-
Posts
29 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Articles
Pages
Posts posted by Squidski
-
-
New Mombasa? Like... Halo's New Mombasa?
-
-
How did you patch VRAD? I'm familiar with doing the VVIS patch by hex editing but last time I tested, the same "patch" didn't work for VRAD
-
- Popular Post
- Popular Post
I finally got around to packaging up all the models I made and/or modified (with perms) for cs_orion.
The custom materials made for brushes/displacements are not included as I do not have the proper permission to distribute those.
Some models aren't great so I'm providing them as-is. I won't fix anything but you are free to contact me on Discord (Squidski#9545) if you have any questions about how I did things or why.
You are free to use these for all non-commercial purposes provided you give me credit in the description, for any commercial usages contact me. A final note, some things in the VMF are scaled up for better viewing, some things have multiple skins, and 90% of the things that are just solid white are tintable. Go crazy and make cool stuff.
Google Drive download link: https://drive.google.com/file/d/1FrjGU40lf5Odq8lhtQZkkYBiu56issQj/view?usp=sharing
If anyone downloaded before this message, I had forgot to include a model and have now updated the download link (at 1:44pm EST)
-
- Popular Post
- Popular Post
Hey all, since we didn't get top 10 in the contest, probably gonna call it quits for this map for now. So we're gonna release all the assets.
I've included a txt file with this stuff, however in short:
1. Use these assets at your own risk (some are bad and were made early on when I/we were still learning)
2. When using, give credit to the de_gongji team
3. Please don't use this stuff for commercial purposes. If you would like to, then contact me directly.
https://drive.google.com/file/d/12ZxgaeVz2Jd0SQ7GxyI9p-LpT3JObze9/view?usp=sharingThis link died and I have no idea why?To grab the assets now, just decompile this and extract them:
https://drive.google.com/file/d/16lojIbzMI-Htf8nbpAXiZzlQW73TDssh/view?usp=sharing
I hope you guys can make some cool stuff!
-
- Popular Post
- Popular Post
-
23 minutes ago, Radix said:
I've always been a little astonished because apparently everyone uses this software (3dsmax) that cost 2k bucks every year.
Well, there is this students version, but you may not make money with your stuff then (CS:GO Operations etc.).
Am I the only idiot that uses Blender, which is for free and far good enough to make shitty low poly props for CS:GO?
What's up with that?
Nope, I use Blender and I know several other people who do too. There are literally dozens of us
- Radix, blackdog, DutchCrazyGamer and 2 others
-
5
-
- Popular Post
- Popular Post
Posted today one of the last updates before the deadline, check out the Workshop Page
Or, just look at this image of A site
- DutchCrazyGamer, NikiOo, JorisCeoen and 7 others
-
9
-
1
-
- Popular Post
- Popular Post
-
@Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.
-
- Popular Post
- Popular Post
- spa, JorisCeoen, Lefty and 14 others
-
17
-
- Popular Post
-
-
-
-
5 hours ago, Shima33 said:
Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!
The layout is definitely still an early WIP, so thanks for your feedback!
-
Thanks to @ZooL for providing the custom model bases so that we could modify them for Gongji!

- TECHNICKER, SethTooQuick, KlixX and 1 other
-
2
-
2
-
- CommonCrayon, KlixX, TECHNICKER and 2 others
-
5
-
- Popular Post
- Popular Post
This bomb defusal map is made in collaboration with @SethTooQuick and @JackT.
The primary theme of this map is a Chinese night market and its immediate surrounding areas (obviously taking place during night). Starting off with a few of our potential references so you can get the idea of what we're going for here. More updates to come.Greybox Link: steamcommunity.com/sharedfiles/filedetails/?id=1764994203Current Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 (Judge this one plz)

- Vaya, Squad, TECHNICKER and 11 others
-
14
-
- maxlevelboi, That50'sGuy, Radu and 2 others
-
5
-
So I recently played a match of de_iris on the Mapcore NA hub. I think I've got some feedback.
The first question you might have is am I really qualified to give really critical feedback since I only played one match on the map. And I think normally the answer would be no. However in this case, Iris is one of the first community maps I've ever played a full match on that made me not want to play another match on it. And I'll tell you why.
I've left feedback in the medium of Imgur album, so here you go: https://imgur.com/a/jyOuyxf
-
New update released.
Changelog is as follows:
*Added a new route between library and the construction underpass
*Changed up mid and blocked a lot off
*Fixed some textures and props and lighting -
The version on the workshop now has all of the textures correctly packed.
-
Wassup
Update here. I've been working a lot on this, and I got some big changes.
Screenshots
Alright, so the view down mid looks a lot better. It's not near done yet. The roofs are too pointy. I'll fix that sometime. But if you look to the left side, there's a new area
And here's that new area. It's the terrorists path between A and B, should they choose to rotate. Still a work in progress, mainly the foliage.
Also, this map's first custom texture. This was just a test to see how well this theme fit with the rest of the map. I'd say it does it's job. (There's a queue right here with ropes and posts, but because of r_drawothermodels turned to 0, you can't see it.
Also, here's T-Spawn. It's not the greatest, and it's still a work in progress. I'm trying to make it very similar to the entrance to Neuschwanstein, which is what this map is based on.
Also, here's CT Spawn! Yeah, the lighting sucks. I'm working on that. Lighting isn't at the top of my priority list, but it is next on the list. On the far right side, there's actually some vents there but you can't see them due to r_drawothermodels.
Another view from CT Spawn
Library looks slightly less terrible
I added some cover onto the B bombsite so that planting isn't completely unfair.
---------------------------------------------------------------------------------------------------------------
And that's what I've been working on. The map still has many issues, such as lighting. I need to get that fixed. A lot of the map has terrible and sometimes no lighting, but that will be fixed in the next update. I promise. Also, it's on the workshop, so get in there and try it out for me!
plz
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=938417293















Nebraska
in Counter-Strike 2 Big Adventure Contest
Posted
#bornToCorn