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grapen

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  1. Like
    grapen got a reaction from Freaky_Banana in Darktide   
    We revealed our new game during xbox games this evening:
     
  2. Like
    grapen got a reaction from dux in Darktide   
    We revealed our new game during xbox games this evening:
     
  3. Awesome
    grapen got a reaction from Zarsky in Darktide   
    We revealed our new game during xbox games this evening:
     
  4. Like
    grapen got a reaction from Minos in Darktide   
    We revealed our new game during xbox games this evening:
     
  5. Like
    grapen reacted to Vilham in Darktide   
    hype!
  6. Awesome
    grapen got a reaction from FrieChamp in Darktide   
    We revealed our new game during xbox games this evening:
     
  7. Like
    grapen got a reaction from Evert in Darktide   
    We revealed our new game during xbox games this evening:
     
  8. Awesome
    grapen got a reaction from Radu in Darktide   
    We revealed our new game during xbox games this evening:
     
  9. Awesome
    grapen got a reaction from Pampers in Darktide   
    We revealed our new game during xbox games this evening:
     
  10. Awesome
    grapen got a reaction from Serialmapper in Darktide   
    We revealed our new game during xbox games this evening:
     
  11. Like
    grapen reacted to [HP] in The Last of Us Part 2   
    Isn't tlou2 story about vengeance? How can that ever be innovative?
    One thing is for certain... Last of Us 1 was one of my favourit games from the last generation. I've beat it twice on the PS3, and again on the PS4 when the remaster came out. Spent dozens of hours on it's multiplayer too, it was incredibly fresh and slower paced, the whole round felt like when in CS you're the only T alive with the bomb and there's a bunch CT's lurking somewhere waiting to fuck you up. So the whole package of this game was really good.
    The story was a little bit too blatantly close to Children of Men, but it was really well paced and I'm sure I've said it here in this forum a few times but that ending stayed in my mind for days if not weeks. One day I'd say to myself "nah... I would never make that decision", and in the other I'd say "but... I probably would though."
    For this sequel though, I don't feel like playing it at all, from the trailers and footage I've seen it's really depressing, not the "STALKER" movie kind of depressive that gets under your skin, just the needlessly violent and gory depressive, where characters you know and love get murdered for shock value.  I just... with the pandemic and everything that's going on in the world right now, really don't feel like going 30 straight hours feeling like shit.
  12. Like
    grapen reacted to Soldat Du Christ in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    I was a judge in a map contest for Forgehub.com along with three others, not nearly as high a prize pool mapcore has but the barrier to entree was also alot lower due to the tool being installed with the game (halo 5) so that made up for it. Anyways, we made all of our scores across all categories public, as well as a short summery of our thoughts on each. All the judges agreed to be transparent before hand and on top of that, if anybody wanted to know more they could ask any one of us and we would walk and talk with them on their map.  
     
    Why is this valuable? 2 main reasons, accountability and growth. Being a "judge" implies that you have some merit in the eyes of your peers to look at another map and determine it's quality. Scores are NOT arbitrary but instead are reflections of an individuals thoughts and conclusions. Conclusions which could very well be fallacious, and could be objectively identified as such if they are held accountable for those scores by giving reasons. The words that come out of your mouth are similar to mathematical statements, they can be tested. However because we are all flawed humans and because we are not all on equal footing when it comes to education on critical thinking or the laws of logic, yes you will get different scores and conclutions, but some will most definitely be more justified than others.
     
