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JustFredrik

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Everything posted by JustFredrik

  1. Maby theres like a big mechanical thing, or a mech suit our a compact tank in that crate.
  2. JustFredrik

    Complex

    As I remember, I liked B site as it was. I think the problem was not the site itself, I think the problem was that most of the action was drawn towards the A site. resulting in the B site not getting that much attention. If you feel like re-doing it go ahead but I think a good solution would be to in someway guide the terrorists so they would more often go towards the site. For example guiding light or a pathway that draws the attention of the player. I allways walked towards mid/A and never went towards the B-site as a terrorist. I thought the site was fine exept for the headshot pit for CTs. note that I'm writing this some time after the event so my memories might have faded or gotten twisted over time.
  3. I start with a simple idea, like my current map. "I wan't to make a competetive map with a dubble leveled mid and I want the setup areas to be really open for the Ts". Then I started with doing the setup area for B site. and then I worked backwards to B spawn. Then I started with doing the mid and CT spawn. Then added in the path to A site. Finally I made the sites. My advice is to start on a keypoint of the map and then work out from that point, and just go with what you feel would be the easiest thing to do. Don't be affraid to fail. When you have finished the first version of you map or level. Let people play test it. Nothing is better then to do a real playtest. Then take the feedback from the experienced players and try to improve on the parts that didn't work. Nothing (or atleast not much) is perfect from the start. making a map is like a molding process. You start with a basic shape and then you start removing the flaws and after a while you have a pretty smooth and nice product.
  4. The theme even if its a little generic can work out good aslong as you don't make it feel enclosed. I also think you need to make it feel alot warmer and more summer-sih, then it feels atm. Like in these screenshots from the port in GTA V. If the theme is very generic the atmosphere needs to be very strong and immersive. If you have a more uniqe theme the theme itself adds to the immersion. So I would say either a really sunny and nice setting with a skybox like vertigohdr_blue or a really dark and rainy setting. But a setting with a clear/sunny sky is better for visibility.
  5. I like the idea, I've been thinking of implementing this idea aswel. The ability for both teams to switch up the battlefield would make the map alot more dynamic, I think its possible to execute this and make a good competetive map. It will be hard but I think that if you're dedicated to your idea, you will succeed.
  6. Really nice layout Teroust! A thing that I found annoying was the plank over the water from B short to mid. It was a bit too small in my opinion got stuck and was a bit scary to jump on to. But you can keep it how ever you want, I just think it should be widened a little bit to make it easier to walk on
  7. Would be nice to see a Mapcore team compeating with other Tier 3 teams, first thing could be to join the ESL open and from there try to climb into ESL major and then finally ESL pro :)
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