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Slimek

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Slimek last won the day on January 16 2020

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  1. We're over a month into Stage 2 of @Mapcore contest and so far, I've used this time to further refine the gameplay, while @Coachi and @KlixX have been working hard on the visuals. Pathing to the B site was by far the weakest part of the map and the recent updates have focused on greatly improving that area. The distance needed to reach the bombsite was reduced by getting rid of unnecessary 'buffer' areas, thus directly connecting B Long with the site through one main chokepoint. To accomodate this change, the site and the surrounding paths had to be mirrored. I have also decided to once again move T spawn, hopefully this time to the final location, bringing it closer to Mid (and B). Here is a comparison between the version submitted for judging and the current one: And last but not least, here's the first art pass around A Site:
  2. Congrats everyone and good luck in the next stage
  3. Latest update changelog: Reworked B ramp Moved CT spawn closer to A Rerouted CT to B path Widened CT hall Removed additional rotation path for CTs Simplified Mid tower Flattened Mid ramp chokepoint Adjusted negative space walls height around Mid Tweaked timings
  4. Palacio was featured on the FACEIT hubs during Week 10 and it was played 12 times. Here are some stats gathered from the matches: I was quite happy with how the matches played out, however early round gameplay suffered from very long initial engagement timings. Here's the list of the most notable changes in the latest update, out now on the Workshop: Tweaked timings Moved T spawn to restaurant area Tweaked cover around A Added a side entrance to A main Flattened A connector Added additional rotation path for CTs Removed pillar and arch obstructing vision on Mid courtyard Added inner arch in Mid connector Moved entrance to B connector Widened and added squeaky door to B connector Streamlined B main and ramp Added audioblockers around B and underground
  5. I realised I haven't posted anything here just yet, and now seems like a good time. The first version of the map was published on May 20th and it was playtested on the Source Engine Discord. We have since addressed issues that came up during playtesting and today we are shipping an update in preparation for this week's FACEIT hub map rotation. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3249860053
  6. Hi everyone, For this contest I am once again teaming up with @KlixX, as well as @Coachi! We're going to make a de_ map based on Palácio Nacional da Pena in Sintra, Portugal. https://steamcommunity.com/sharedfiles/filedetails/?id=3249860053 Updates soon
  7. Slimek

    County

    Those are some good looking trees
  8. Come join the DZ_FROSTBITE Faceit Hub EU: https://faceit.com/en/inv/7vBjC9V NA: https://faceit.com/en/inv/cfGrEIK Currently 8 players required to start a match, if there's enough interest we'll raise the limit
  9. We started this map before him.
  10. I'll let others address the other issues you mentioned but this one specifically caught my eye. Every snow texture on our map is custom, we don't use Monastery or CSS snow.
  11. Check out the updated version on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1721338314
  12. Bomb defusal map set in a coastal town in Bulgaria made by me and @KlixX. Reference: Layout history: Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1721338314
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