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zombi reacted to underdogs in Concept Artist looking for Work
Haven't shared stuff like this before, but a big thank you to NetEase Games for inviting me to join this, I struggle to keep up with updates on projects I've worked on, but I do get around to it eventually! I hope I get to share the many concepts I've done for it sometime. 🤞
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zombi reacted to underdogs in Concept Artist looking for Work
Decided to share some wips of a personal old west project.
More process shots, wip images, and walkthroughs at my website.
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zombi reacted to underdogs in Concept Artist looking for Work
Name: Miguel Nogueira
Timezone: GMT+1 (UK/London/Lisbon)
What I can do: I can concept design through artwork, including ideas, iterations, brainstorming, story research, level design and game design sketches, mood, aesthetics, and art direction in general. I also have experience working in graphic design, digital and traditional clay sculpting, and have knowledge of cinematography and multimedia tools. I have worked with a few indies and big studios alike, such as Frictional Games with Amnesia Rebirth, collaborated with Blink 182, Volta Studio, NetEase Games, acted as consultant and Art contest jury to AMD, to name a few.
My work has been featured from news sites such as Kotaku to art communities such as Behance (character design category feature), CGSociety Hall of Fame, and Artstation Editor's picks.
I'm currently working with a few studios under NDA material.
If you have a project you'd like to start, I'd love to hear from you, reach out by email, as I'm currently booking the following available weeks in my schedule.
I'll invite you to visit my website: https://www.menogcreative.com or my Artstation: https://www.artstation.com/migno
And drop me a line through hello@menogcreative.com
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zombi reacted to Setin in Prelude - HL2: EP2
Been itching to make a short map for Half-Life recently. Took around 7 weeks.
You wake up in an old warehouse area in the forest, but find that combine have returned. Time to go!
https://www.moddb.com/games/half-life-2-episode-two/addons/prelude1
prelude.zip
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zombi reacted to vstmn in WIP in WIP, post your level screenshots!
Some photogrammetry I turned into models for CS2. Models are not raw photogrammetry but remeshed with instant meshes.
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zombi reacted to Jim F Kennedy in WIP in WIP, post your level screenshots!
Been slowly remastering Vandal for CS2, it's probably around 95% finished, just usual spit and polish, working on a uni group project (by myself lol) so absolutely stuffed with work ontop of finishing up this.
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zombi reacted to jd40 in [WIP] de_biome
It's been a while but here's an update:
I've been working on the CS2 upgrade. Mainly using this to finally learn the tools and I gotta say the new tools are great fun. A little daunting at first but easier to pick up than I thought initially.
So what are the changes?
Did a materials pass so everything looks good and shiny in cs2 Color coded the "samey" indoor areas so they stand apart more. Upgraded some rock displacements into models What's next?
Some more art polish/iteration Possibly some layout changes on A, I'm not a fan of how unintuitive the A bombsite feels right now, I've seen too many people try to plant at the pillar instead of the crates.
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zombi reacted to Flower_Shop_Guy in WIP in WIP, post your level screenshots!
I haven't touched obsolete Valve Hammer editor for the years and now almost finish the map for TF2 that I made with the small team - pd_mannsylvania. Hope to see it in the next Halloween update.
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zombi reacted to PogoP in WIP in WIP, post your level screenshots!
Wanted to go back to an old project, my Scifi Bunk Room, to learn modelling in Blender. Thought I'd go a bit detailed on this video phone asset
I miss this place ❤️ Hope you are all doing well old friends.
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zombi got a reaction from blackdog in [CS2] de_nagari
I like to share progress after playtests (helpful for documentation for portfolio having all versions of the map in one place) and when I do some bigger art pass on the map.
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zombi reacted to Jim F Kennedy in [CSGO] Vandal
After a long, disappointing break, I am back to mapping again.
Vandal is going through its texture stage, and is edging closer to the finish line, below are some screenshots of some recent work.
Oh yeah, hope everybody has a great weekend!
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zombi reacted to ics in [TF2] Pathway
This is a original 5 control point Payload map that I created for the summer. Few months ago Valve asked for maps and everyone like me decided to deliver. So heres my entry!
Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=2966816176
More screenshots at the workshop page! Thanks.
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zombi got a reaction from Anarchy in [CS2] de_nagari
I like to share progress after playtests (helpful for documentation for portfolio having all versions of the map in one place) and when I do some bigger art pass on the map.
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zombi reacted to leplubodeslapin in Mapcore Job Census
Hey,
I'm now Senior Level Designer, still at Arkane-Studios Lyon (i'm the only one left 🥲 )
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zombi got a reaction from melc311 in Will it be a great idea to start a new project?
No point to wait untill summer just to make layout and test it. Also I believe it won't be hard to export maps from source 1 to source 2
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zombi got a reaction from hgn in Will it be a great idea to start a new project?
No point to wait untill summer just to make layout and test it. Also I believe it won't be hard to export maps from source 1 to source 2
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zombi reacted to melc311 in [CS:GO] Limestone
Hello everyone. I've started working on this map again. I've updated the Workshop map with some of the changes I've made after a recent 6v6 playtest. In this version hopefully the Ts will be able to counter CT rushes better and have more breathing room for setting up bombsite attacks. Also tweaked a bunch of the cover around the map, especially on A site to limit the number of angles.
Still have to work a bit on the back of B site, it is a little bland at the moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932804303
Also thanks @cl0sur3 for inspiring me to start working again on my map!
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zombi reacted to Rikuda in Rainfall
Hey everyone!
It's been a while since I posted anything. A lot has changed since last time. Rainfall has had some major gameplay changes, the layout has been completely redesigned (thanks to g3om), and it now looks like this.
Screenshots
Cheburek also made some cool assets, which make a great addition to the visuals of the map.
I also want to thank Twinnie for helping with rocks and cliffs assets.
The map has come a long way, and I'm interested in your opinions as well as possible feedback on the flaws of the map, it would be greatly appreciated!
STEAM-LINK
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zombi reacted to Ri4ard in [CS:GO] Mine
Hey everyone. Just created my new level in CS:GO. Mine is defusal map, designed for 5v5 competitive game mode. Feel free to play and leave your feedback!
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2946440056
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zombi got a reaction from Freaky_Banana in csgo hammer things
There is entity info_player_start, but it isn't required to compile and run map in-game. My guess is you having a leak.
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zombi reacted to cl0sur3 in [CS:GO] Caligula (Classic 5v5)
Sooo...it's been two years since I've started my CSGO mapping journey with this map. I didn't have a whole lot of time to work on it, so there's months of no progress. But I'm dedicated to finish it and I'm working on it again. Here's a couple of screenshots of the progress. Also, I'm looking for a talented 3d artist to create some custom props, if you're interested, drop me a message!
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zombi got a reaction from cl0sur3 in [CSGO] [WIP] Paris
Hi, some changes after last playtest.
Like always feedback is welcome.
https://steamcommunity.com/sharedfiles/filedetails/?id=2547145592
OVERVIEW
A SITE TERRO ENTRY
A SITE
B SITE
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zombi got a reaction from blackdog in WIP in WIP, post your level screenshots!
Some screenshots of path - terro spawn to A site I'm working on my csgo map Paris.
