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About Terrown
- Birthday 10/20/1995
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Steam
https://steamcommunity.com/id/Terrown/
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AlphaOwl reacted to a post in a topic:
Pango [WIP]
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v5 is out. Now with Minimap and more Details more screens here: https://steamcommunity.com/sharedfiles/filedetails/?id=3298833586 Screenshots: Overview:
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Recently i have been quite busy, but i am still working on the map. Proper Screenshots and Upload to the Workshop of the new version should come soon. Here is a sneak peak screenshot from the editor:
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Lukyvald reacted to a post in a topic:
Pango [WIP]
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updated to v4 - which is the version i submit. - fixed some VIS issues, added a faster path to upper mid, some minor path adjustments
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Andre Valera reacted to a post in a topic:
Pango [WIP]
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Pango Wildlife Reserve inspired by the Mandai Wildlife Reserve & Singapore Zoo https://steamcommunity.com/sharedfiles/filedetails/?id=3298833586
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Terrown reacted to a post in a topic:
Level Designers, I need your help.
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Freaky_Banana reacted to a post in a topic:
[CS2/CS:GO]
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I like the general idea of a blocky, maze type map - could be really cool and creates interesting geometry. For feedback it really depends what you are going for. If it's just a casual map, there really isnt anything you could do wrong, as long as it's fun to play. If you wanna make it more competitive viable you should create clear pathing, block off some areas to make them unaccessable. Real players would probably exploit the spawn situation, since both teams spawn right next to each other. The Ts can almost instantly plant without the CTs covering the site. I guess you took the default map and simply put some blocks here and there. But if you really wanna create a map (regardless of Casual or Comp) you should atleast learn the basics. Here you also learn how to fix the clipping textures and the buggy lightning. You can check out this video, its a good start for beginners:
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Well hello there, i recently ported my map Sevirno to CS2. A classic 5v5 defusal map. It was based of my very-very first mapping attempt from 2015 (de_Pier). Since i didnt map anything after that, i consider this my first proper map and i am quite happy how it turned out in the end. It went threw some major changes a long the way. If you wanna check out older versions of the map check out my Twitter/X - i posted some screenshots there. I made many mistakes in the progress - some of them came back to bite me later (Optimization), but mapping is also learning. We tested the different layouts in our community and i got a lot of information what works, which ideas don't play out how i imagined and which areas needed simplification. In the end i am just really grateful, that people are able to play my creation. --- The map is located in Dalmatia. Since i only used the available assets, i was kinda limited to what i had. Yet i tried to stick to certain elements for specific areas of the map. CS2 Workshop Link https://steamcommunity.com/sharedfiles/filedetails/?id=3157804628 Overview:
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Terrown changed their profile photo
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FMPONE reacted to a post in a topic:
Mapcore Introductions Thread
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eti reacted to a post in a topic:
[CS:GO] de_Pier [WIP]
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Bombsite B the wood textured part Don't worry in the final version there will be a bigger pier and a beach, and a cliff. It's based on a real pier in England with shops and game halls. Right now it's just the layout without anything else (many placeholders)
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tomm reacted to a post in a topic:
Mapcore Introductions Thread
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de_Pier Current version: alpha 1 (first public release) Theme The map is set in a small city on the Southcoast of England. Layout The layout is pretty simple, but still complex. The map is optimized for a 5 vs 5 match. It's meant to be a medium to small "fast action" map. There are 3 main themes: the pier (B), the mall (MID), the park (A) - so you should always know where you are just by looking around. Playtesting & Download Upcoming playtest: Unknown Workshop: (currently disabled) Finished playtests: 29.11.2015 (Sunday) - Thanks for testing Overview: Screenshots Top Spawn: CT | Bottom Spawn: T T-Spawn (Left to B | Middle to MID | Right to A ) T: infront of B B-site from T-view B-site from CT-view CT: infront of B CT-Spawn CT to A A-site from Long A-site from short Cinema (inside the mall) hallway (inside the mall) 2.floor (inside the mall) Basketball court (Long A) Emergency Exit (Long A) I appreciate any feedback, but right now i would prefer thoughts on the layout and the gameplay, because currently the map is a mess since this is my first attempt to map
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Well hello there My name is David and i am new to the mapping community. My first "mapping" experience was with portal 2 and now i m starting with CSGO. I already learned much here and i m always excited for playtestings of other maps You can check out my map if you want:
