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About Boccolotto

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  • Birthday 10/02/1994

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    Videomaker Freelancer
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  1. Happy to see that the new cache is now officially updated! And the new skins and stickers ... They're all beautiful! I think it's one of the best crates they've released!
  2. The movement and the shotting phase reminds me a lot those f2p korean fps like Crossfire or Blackshot. even the map reminds me the same thing, very close spaces. the only difference is there are heroes like Overwatch. Interesting approach to talk about netcode and cheaters as first video ... but I'm still not convinced.
  3. First post has been updated, after a long period of silence, with a new description, updated layout and first screenshots! The map is slowly evolving, the timings seem to be very good, both in terms of engagement and of rotation. I started the blocking phase (Blocktober ) and I will try to simplify the areas as much as possible to make navigation easier, CK and bombsite will be more structured. CT side is still very rough (cleary visible in the upper right part of the map) but I already have some ideas in mind. I removed the reference table because it was now obsolete.
  4. Two weeks ago, I move from Italy to Finland, for an Erasmus internship as graphic / video designer for a company about developing an app for smartphone, that can make a video of your house and convert this data in an complete top view floor plan. I'm in the city of Oulu : the capital of norther Scandinavia. Is September but seems already winter for me. I will stay here for the next 6 months. For me it's an opportunity for grown up, improve my skills and looking for new experiences. And yes, Finnish people play a lot of cs:go.
  5. it's a shame you have to give up this project, from the screenshots seems very good and i love the art style, especially the last two screenshot! how did you make this kind of shadows on the right of the last screenshot? are beatiful!
  6. ehi you take the same name of my map but it's alright, i guess suits more in your then in mine! Anyway the screenshots are very good! i like it especially the last one. I see a lot of potential, keep it up!
  7. Nice 3D model! The snake with the crosshair logo it's a nice touch! Keep it up!
  8. Thank you! Bomb Site A is the most raw part I have created, most likely it will have a drastic change in its structure. I think about an almost destroyed underground tunnel, with a maintenance room as the connector for T, and a military checkpoint as CT entrance in the bomb site. The challenge is controlling the long sights created by the roads : i will use big sand dunes, debris of the tunnel and vehicles for create good angles.
  9. The topic has updated! with a rielaborate concept of the map, adding a reference table and the layout of the first alpha version of the map. I put so much time in backbone of the layout because i want to be sure it can be balance as possible. Next things to do are replace ladder with a staircase on the connector of MID to A and maybe a second external passage connecting T Spawn to the main path B. I'm gonna work now for a full greybox map after other timing test. Then i gonna make a release version for playtesting and feedback, when I have a solid space with covers, nade spots, optimiz
  10. Hey! I tried your map in a competitive 5vs5 game with Bots. The map seems very claustrophobic, particularly in the main path for site A and site B in general, and very T side, because terrorists can take many positions on the map faster than CT. Another motivation is the bomb sites are very difficult to retake, particularly on bomb site B, because CT has only one main route against the two of the terrorists. I like the Vent in the path to A, because it's a great point for grenade / flashbangs and for gun fights, but it's suicidal to go through it in crouching: Molotov
  11. My entry for the Exotic Place mapping Contest! Concept "A strong sandstorm hit a modern city in the Middle East. What remains after is a devastated city covered in sand. The CTs are mobilizing for the evacuation of civilians, while the T's intend to destroy two vital strategic positions: a launch of supplies landed inside a luxury palace or a truck full of water stocks in a road tunnel, near a military checkpoint . Tthe loss of one of the two objectives will lead to the retreat of the Counter Terrorist, to the conquest of the territory of the Ts, intent on loot what remains of
  12. A CS:GO map i started working at the beginning of 2015, Is set in a harbor near Brooklyn. I gave up because i change some many time the layout that was becoming too difficult and a waste of time.
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