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Posts posted by zombi
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Hi, you should join mapcore discord, it's much more alive than this forum. Also on discord you can plan playtest, but they are on hold waiting for CS2.
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There is entity info_player_start, but it isn't required to compile and run map in-game. My guess is you having a leak.
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Hi, some changes after last playtest.
Like always feedback is welcome.
https://steamcommunity.com/sharedfiles/filedetails/?id=2547145592
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OVERVIEW
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A SITE TERRO ENTRY
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A SITE
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B SITE
- Freaky_Banana, hgn and cl0sur3
- 3
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Hi, after a while I updated my map. Feedback is welcome.
https://steamcommunity.com/sharedfiles/filedetails/?id=2547145592
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OVERVIEW
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CT SPAWN
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MID
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NEW BOMBSITE A
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BOMBSITE B
- Freaky_Banana, Donskioni and tchick
- 3
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More changes to layout and graphic side
steam workshop -Â https://steamcommunity.com/sharedfiles/filedetails/?id=2547145592
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OVERVIEW
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TERRO SPAWN
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METRO ENTRY FROM B
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NEW TERRO PATH AND CHOKEPOINT ON A
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BOMBSITE A
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BOMBSITE B
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Hello nerdsÂ
I have been working on this map for few months already. Map has been updated with major changes after last playtest and because I'm happy with current version I decided to show it here. Feedback is aprreaciated!
Steam workshop -Â https://steamcommunity.com/sharedfiles/filedetails/?id=2547145592
Overview
CT spawn
TT spawn
Mid and TTÂ entry
A site
B site
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Looks good. A lot of props fade out too early and minimap is missing.
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Hey,
that is interesting theme, but unfortunately just by looking at pictures I would not be able say what is the theme. I would suggest finding solid reference photos and make consistent architecture all over the map. Right now you have a lot of ladders (made out of brushes, why? just use stock models) in open spaces and generally more interior spaces instead of some cool rooftops with vents, skylights. Maybe some jump between 2 buildings?
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Here is a great map with the same idea. You can take a look and get inspired by that
https://steamcommunity.com/sharedfiles/filedetails/?id=691608815
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I like how connected areas are it gives cool flow.
And some personal thing. First thing in my mind when I think about rooftop map is entrance to roof like this
Anyway as your first map it's pretty solid and you definitely should playtest and iterate it! Â
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On 5/27/2021 at 1:03 PM, blackdog said:
I like that it’s bright, I recently got COD WW2 and tried briefly the zombies (alone) and it’s just so goddamn dark… I also not sure if these experiences are still viable for one player like the original (before WW2 I played WAW a few months ago)… I just want some dumb shooting gallery to practice/get the stress out
I enjoyed WW2 back in days, but compaerd to newest COD CW, it's definitely more stresful and less relaxing (only COD where they implemented jumpscares). I wanted to make dark and scary map, but because I have mostly open spaces I decided to make it as relaxive as possible, because it will be hard to fill it with artificial lights.
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I forgot to share my newest Black Ops 3 zombie map. I don't want to make separate topic for this so I will share it here. Feedback is welcome of course
Workshop link -Â https://steamcommunity.com/sharedfiles/filedetails/?id=2492013245
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- will2k, Freaky_Banana, AlexM and 2 others
- 5
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Looks great in-game! Just by running around angles and chokepoints seems interesting and thoughtful. Keep it up, good job!
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looks interesting, keep it up
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Map doesn't look natural for me. You could try making small island with lighthouse and small house for more geometry. Maybe same cave if you want keep this underground are for boats.
Here are some examples what I mean. I didn't spend too much time on research, but you definitely should.
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I have updated it a little bit
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1 hour ago, blackdog said:
Oh wow, they have an editor in the PC version!? I always thought that they kept these games locked down with a chastity belt.
Are people playing custom content? How does it work. (In terms of finding and using it).
They shared with WAW and BO3 mod tools. Yeah people still playing and making new stuff for BO3, like for example exporting stuff (or recreating) from black ops cold war or making new perks, mechanics, remastering old maps etc. People love custom maps (community is super helpful) and by looking at numbers seems like steam workshop for bo3 is more popular than for csgo.
If you have black ops 3 on steam you can just download mod tools. Editor is very similar to source, but they doing some things differently, for example in black ops is a lot of scripting for simple things (adding events, music, making buyable doors), when in csgo you just assign functions to elements like door, buttons, triggers etc.
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It looks great and I really like the atmosphere! This luggage gap in bus at bombsite is really nice idea. I have some feedback, hopefully will be helpful. Keep up a good job!
SpoilerÂ
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Prelude - HL2: EP2
in Level Design
Posted
Hey,
I'm not Half-Life player, but from level design point of view it looks great for me. Good job!