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Gir

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About Gir

  • Birthday April 13

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  • Real Name
    Luana Queiroz

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  1. Hello everyone! Me and my boyfriend have created a weapon skin for the Pulverizer. All illustrations have been hand made by him and I did the part of the texture. I'm very beginner with photoshop and modeling and would like to hear some opinions on the skin! Other pictures and a short video are available at the page in Steam Workshop: >>> http://steamcommunity.com/sharedfiles/filedetails/?id=621127104 <<< If you liked the result, upvote my skin! Thanks.
  2. hahaha. This would be a good name. I put these colors just to show an example of the error that was happening. But this is not my idea for the skin.
  3. Thanks for the tips! Now I found the video he explains about it. As I was not sure what was wrong, I did not know how search the solution. I tried again with the same example: But now I could better understand the technique. Thank you again!
  4. Yes, I put color blocks only as an example to show that in the pink of the scope and barrel were not with solid colors, but were worn and in places barely appeared. I even adjusting the condition and parameters of the pattern, the problem still remained. But I did what you said about the alpha channel mask and it worked, the color was as I wanted when I tested again. But I could also fix it any other way? I'm still learning about the techniques for creating skins, I am very beginner with photoshop then had no idea how to solve this. Thank you so much.
  5. Hey guys, I'm beginning to create skin for the cs:go and I'm having a problem with the AWP texture. The texture fits right in the .obj file, but when I test it in game UVchart is not right. Like the example below: This happens only with AWP, I searched, but I not found answer to that. Does anyone know how to solve? :/
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