpg

    And here's that new area. It's the terrorists path between A and B, should they choose to rotate. Still a work in progress, mainly the foliage.

    20170612030635_1.thumb.jpg.d5a0074231780fcfff0afd01f2738052.jpg

    Also, this map's first custom texture. This was just a test to see how well this theme fit with the rest of the map. I'd say it does it's job. (There's a queue right here with ropes and posts, but because of r_drawothermodels turned to 0, you can't see it.

    20170612030627_1.thumb.jpg.00896662fe73a5c292d2fc4569c30262.jpg

    Also, here's T-Spawn. It's not the greatest, and it's still a work in progress. I'm trying to make it very similar to the entrance to Neuschwanstein, which is what this map is based on.

    20170612030659_1.thumb.jpg.3d6e7673d965177741cbbdfc44397819.jpg

    Also, here's CT Spawn! Yeah, the lighting sucks. I'm working on that. Lighting isn't at the top of my priority list, but it is next on the list. On the far right side, there's actually some vents there but you can't see them due to r_drawothermodels.

    20170612030831_1.thumb.jpg.4a8e17e77a3b46a4f419bb55c112e741.jpg

    Another view from CT Spawn

    20170612030851_1.thumb.jpg.753ba3764ed671aae6667de360c5f468.jpg

    Library looks slightly less terrible

    20170612030737_1.thumb.jpg.c5e262b39e9effde060f8bd0e321b0ad.jpg

    I added some cover onto the B bombsite so that planting isn't completely unfair.

    ---------------------------------------------------------------------------------------------------------------

    And that's what I've been working on. The map still has many issues, such as lighting. I need to get that fixed. A lot of the map has terrible and sometimes no lighting, but that will be fixed in the next update. I promise. Also, it's on the workshop, so get in there and try it out for me! 

     

    plz

     

    Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=938417293

    20170612030759_1.jpg

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