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JSadones

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  1. Like
    JSadones got a reaction from 'RZL in Random Photo Thread   
    Was able to see and photograph part of the milky way last night¬†ūüėʬ†Canada is such a nice place
  2. Like
    JSadones got a reaction from Vaya in Random Photo Thread   
    Was able to see and photograph part of the milky way last night¬†ūüėʬ†Canada is such a nice place
  3. Like
    JSadones got a reaction from Serialmapper in Random Photo Thread   
    Was able to see and photograph part of the milky way last night¬†ūüėʬ†Canada is such a nice place
  4. Awesome
    JSadones got a reaction from maxlevelboi in CS_Apollo   
    Some screenshots to go with our latest release.




    We're not quite finished and will continue to work things out. 
    We'll take special attention to optimization, rework some models/detail and continue to add cool information from outer space.
  5. Like
    JSadones reacted to Pivac in The random model thread!   
    Modeling and texturing practice - Old Wooden Bucket (Blender 2.79, Substance Painter 2, Marmoset Toolbag 3)


  6. Like
    JSadones reacted to Squad in WIP in WIP, post your level screenshots!   
    ūü§£
    Picked this up again a while ago. Changing the theme to a Mexican city (thanks @Vaya !).



  7. Like
    JSadones reacted to Yanzl in Yanzl's Source Emporium   
    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
    Assets
    Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
    Breach
    Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. 

    https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
    Thrill
    Assets from Thrill. Includes a zoo map.

    https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
    Cruise
    https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
    Resort
    https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
    Zoo
    https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
    Castle
    https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
    Water Pack
    Collection of 4 different water textures that work both on high and low shader settings. Free to modify. 

    https://gortnar.com/vmt/liquids.zip 
     
    Source Engine Tools
    Streamline the Source engine workflow. Mostly substance stuff.
    Substance Shaders (and templates)
    Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.

    https://gortnar.com/vmt/sbs_shaders.zip
    https://gortnar.com/vmt/painter_templates.zip
    VMT Editor 
    PBR to Source
    A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.

    https://gortnar.com/vmt/pbr_to_source.zip 
    Radar generator
    Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar.
    Requires you to make overview image, playable area and spawn/plant zone masks.

    https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0
    Sun color calculator
    A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
    https://codepen.io/gortnar/full/xYJGLj/
     
    If you have any questions, ask away!
     
     
  8. Like
    JSadones reacted to untor in [CS:GO] Residence [Waterfall]   
    [CS:GO] Short Waterfall (wingman mode)


    [CS:GO] Waterfall (classic mode)

  9. Like
    JSadones reacted to Vorontsov in WIP in WIP, post your level screenshots!   
    I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.

  10. Awesome
    JSadones got a reaction from OrnateBaboon in CS_Apollo   
    Some screenshots to go with our latest release.




    We're not quite finished and will continue to work things out. 
    We'll take special attention to optimization, rework some models/detail and continue to add cool information from outer space.
  11. Like
    JSadones reacted to Yanzl in Mapcore Logo   
    Here you can find the new Mapcore logo and its usage guidelines. Download is included in the post and includes both .png and .svg files.
    Mapcore Logo

    The Mapcore logo includes a two-color logo, full-color logo and a monochrome logo.
    Mapcore Mark

    Mapcore mark includes a single-color version, a full-color version and monochrome versions.
    Colors

    These are the Mapcore colors and the Mapcore gradient. Single color logo can be any of the colors.
    Safe space

    The logo needs some breathing space. Use the circle in the Mapcore logo to determine minimum amount of space between the logo and surrounding objects.
    Using the Logo

    The logo can be used on any type of background, however the appropriate version should be chosen.
    Full-color logo can be used on most solid backgrounds, using the light or dark version of the logo depending on the luminosity of the background.
    Use the single-color logo if the full-color logo doesn't have enough contrast with the background.
    Use the monochrome logo on backgrounds with a lot of color information.
    Improper usage

    Don't:
    Rotate the gradient Make the Mapcore text any other color than almost black or white Use a non Mapcore color Add a drop shadow Change the typeface of the Mapcore text Change the size of individual elements Rotate the Mapcore mark Change the color of individual elements Change the spacing of individual elements Change the gradient Scale the logo non-uniformly Blur the logo Stacked Logo

    Stacked version of the logo can be used on light backgrounds, where the logo is the main focus of the graphic.
     
    Hope you'll find these guidelines useful. Here is the download for the Logo resources:
    mapcore_logo.zip
  12. Like
    JSadones reacted to Squad in Source 1 and 2018 year   
    Source 2 was announced in March 2015 and, 3 years later, here we are. CSGO is not (yet?) ported to Source 2 and there is no reason to assume that will happen anytime soon. 
    If you're new to level design in general, just go for it. Source SDK is relatively easy to get started in and there's a ton of information/tutorials/games for it out there.
    Level design is more than knowing an editor, so any time spent in one is not wasted at all.
     