    I rated this map x/x because i feels too hard to contest x bomb site or x lane
    Vs
    I rated this map x/x because the enemy team has too many corners to hide in as I round this corner which forces me to make too broad an assumption which leaves me at WORST immobilized by the risk that comes with going through or at BEST getting lucky by guessing the correct corner. Leaving encounters up to luck undermines the competitive nature of the game and is therefore inferior
     
     
    ...one of those is very obviously better feedback, and i'd even say it's an objective truth that encounters should not come down to luck. Thats why people love CS gunplay to begin with, the consistency and control.
    By making judges and their reasons transparent, even if the results are shown after the contest, you will be able to weed out the weak ones and keep them from attaining authoritative positions in the future. And just the fact that they know they will have to be transparent will put pressure on them to make sure they aren't careless on any one map they may be unenthusiastic about from the start for whatever reason
    This brings me to my final point, good feedback leads to growth in the community. And i mean REAL growth. Finding areas where you can improve is invaluable information, and when it comes to a contest where judges are already playing your maps and JUDGING THEM, feedback should be mandatory 
  13. Like
    grapen reacted to Radu in The Last of Us Part 2   
    Spoilers
     
  14. Like
    grapen reacted to Radu in The Last of Us Part 2   
    It's not that bad, but it disregards what the fans loved about the original in order to go in a different direction that feels like the director's personal agenda. People had certain expectations for the first game's characters and to see them not being fulfilled was disappointing. I've made this comparison myself, but so have other people, Part II is what Alien III was to Aliens. There's also some bad design decisions here and there, but nothing that wouldn't have been forgiven otherwise. 
    If you disregard the writing, everything else is pretty much top notch. I personally think the introduction was slower than it had to be, the story only picking up 2 hours into the game, but whatever. Other people have complained about the gameplay, which for the most part has remained the same as in 2013, but with some minor improvements. Overall, on a technical level, it's a well made game.
    And out of all the critics, I think IGN Japan is the most objective: 
    ”The Last of Us Part II tries too hard to differentiate itself from its predecessor. While astonishing cityscapes and more varied combat options are great evolutions, Part II lacks the poetic serenity that made the original road-movie-like epic such a masterpiece. On top of that, uninteresting new characters burden the story, making Ellie's journey feel conventional and not nearly as captivating as the original. - 7/10"
  15. Like
    grapen reacted to Vilham in The Last of Us Part 2   
    Not sure I buy that first bit.
    I mean you can take it that the Ellie Joel story ends with Last of Us, that it was somehow final (which evidently it wasn't as they are both in this game).
    But using that argument I could say well God of War two shouldn't involve the relationship between Kratos and Boy as it would just be fan service, boring and predictive and very safe.
    Its a poor argument to make about a sequel. I think Radus point about consumer expectations is a very important one and is often the downfall of lots of games/IPs. Story or gameplay, making radical shifts in a sequel is a bad idea.
    Haven't played this yet and still looking forward to playing this.
  16. Like
    grapen reacted to [HP] in PlayStation 5 Reveal   
  17. Like
    grapen reacted to Terri in Corona Virus   
    Sorry what?

    Also just got laid off due to big rona cuts lets goooo
  18. Like
    grapen reacted to jakuza in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Thanks, I think. I don't really know who you're aiming your frustrations at. This is a community of people that make maps because it's fun, with an extremely slim chance of compensation. If actual pro players would like to volunteer their critique of countless grayboxes that will in most cases never be released, I'd applaud them for it. Maps don't get exposure unless they look good, and only then do they have a chance at receiving the high-level feedback you're talking about.
  19. Like
    grapen got a reaction from Lefty in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
  20. Like
    grapen got a reaction from esspho in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
  21. Like
    grapen got a reaction from dux in Doom Eternal   
    I think it’s an OK game at best. 5/10.
    Level design is quite boring, especially the non-combat traversal. Exploration/secrets are predictable.  Enemies are tankier than what I’d like for them to be. Glory kills and chainsaw kills are tedius while at the same time absolutely necessary due to running out of ammo constantly.
    The perhaps biggest design flaw is introducing a boss and then taking you out of the action so the game can explain how to beat it..
    I don’t see myself continue playing, not having fun with it.
  22. Awesome
    grapen got a reaction from JorisCeoen in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
  23. Like
    grapen got a reaction from DutchCrazyGamer in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
  24. Like
    grapen got a reaction from Lizard in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
  25. Like
    grapen got a reaction from Wintrius in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
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