  13. Like
    JSadones got a reaction from JPovey in CS_Apollo   
    Terrorists have taken former astronauts hostage in the Apollo space visitor center. SWAT team have arrived to rescue them.
     
    Team:
    @Vaya - Layout/Level design @Vorontsov - Modeller/Asset Designer @JSadones - Environment design/Detailer @Assassin - Modeller/Asset Designer  
      Any feedback is always welcome
    Download on Steam workshop.
  14. Like
    JSadones reacted to Pizza in [CS:GO] Central (Workshop link posted)   
    I've been splitting my time for the past week between working on the layout and learning 3ds Max and Substance Painter which has enabled me to create my first asset for the map:

  15. Like
    JSadones reacted to GrillusRetardus in WIP in WIP, post your level screenshots!   
    An update for my Old western RP map.
    Haven't worked on it for a while because I ran into hard limit issues, Issues I'll have to face at some point. :c

  16. Like
    JSadones reacted to FMPONE in GRAND PRIZE WINNERS Declared!   
    At Mapcore, we believe in empowering the mapping community.
    We hold contests in order to reward and encourage mappers on their journey to success, and because we love maps. With an amazing partner in FACEIT, we expected unprecedented participation and enthusiasm from CS:GO mappers, and you all certainly delivered! We want to thank EVERYONE who participated for creating such wonderful levels, especially our Top 10 Finishers!
     
    It is now our privilege and honor to declare 4 Grand Finalist Maps.
     
    4th Place
    Kaizen
    by Andre Valera, & Jakuza

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $500!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919
     
    3rd Place
    Studio
    by ZelZStorm, TanookiSuit3, & Hollandje

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $1,500!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1204635926
     
    2nd Place
    Abbey
    by Lizard, & thewhaleman

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $3,000!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1215935299
     
    GRAND PRIZE WINNER
    Biome
    by jd40

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $5,000!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1224923995
     
     
     
    ~~~Thanks to: our lovely guest judges, FACEIT for their incredible teamwork, and Valve for contributing to our prize pool.
     
    Last but not least, THANK YOU for making this another special 'Core event!
     
     
    "May Hurg guide you..."
     

  17. Like
    JSadones got a reaction from maxlevelboi in CS_Apollo   
    Terrorists have taken former astronauts hostage in the Apollo space visitor center. SWAT team have arrived to rescue them.
     
    Team:
    @Vaya - Layout/Level design @Vorontsov - Modeller/Asset Designer @JSadones - Environment design/Detailer @Assassin - Modeller/Asset Designer  
      Any feedback is always welcome
    Download on Steam workshop.
  18. Like
    JSadones got a reaction from csWaldo in CS_Apollo   
    Terrorists have taken former astronauts hostage in the Apollo space visitor center. SWAT team have arrived to rescue them.
     
    Team:
    @Vaya - Layout/Level design @Vorontsov - Modeller/Asset Designer @JSadones - Environment design/Detailer @Assassin - Modeller/Asset Designer  
      Any feedback is always welcome
    Download on Steam workshop.
  19. Like
    JSadones got a reaction from Logic in CS_Apollo   
    Terrorists have taken former astronauts hostage in the Apollo space visitor center. SWAT team have arrived to rescue them.
     
    Team:
    @Vaya - Layout/Level design @Vorontsov - Modeller/Asset Designer @JSadones - Environment design/Detailer @Assassin - Modeller/Asset Designer  
      Any feedback is always welcome
    Download on Steam workshop.
  20. Like
    JSadones got a reaction from Logic in CS_Apollo   
    Some screenshots to go with our latest release.




    We're not quite finished and will continue to work things out. 
    We'll take special attention to optimization, rework some models/detail and continue to add cool information from outer space.
  21. Sad
    JSadones reacted to FMPONE in Mapcore's CS:GO Mapping Contest 2017   
    https://twitter.com/mapcore/status/956595497392852993
  22. Like
    JSadones reacted to Vorontsov in The random model thread!   
    As DJ Khaled would say, another one. No brakes on this train. More images on artstation

  23. Like
    JSadones reacted to Corvus in WIP in WIP, post your level screenshots!   
    Been working on this mirror's edge inspired scene for a little bit. Some critique on the lighting part would be appreciated.
    Updated:
  24. Like
    JSadones reacted to Vorontsov in The random model thread!   
    Hey guys, a week later and I just finished my latest piece, very happy with this one. Check it out!
    Some details: built and rendered in Modo, completed in a week, texturing is a mix of Substance Painter and native Modo work. Geometry is light weight, boolean'd a lot, making heavy use of the rounded edge shader. 
    Artstation link w/ more images.

     
     
  25. Like
    JSadones reacted to slavikov4 in cs_old_town   
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